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yuzu/configure_input_player: Fix input handling for ZL and ZR from controllers with analog triggers
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commit
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1 changed files with 23 additions and 7 deletions
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@ -247,7 +247,22 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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connect(button, &QPushButton::clicked, [=] {
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HandleClick(
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button_map[button_id],
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[=](const Common::ParamPackage& params) { buttons_param[button_id] = params; },
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[=](Common::ParamPackage params) {
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// Workaround for ZL & ZR for analog triggers like on XBOX controllors.
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// Analog triggers (from controllers like the XBOX controller) would not work
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// due to a different range of their signals (from 0 to 255 on analog triggers
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// instead of -32768 to 32768 on analog joysticks). The SDL driver misinterprets
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// analog triggers as analog joysticks.
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// TODO: reinterpret the signal range for analog triggers to map the values
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// correctly. This is required for the correct emulation of the analog triggers
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// of the GameCube controller.
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if (button_id == Settings::NativeButton::ZL ||
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button_id == Settings::NativeButton::ZR) {
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params.Set("direction", "+");
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params.Set("threshold", "0.5");
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}
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buttons_param[button_id] = params;
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},
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InputCommon::Polling::DeviceType::Button);
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});
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connect(button, &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) {
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@ -274,7 +289,8 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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analog_button->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(analog_button, &QPushButton::clicked, [=]() {
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HandleClick(analog_map_buttons[analog_id][sub_button_id],
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HandleClick(
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analog_map_buttons[analog_id][sub_button_id],
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[=](const Common::ParamPackage& params) {
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SetAnalogButton(params, analogs_param[analog_id],
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analog_sub_buttons[sub_button_id]);
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