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VideoCore: Fix floating point warning

This commit is contained in:
zawata 2015-06-26 00:28:11 -07:00
parent 176aded020
commit 92bfec0566

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@ -94,7 +94,7 @@ void ProcessTriangle(OutputVertex &v0, OutputVertex &v1, OutputVertex &v2) {
// NOTE: We clip against a w=epsilon plane to guarantee that the output has a positive w value.
// TODO: Not sure if this is a valid approach. Also should probably instead use the smallest
// epsilon possible within float24 accuracy.
static const float24 EPSILON = float24::FromFloat32(0.00001);
static const float24 EPSILON = float24::FromFloat32(0.00001f);
static const float24 f0 = float24::FromFloat32(0.0);
static const float24 f1 = float24::FromFloat32(1.0);
static const std::array<ClippingEdge, 7> clipping_edges = {{