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debugger/shader: fix inverted uniform flow control

This commit is contained in:
wwylele 2017-07-20 22:47:53 +03:00
parent 822e8d21ea
commit 98cd5164c5

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@ -255,7 +255,7 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
output << '('; output << '(';
if (instr.flow_control.op != instr.flow_control.JustY) { if (instr.flow_control.op != instr.flow_control.JustY) {
if (instr.flow_control.refx) if (!instr.flow_control.refx)
output << '!'; output << '!';
output << "cc.x"; output << "cc.x";
} }
@ -267,7 +267,7 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
} }
if (instr.flow_control.op != instr.flow_control.JustX) { if (instr.flow_control.op != instr.flow_control.JustX) {
if (instr.flow_control.refy) if (!instr.flow_control.refy)
output << '!'; output << '!';
output << "cc.y"; output << "cc.y";
} }