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Merge pull request #1798 from ReinUsesLisp/y-direction

gl_shader_decompiler: Implement S2R's Y_DIRECTION
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bunnei 2018-11-26 18:25:42 -05:00 committed by GitHub
commit a41943dc55
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 26 additions and 16 deletions

View file

@ -728,6 +728,7 @@ public:
u32 frag_color_clamp;
union {
BitField<0, 1, u32> y_negate;
BitField<4, 1, u32> triangle_rast_flip;
} screen_y_control;

View file

@ -867,7 +867,8 @@ private:
// vertex shader, and what's the value of the fourth element when inside a Tess Eval
// shader.
ASSERT(stage == Maxwell3D::Regs::ShaderStage::Vertex);
return "vec4(0, 0, uintBitsToFloat(instance_id.x), uintBitsToFloat(gl_VertexID))";
// Config pack's first value is instance_id.
return "vec4(0, 0, uintBitsToFloat(config_pack[0]), uintBitsToFloat(gl_VertexID))";
case Attribute::Index::FrontFacing:
// TODO(Subv): Find out what the values are for the other elements.
ASSERT(stage == Maxwell3D::Regs::ShaderStage::Fragment);
@ -3653,6 +3654,11 @@ private:
regs.SetRegisterToInteger(instr.gpr0, false, 0, "0u", 1, 1);
break;
}
case Tegra::Shader::SystemVariable::Ydirection: {
// Config pack's third value is Y_NEGATE's state.
regs.SetRegisterToFloat(instr.gpr0, 0, "uintBitsToFloat(config_pack[2])", 1, 1);
break;
}
default: {
UNIMPLEMENTED_MSG("Unhandled system move: {}",
static_cast<u32>(instr.sys20.Value()));

View file

@ -24,8 +24,7 @@ layout (location = 0) out vec4 position;
layout(std140) uniform vs_config {
vec4 viewport_flip;
uvec4 instance_id;
uvec4 flip_stage;
uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
uvec4 alpha_test;
};
)";
@ -63,7 +62,8 @@ void main() {
out += R"(
// Check if the flip stage is VertexB
if (flip_stage[0] == 1) {
// Config pack's second value is flip_stage
if (config_pack[1] == 1) {
// Viewport can be flipped, which is unsupported by glViewport
position.xy *= viewport_flip.xy;
}
@ -71,7 +71,7 @@ void main() {
// TODO(bunnei): This is likely a hack, position.w should be interpolated as 1.0
// For now, this is here to bring order in lieu of proper emulation
if (flip_stage[0] == 1) {
if (config_pack[1] == 1) {
position.w = 1.0;
}
}
@ -101,8 +101,7 @@ layout (location = 0) out vec4 position;
layout (std140) uniform gs_config {
vec4 viewport_flip;
uvec4 instance_id;
uvec4 flip_stage;
uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
uvec4 alpha_test;
};
@ -139,8 +138,7 @@ layout (location = 0) in vec4 position;
layout (std140) uniform fs_config {
vec4 viewport_flip;
uvec4 instance_id;
uvec4 flip_stage;
uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
uvec4 alpha_test;
};

View file

@ -27,16 +27,18 @@ void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& sh
alpha_test.func = func;
alpha_test.ref = regs.alpha_test_ref;
// We only assign the instance to the first component of the vector, the rest is just padding.
instance_id[0] = state.current_instance;
instance_id = state.current_instance;
// Assign in which stage the position has to be flipped
// (the last stage before the fragment shader).
if (gpu.regs.shader_config[static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry)].enable) {
flip_stage[0] = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry);
flip_stage = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry);
} else {
flip_stage[0] = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::VertexB);
flip_stage = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::VertexB);
}
// Y_NEGATE controls what value S2R returns for the Y_DIRECTION system value.
y_direction = regs.screen_y_control.y_negate == 0 ? 1.f : -1.f;
}
} // namespace OpenGL::GLShader

View file

@ -21,8 +21,11 @@ using Tegra::Engines::Maxwell3D;
struct MaxwellUniformData {
void SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage);
alignas(16) GLvec4 viewport_flip;
alignas(16) GLuvec4 instance_id;
alignas(16) GLuvec4 flip_stage;
struct alignas(16) {
GLuint instance_id;
GLuint flip_stage;
GLfloat y_direction;
};
struct alignas(16) {
GLuint enabled;
GLuint func;
@ -30,7 +33,7 @@ struct MaxwellUniformData {
GLuint padding;
} alpha_test;
};
static_assert(sizeof(MaxwellUniformData) == 64, "MaxwellUniformData structure size is incorrect");
static_assert(sizeof(MaxwellUniformData) == 48, "MaxwellUniformData structure size is incorrect");
static_assert(sizeof(MaxwellUniformData) < 16384,
"MaxwellUniformData structure must be less than 16kb as per the OpenGL spec");