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vulkan_common: Expose interop and headless devices

This commit is contained in:
ReinUsesLisp 2021-01-16 20:42:02 -03:00
parent 47d5ec6cfc
commit a39d9c5194
4 changed files with 100 additions and 21 deletions

View file

@ -34,7 +34,6 @@ constexpr std::array DEPTH16_UNORM_STENCIL8_UINT{
} // namespace Alternatives } // namespace Alternatives
constexpr std::array REQUIRED_EXTENSIONS{ constexpr std::array REQUIRED_EXTENSIONS{
VK_KHR_SWAPCHAIN_EXTENSION_NAME,
VK_KHR_MAINTENANCE1_EXTENSION_NAME, VK_KHR_MAINTENANCE1_EXTENSION_NAME,
VK_KHR_STORAGE_BUFFER_STORAGE_CLASS_EXTENSION_NAME, VK_KHR_STORAGE_BUFFER_STORAGE_CLASS_EXTENSION_NAME,
VK_KHR_SHADER_DRAW_PARAMETERS_EXTENSION_NAME, VK_KHR_SHADER_DRAW_PARAMETERS_EXTENSION_NAME,
@ -536,16 +535,18 @@ bool Device::IsFormatSupported(VkFormat wanted_format, VkFormatFeatureFlags want
return (supported_usage & wanted_usage) == wanted_usage; return (supported_usage & wanted_usage) == wanted_usage;
} }
void Device::CheckSuitability() const { void Device::CheckSuitability(bool requires_swapchain) const {
std::bitset<REQUIRED_EXTENSIONS.size()> available_extensions; std::bitset<REQUIRED_EXTENSIONS.size()> available_extensions;
bool has_swapchain = false;
for (const VkExtensionProperties& property : physical.EnumerateDeviceExtensionProperties()) { for (const VkExtensionProperties& property : physical.EnumerateDeviceExtensionProperties()) {
for (std::size_t i = 0; i < REQUIRED_EXTENSIONS.size(); ++i) { const std::string_view name{property.extensionName};
for (size_t i = 0; i < REQUIRED_EXTENSIONS.size(); ++i) {
if (available_extensions[i]) { if (available_extensions[i]) {
continue; continue;
} }
const std::string_view name{property.extensionName};
available_extensions[i] = name == REQUIRED_EXTENSIONS[i]; available_extensions[i] = name == REQUIRED_EXTENSIONS[i];
} }
has_swapchain = has_swapchain || name == VK_KHR_SWAPCHAIN_EXTENSION_NAME;
} }
for (size_t i = 0; i < REQUIRED_EXTENSIONS.size(); ++i) { for (size_t i = 0; i < REQUIRED_EXTENSIONS.size(); ++i) {
if (available_extensions[i]) { if (available_extensions[i]) {
@ -554,6 +555,11 @@ void Device::CheckSuitability() const {
LOG_ERROR(Render_Vulkan, "Missing required extension: {}", REQUIRED_EXTENSIONS[i]); LOG_ERROR(Render_Vulkan, "Missing required extension: {}", REQUIRED_EXTENSIONS[i]);
throw vk::Exception(VK_ERROR_EXTENSION_NOT_PRESENT); throw vk::Exception(VK_ERROR_EXTENSION_NOT_PRESENT);
} }
if (requires_swapchain && !has_swapchain) {
LOG_ERROR(Render_Vulkan, "Missing required extension: VK_KHR_swapchain");
throw vk::Exception(VK_ERROR_EXTENSION_NOT_PRESENT);
}
struct LimitTuple { struct LimitTuple {
u32 minimum; u32 minimum;
u32 value; u32 value;
@ -601,10 +607,13 @@ void Device::CheckSuitability() const {
} }
} }
std::vector<const char*> Device::LoadExtensions() { std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
std::vector<const char*> extensions; std::vector<const char*> extensions;
extensions.reserve(7 + REQUIRED_EXTENSIONS.size()); extensions.reserve(8 + REQUIRED_EXTENSIONS.size());
extensions.insert(extensions.begin(), REQUIRED_EXTENSIONS.begin(), REQUIRED_EXTENSIONS.end()); extensions.insert(extensions.begin(), REQUIRED_EXTENSIONS.begin(), REQUIRED_EXTENSIONS.end());
if (requires_surface) {
extensions.push_back(VK_KHR_SWAPCHAIN_EXTENSION_NAME);
}
bool has_khr_shader_float16_int8{}; bool has_khr_shader_float16_int8{};
bool has_ext_subgroup_size_control{}; bool has_ext_subgroup_size_control{};

View file

@ -227,10 +227,10 @@ public:
private: private:
/// Checks if the physical device is suitable. /// Checks if the physical device is suitable.
void CheckSuitability() const; void CheckSuitability(bool requires_swapchain) const;
/// Loads extensions into a vector and stores available ones in this object. /// Loads extensions into a vector and stores available ones in this object.
std::vector<const char*> LoadExtensions(); std::vector<const char*> LoadExtensions(bool requires_surface);
/// Sets up queue families. /// Sets up queue families.
void SetupFamilies(VkSurfaceKHR surface); void SetupFamilies(VkSurfaceKHR surface);

View file

@ -7,6 +7,8 @@
#include <optional> #include <optional>
#include <vector> #include <vector>
#include <glad/glad.h>
#include "common/alignment.h" #include "common/alignment.h"
#include "common/assert.h" #include "common/assert.h"
#include "common/common_types.h" #include "common/common_types.h"
@ -55,10 +57,24 @@ struct Range {
class MemoryAllocation { class MemoryAllocation {
public: public:
explicit MemoryAllocation(const Device& device_, vk::DeviceMemory memory_, explicit MemoryAllocation(vk::DeviceMemory memory_, VkMemoryPropertyFlags properties,
VkMemoryPropertyFlags properties, u64 allocation_size_, u32 type) u64 allocation_size_, u32 type)
: device{device_}, memory{std::move(memory_)}, allocation_size{allocation_size_}, : memory{std::move(memory_)}, allocation_size{allocation_size_}, property_flags{properties},
property_flags{properties}, shifted_memory_type{1U << type} {} shifted_memory_type{1U << type} {}
#if defined(_WIN32) || defined(__linux__)
~MemoryAllocation() {
if (owning_opengl_handle != 0) {
glDeleteMemoryObjectsEXT(1, &owning_opengl_handle);
}
}
#endif
MemoryAllocation& operator=(const MemoryAllocation&) = delete;
MemoryAllocation(const MemoryAllocation&) = delete;
MemoryAllocation& operator=(MemoryAllocation&&) = delete;
MemoryAllocation(MemoryAllocation&&) = delete;
[[nodiscard]] std::optional<MemoryCommit> Commit(VkDeviceSize size, VkDeviceSize alignment) { [[nodiscard]] std::optional<MemoryCommit> Commit(VkDeviceSize size, VkDeviceSize alignment) {
const std::optional<u64> alloc = FindFreeRegion(size, alignment); const std::optional<u64> alloc = FindFreeRegion(size, alignment);
@ -88,6 +104,31 @@ public:
return memory_mapped_span; return memory_mapped_span;
} }
#ifdef _WIN32
[[nodiscard]] u32 ExportOpenGLHandle() {
if (!owning_opengl_handle) {
glCreateMemoryObjectsEXT(1, &owning_opengl_handle);
glImportMemoryWin32HandleEXT(owning_opengl_handle, allocation_size,
GL_HANDLE_TYPE_OPAQUE_WIN32_EXT,
memory.GetMemoryWin32HandleKHR());
}
return owning_opengl_handle;
}
#elif __linux__
[[nodiscard]] u32 ExportOpenGLHandle() {
if (!owning_opengl_handle) {
glCreateMemoryObjectsEXT(1, &owning_opengl_handle);
glImportMemoryFdEXT(owning_opengl_handle, allocation_size, GL_HANDLE_TYPE_OPAQUE_FD_EXT,
memory.GetMemoryFdKHR());
}
return owning_opengl_handle;
}
#else
[[nodiscard]] u32 ExportOpenGLHandle() {
return 0;
}
#endif
/// Returns whether this allocation is compatible with the arguments. /// Returns whether this allocation is compatible with the arguments.
[[nodiscard]] bool IsCompatible(VkMemoryPropertyFlags flags, u32 type_mask) const { [[nodiscard]] bool IsCompatible(VkMemoryPropertyFlags flags, u32 type_mask) const {
return (flags & property_flags) && (type_mask & shifted_memory_type) != 0; return (flags & property_flags) && (type_mask & shifted_memory_type) != 0;
@ -118,13 +159,15 @@ private:
return candidate; return candidate;
} }
const Device& device; ///< Vulkan device.
const vk::DeviceMemory memory; ///< Vulkan memory allocation handler. const vk::DeviceMemory memory; ///< Vulkan memory allocation handler.
const u64 allocation_size; ///< Size of this allocation. const u64 allocation_size; ///< Size of this allocation.
const VkMemoryPropertyFlags property_flags; ///< Vulkan memory property flags. const VkMemoryPropertyFlags property_flags; ///< Vulkan memory property flags.
const u32 shifted_memory_type; ///< Shifted Vulkan memory type. const u32 shifted_memory_type; ///< Shifted Vulkan memory type.
std::vector<Range> commits; ///< All commit ranges done from this allocation. std::vector<Range> commits; ///< All commit ranges done from this allocation.
std::span<u8> memory_mapped_span; ///< Memory mapped span. Empty if not queried before. std::span<u8> memory_mapped_span; ///< Memory mapped span. Empty if not queried before.
#if defined(_WIN32) || defined(__linux__)
u32 owning_opengl_handle{}; ///< Owning OpenGL memory object handle.
#endif
}; };
MemoryCommit::MemoryCommit(MemoryAllocation* allocation_, VkDeviceMemory memory_, u64 begin_, MemoryCommit::MemoryCommit(MemoryAllocation* allocation_, VkDeviceMemory memory_, u64 begin_,
@ -156,14 +199,19 @@ std::span<u8> MemoryCommit::Map() {
return span; return span;
} }
u32 MemoryCommit::ExportOpenGLHandle() const {
return allocation->ExportOpenGLHandle();
}
void MemoryCommit::Release() { void MemoryCommit::Release() {
if (allocation) { if (allocation) {
allocation->Free(begin); allocation->Free(begin);
} }
} }
MemoryAllocator::MemoryAllocator(const Device& device_) MemoryAllocator::MemoryAllocator(const Device& device_, bool export_allocations_)
: device{device_}, properties{device_.GetPhysical().GetMemoryProperties()} {} : device{device_}, properties{device_.GetPhysical().GetMemoryProperties()},
export_allocations{export_allocations_} {}
MemoryAllocator::~MemoryAllocator() = default; MemoryAllocator::~MemoryAllocator() = default;
@ -196,14 +244,24 @@ MemoryCommit MemoryAllocator::Commit(const vk::Image& image, MemoryUsage usage)
void MemoryAllocator::AllocMemory(VkMemoryPropertyFlags flags, u32 type_mask, u64 size) { void MemoryAllocator::AllocMemory(VkMemoryPropertyFlags flags, u32 type_mask, u64 size) {
const u32 type = FindType(flags, type_mask).value(); const u32 type = FindType(flags, type_mask).value();
const VkExportMemoryAllocateInfo export_allocate_info{
.sType = VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO,
.pNext = nullptr,
#ifdef _WIN32
.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT,
#elif __linux__
.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT,
#else
.handleTypes = 0,
#endif
};
vk::DeviceMemory memory = device.GetLogical().AllocateMemory({ vk::DeviceMemory memory = device.GetLogical().AllocateMemory({
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.pNext = nullptr, .pNext = export_allocations ? &export_allocate_info : nullptr,
.allocationSize = size, .allocationSize = size,
.memoryTypeIndex = type, .memoryTypeIndex = type,
}); });
allocations.push_back( allocations.push_back(std::make_unique<MemoryAllocation>(std::move(memory), flags, size, type));
std::make_unique<MemoryAllocation>(device, std::move(memory), flags, size, type));
} }
std::optional<MemoryCommit> MemoryAllocator::TryCommit(const VkMemoryRequirements& requirements, std::optional<MemoryCommit> MemoryAllocator::TryCommit(const VkMemoryRequirements& requirements,

View file

@ -43,6 +43,9 @@ public:
/// It will map the backing allocation if it hasn't been mapped before. /// It will map the backing allocation if it hasn't been mapped before.
std::span<u8> Map(); std::span<u8> Map();
/// Returns an non-owning OpenGL handle, creating one if it doesn't exist.
u32 ExportOpenGLHandle() const;
/// Returns the Vulkan memory handler. /// Returns the Vulkan memory handler.
VkDeviceMemory Memory() const { VkDeviceMemory Memory() const {
return memory; return memory;
@ -67,7 +70,15 @@ private:
/// Allocates and releases memory allocations on demand. /// Allocates and releases memory allocations on demand.
class MemoryAllocator { class MemoryAllocator {
public: public:
explicit MemoryAllocator(const Device& device_); /**
* Construct memory allocator
*
* @param device_ Device to allocate from
* @param export_allocations_ True when allocations have to be exported
*
* @throw vk::Exception on failure
*/
explicit MemoryAllocator(const Device& device_, bool export_allocations_ = false);
~MemoryAllocator(); ~MemoryAllocator();
MemoryAllocator& operator=(const MemoryAllocator&) = delete; MemoryAllocator& operator=(const MemoryAllocator&) = delete;
@ -106,8 +117,9 @@ private:
/// Returns index to the fastest memory type compatible with the passed requirements. /// Returns index to the fastest memory type compatible with the passed requirements.
std::optional<u32> FindType(VkMemoryPropertyFlags flags, u32 type_mask) const; std::optional<u32> FindType(VkMemoryPropertyFlags flags, u32 type_mask) const;
const Device& device; ///< Device handle. const Device& device; ///< Device handle.
const VkPhysicalDeviceMemoryProperties properties; ///< Physical device properties. const VkPhysicalDeviceMemoryProperties properties; ///< Physical device properties.
const bool export_allocations; ///< True when memory allocations have to be exported.
std::vector<std::unique_ptr<MemoryAllocation>> allocations; ///< Current allocations. std::vector<std::unique_ptr<MemoryAllocation>> allocations; ///< Current allocations.
}; };