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yuzu/configure_input_player: Fix input handling for ZL and ZR from controllers with analog triggers

This commit is contained in:
FreddyFunk 2019-10-10 23:12:06 +02:00
parent b41692b69b
commit a31c6b2c4e

View file

@ -247,7 +247,22 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
connect(button, &QPushButton::clicked, [=] {
HandleClick(
button_map[button_id],
[=](const Common::ParamPackage& params) { buttons_param[button_id] = params; },
[=](Common::ParamPackage params) {
// Workaround for ZL & ZR for analog triggers like on XBOX controllors.
// Analog triggers (from controllers like the XBOX controller) would not work
// due to a different range of their signals (from 0 to 255 on analog triggers
// instead of -32768 to 32768 on analog joysticks). The SDL driver misinterprets
// analog triggers as analog joysticks.
// TODO: reinterpret the signal range for analog triggers to map the values
// correctly. This is required for the correct emulation of the analog triggers
// of the GameCube controller.
if (button_id == Settings::NativeButton::ZL ||
button_id == Settings::NativeButton::ZR) {
params.Set("direction", "+");
params.Set("threshold", "0.5");
}
buttons_param[button_id] = params;
},
InputCommon::Polling::DeviceType::Button);
});
connect(button, &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) {
@ -274,7 +289,8 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
analog_button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(analog_button, &QPushButton::clicked, [=]() {
HandleClick(analog_map_buttons[analog_id][sub_button_id],
HandleClick(
analog_map_buttons[analog_id][sub_button_id],
[=](const Common::ParamPackage& params) {
SetAnalogButton(params, analogs_param[analog_id],
analog_sub_buttons[sub_button_id]);