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vk_graphics_pipeline: Fix narrowing conversion on MSVC

This commit is contained in:
ReinUsesLisp 2021-01-24 21:41:29 -03:00
parent df0d8c45d2
commit 9dc4a80b17

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@ -327,8 +327,8 @@ vk::Pipeline VKGraphicsPipeline::CreatePipeline(const SPIRVProgram& program,
.rasterizerDiscardEnable = .rasterizerDiscardEnable =
static_cast<VkBool32>(state.rasterize_enable == 0 ? VK_TRUE : VK_FALSE), static_cast<VkBool32>(state.rasterize_enable == 0 ? VK_TRUE : VK_FALSE),
.polygonMode = VK_POLYGON_MODE_FILL, .polygonMode = VK_POLYGON_MODE_FILL,
.cullMode = .cullMode = static_cast<VkCullModeFlags>(
dynamic.cull_enable ? MaxwellToVK::CullFace(dynamic.CullFace()) : VK_CULL_MODE_NONE, dynamic.cull_enable ? MaxwellToVK::CullFace(dynamic.CullFace()) : VK_CULL_MODE_NONE),
.frontFace = MaxwellToVK::FrontFace(dynamic.FrontFace()), .frontFace = MaxwellToVK::FrontFace(dynamic.FrontFace()),
.depthBiasEnable = state.depth_bias_enable, .depthBiasEnable = state.depth_bias_enable,
.depthBiasConstantFactor = 0.0f, .depthBiasConstantFactor = 0.0f,