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android: Fix fetching system memory size from MemoryUtil
We weren't rounding up the value at a unit before (GB, MB, etc) we were rounding up the total bytes and that would do nothing. This fixes that, and the check for total system memory during first emulation start where we tried to check the required system memory against 1 gigabyte.
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parent
d6e6ab11b1
commit
9bb8ac7cb6
2 changed files with 17 additions and 19 deletions
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@ -107,7 +107,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
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val preferences = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
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if (!preferences.getBoolean(Settings.PREF_MEMORY_WARNING_SHOWN, false)) {
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if (MemoryUtil.isLessThan(MemoryUtil.REQUIRED_MEMORY, MemoryUtil.Gb)) {
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if (MemoryUtil.isLessThan(MemoryUtil.REQUIRED_MEMORY, MemoryUtil.totalMemory)) {
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Toast.makeText(
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this,
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getString(
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@ -27,7 +27,7 @@ object MemoryUtil {
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const val Pb = Tb * 1024
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const val Eb = Pb * 1024
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private fun bytesToSizeUnit(size: Float): String =
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private fun bytesToSizeUnit(size: Float, roundUp: Boolean = false): String =
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when {
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size < Kb -> {
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context.getString(
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@ -39,63 +39,59 @@ object MemoryUtil {
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size < Mb -> {
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context.getString(
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R.string.memory_formatted,
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(size / Kb).hundredths,
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if (roundUp) ceil(size / Kb) else (size / Kb).hundredths,
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context.getString(R.string.memory_kilobyte)
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)
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}
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size < Gb -> {
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context.getString(
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R.string.memory_formatted,
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(size / Mb).hundredths,
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if (roundUp) ceil(size / Mb) else (size / Mb).hundredths,
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context.getString(R.string.memory_megabyte)
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)
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}
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size < Tb -> {
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context.getString(
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R.string.memory_formatted,
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(size / Gb).hundredths,
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if (roundUp) ceil(size / Gb) else (size / Gb).hundredths,
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context.getString(R.string.memory_gigabyte)
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)
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}
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size < Pb -> {
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context.getString(
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R.string.memory_formatted,
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(size / Tb).hundredths,
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if (roundUp) ceil(size / Tb) else (size / Tb).hundredths,
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context.getString(R.string.memory_terabyte)
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)
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}
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size < Eb -> {
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context.getString(
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R.string.memory_formatted,
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(size / Pb).hundredths,
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if (roundUp) ceil(size / Pb) else (size / Pb).hundredths,
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context.getString(R.string.memory_petabyte)
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)
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}
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else -> {
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context.getString(
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R.string.memory_formatted,
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(size / Eb).hundredths,
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if (roundUp) ceil(size / Eb) else (size / Eb).hundredths,
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context.getString(R.string.memory_exabyte)
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)
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}
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}
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// Devices are unlikely to have 0.5GB increments of memory so we'll just round up to account for
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// the potential error created by memInfo.totalMem
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private val totalMemory: Float
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val totalMemory: Float
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get() {
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val memInfo = ActivityManager.MemoryInfo()
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with(context.getSystemService(Context.ACTIVITY_SERVICE) as ActivityManager) {
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getMemoryInfo(memInfo)
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}
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return ceil(
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.UPSIDE_DOWN_CAKE) {
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return if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.UPSIDE_DOWN_CAKE) {
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memInfo.advertisedMem.toFloat()
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} else {
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memInfo.totalMem.toFloat()
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}
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)
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}
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fun isLessThan(minimum: Int, size: Float): Boolean =
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@ -109,5 +105,7 @@ object MemoryUtil {
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else -> totalMemory < Kb && totalMemory < minimum
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}
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fun getDeviceRAM(): String = bytesToSizeUnit(totalMemory)
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// Devices are unlikely to have 0.5GB increments of memory so we'll just round up to account for
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// the potential error created by memInfo.totalMem
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fun getDeviceRAM(): String = bytesToSizeUnit(totalMemory, true)
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}
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