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CFG:U: Implemented some more blocks

This commit is contained in:
Subv 2014-12-19 21:51:31 -05:00
parent 8b0ee93526
commit 9029efd873

View file

@ -4,6 +4,7 @@
#include "common/file_util.h"
#include "common/log.h"
#include "common/string_util.h"
#include "core/file_sys/archive_systemsavedata.h"
#include "core/hle/hle.h"
#include "core/hle/service/cfg_u.h"
@ -35,11 +36,21 @@ enum SystemLanguage {
LANGUAGE_RU
};
struct UsernameBlock {
char16_t username[10]; ///< Exactly 20 bytes long, padded with zeros at the end if necessary
u32 zero;
u32 ng_word;
};
static_assert(sizeof(UsernameBlock) == 0x1C, "Size of UsernameBlock must be 0x1C");
static std::unique_ptr<FileSys::Archive_SystemSaveData> cfg_system_save_data;
static const u64 CFG_SAVE_ID = 0x00010017;
static const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE;
static const u32 CONSOLE_MODEL = NINTENDO_3DS_XL;
static const u8 CONSOLE_LANGUAGE = LANGUAGE_EN;
static const char CONSOLE_USERNAME[0x14] = "CITRA";
/// This will be initialized in the Interface constructor, and will be used when creating the block
static UsernameBlock CONSOLE_USERNAME_BLOCK;
/// TODO(Subv): Find out what this actually is
static const u8 SOUND_OUTPUT_MODE = 2;
static const u32 CONFIG_SAVEFILE_SIZE = 0x8000;
@ -55,6 +66,9 @@ static const u8 STEREO_CAMERA_SETTINGS[32] = {
// TODO(Link Mauve): use a constexpr once MSVC starts supporting it.
#define C(code) ((code)[0] | ((code)[1] << 8))
/// TODO(Subv): Find what the other bytes are
static const std::array<u8, 4> COUNTRY_INFO = { 0, 0, 0, C("US") };
static const std::array<u16, 187> country_codes = {
0, C("JP"), 0, 0, 0, 0, 0, 0, // 0-7
C("AI"), C("AG"), C("AR"), C("AW"), C("BS"), C("BB"), C("BZ"), C("BO"), // 8-15
@ -207,7 +221,7 @@ ResultCode CreateConfigInfoBlk(u32 block_id, u32 size, u32 flags, u8 const* data
config->block_entries[config->total_entries] = { block_id, 0, size, flags };
if (size > 4) {
s32 total_entries = config->total_entries - 1;
u32 offset = 0;
u32 offset = config->data_entries_offset;
// Perform a search to locate the next offset for the new data
while (total_entries >= 0) {
// Ignore the blocks that don't have a separate data offset
@ -221,12 +235,10 @@ ResultCode CreateConfigInfoBlk(u32 block_id, u32 size, u32 flags, u8 const* data
break;
}
offset += config->data_entries_offset;
config->block_entries[config->total_entries].offset_or_data = offset;
// Write the data at the new offset
memcpy(&cfg_config_file_buffer[config->data_entries_offset + offset], data, size);
memcpy(&cfg_config_file_buffer[offset], data, size);
} else {
// The offset_or_data field in the header contains the data itself if it's 4 bytes or less
memcpy(&config->block_entries[config->total_entries].offset_or_data, data, size);
@ -293,6 +305,12 @@ ResultCode FormatConfig() {
if (!res.IsSuccess())
return res;
res = CreateConfigInfoBlk(0x00070001, 0x1, 0xE, &SOUND_OUTPUT_MODE);
if (!res.IsSuccess())
return res;
res = CreateConfigInfoBlk(0x000B0000, 0x4, 0xE, COUNTRY_INFO.data());
if (!res.IsSuccess())
return res;
res = CreateConfigInfoBlk(0x000A0000, 0x1C, 0xE, reinterpret_cast<u8*>(&CONSOLE_USERNAME_BLOCK));
if (!res.IsSuccess())
return res;
// Save the buffer to the file
@ -402,6 +420,14 @@ Interface::Interface() {
file->Read(0, CONFIG_SAVEFILE_SIZE, cfg_config_file_buffer.data());
return;
}
// Initialize the Username block
// TODO(Subv): Do this somewhere else, or in another way
CONSOLE_USERNAME_BLOCK.ng_word = 0;
CONSOLE_USERNAME_BLOCK.zero = 0;
std::fill(std::begin(CONSOLE_USERNAME_BLOCK.username) +
Common::UTF8ToUTF16(CONSOLE_USERNAME).copy(CONSOLE_USERNAME_BLOCK.username, 0x14),
std::end(CONSOLE_USERNAME_BLOCK.username), 0);
FormatConfig();
}