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Merge pull request #662 from linkmauve/video_core-warnings

Add static_cast around expressions where the compiler doesn’t deduce the right type
This commit is contained in:
bunnei 2015-03-16 18:18:24 -04:00
commit 968c418fa5
2 changed files with 4 additions and 4 deletions

View file

@ -124,7 +124,7 @@ inline u32 DecodeD24(const u8* bytes) {
* @return Resulting values stored as a Math::Vec2 * @return Resulting values stored as a Math::Vec2
*/ */
inline const Math::Vec2<u32> DecodeD24S8(const u8* bytes) { inline const Math::Vec2<u32> DecodeD24S8(const u8* bytes) {
return { (bytes[2] << 16) | (bytes[1] << 8) | bytes[0], bytes[3] }; return { static_cast<u32>((bytes[2] << 16) | (bytes[1] << 8) | bytes[0]), bytes[3] };
} }
/** /**

View file

@ -322,7 +322,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
case Regs::TextureFormat::RGBA8: case Regs::TextureFormat::RGBA8:
{ {
auto res = Color::DecodeRGBA8(source + VideoCore::GetMortonOffset(x, y, 4)); auto res = Color::DecodeRGBA8(source + VideoCore::GetMortonOffset(x, y, 4));
return { res.r(), res.g(), res.b(), disable_alpha ? 255 : res.a() }; return { res.r(), res.g(), res.b(), static_cast<u8>(disable_alpha ? 255 : res.a()) };
} }
case Regs::TextureFormat::RGB8: case Regs::TextureFormat::RGB8:
@ -334,7 +334,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
case Regs::TextureFormat::RGB5A1: case Regs::TextureFormat::RGB5A1:
{ {
auto res = Color::DecodeRGB5A1(source + VideoCore::GetMortonOffset(x, y, 2)); auto res = Color::DecodeRGB5A1(source + VideoCore::GetMortonOffset(x, y, 2));
return { res.r(), res.g(), res.b(), disable_alpha ? 255 : res.a() }; return { res.r(), res.g(), res.b(), static_cast<u8>(disable_alpha ? 255 : res.a()) };
} }
case Regs::TextureFormat::RGB565: case Regs::TextureFormat::RGB565:
@ -346,7 +346,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
case Regs::TextureFormat::RGBA4: case Regs::TextureFormat::RGBA4:
{ {
auto res = Color::DecodeRGBA4(source + VideoCore::GetMortonOffset(x, y, 2)); auto res = Color::DecodeRGBA4(source + VideoCore::GetMortonOffset(x, y, 2));
return { res.r(), res.g(), res.b(), disable_alpha ? 255 : res.a() }; return { res.r(), res.g(), res.b(), static_cast<u8>(disable_alpha ? 255 : res.a()) };
} }
case Regs::TextureFormat::IA8: case Regs::TextureFormat::IA8: