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Use the rendertarget format of the correct RT rather than the first valid

This commit is contained in:
Kelebek1 2023-05-09 22:13:15 +01:00
parent 7944f271dc
commit a386003b64

View file

@ -349,25 +349,12 @@ void RasterizerVulkan::Clear(u32 layer_count) {
const u32 color_attachment = regs.clear_surface.RT;
if (use_color && framebuffer->HasAspectColorBit(color_attachment)) {
VkClearValue clear_value;
bool is_integer = false;
bool is_signed = false;
size_t int_size = 8;
for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; ++i) {
const auto& this_rt = regs.rt[i];
if (this_rt.Address() == 0) {
continue;
}
if (this_rt.format == Tegra::RenderTargetFormat::NONE) {
continue;
}
const auto format =
VideoCore::Surface::PixelFormatFromRenderTargetFormat(this_rt.format);
is_integer = IsPixelFormatInteger(format);
is_signed = IsPixelFormatSignedInteger(format);
int_size = PixelComponentSizeBitsInteger(format);
break;
}
VideoCore::Surface::PixelFormatFromRenderTargetFormat(regs.rt[color_attachment].format);
bool is_integer = IsPixelFormatInteger(format);
bool is_signed = IsPixelFormatSignedInteger(format);
size_t int_size = PixelComponentSizeBitsInteger(format);
VkClearValue clear_value{};
if (!is_integer) {
std::memcpy(clear_value.color.float32, regs.clear_color.data(),
regs.clear_color.size() * sizeof(f32));