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Check if folder exists before letting the user import/export saves

This commit is contained in:
PabloG02 2023-05-31 23:37:18 +02:00 committed by bunnei
parent 33d36ded28
commit 9650c1d02d

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@ -66,15 +66,23 @@ class ImportExportSavesFragment : DialogFragment() {
} }
override fun onCreateDialog(savedInstanceState: Bundle?): Dialog { override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
return MaterialAlertDialogBuilder(requireContext()) return if (savesFolderRoot == "") {
.setTitle("Import/Export Saves") MaterialAlertDialogBuilder(requireContext())
.setPositiveButton("Export") { _, _ -> .setTitle(R.string.import_export_saves)
exportSave() .setMessage("No profileID found. Launch a game first and then come back.")
} .setPositiveButton(android.R.string.ok, null)
.setNeutralButton("Import") { _, _ -> .show()
documentPicker.launch(arrayOf("application/zip")) } else {
} MaterialAlertDialogBuilder(requireContext())
.show() .setTitle("Import/Export Saves")
.setPositiveButton("Export") { _, _ ->
exportSave()
}
.setNeutralButton("Import") { _, _ ->
documentPicker.launch(arrayOf("application/zip"))
}
.show()
}
} }
/** /**