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applet/controller: Enable configuring mode while the applet is open

This commit is contained in:
german77 2021-11-26 18:55:28 -06:00
parent 639402850a
commit a4a0638bc8

View file

@ -29,7 +29,7 @@ namespace {
void UpdateController(Core::HID::EmulatedController* controller,
Core::HID::NpadStyleIndex controller_type, bool connected) {
if (controller->IsConnected()) {
if (controller->IsConnected(true)) {
controller->Disconnect();
}
controller->SetNpadStyleIndex(controller_type);
@ -139,6 +139,7 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
DisableUnsupportedPlayers();
for (std::size_t player_index = 0; player_index < NUM_PLAYERS; ++player_index) {
system.HIDCore().GetEmulatedControllerByIndex(player_index)->EnableConfiguration();
SetEmulatedControllers(player_index);
}
@ -233,20 +234,24 @@ void QtControllerSelectorDialog::ApplyConfiguration() {
Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
for (std::size_t player_index = 0; player_index < NUM_PLAYERS; ++player_index) {
system.HIDCore().GetEmulatedControllerByIndex(player_index)->DisableConfiguration();
}
}
void QtControllerSelectorDialog::LoadConfiguration() {
const auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
const auto* controller = system.HIDCore().GetEmulatedControllerByIndex(index);
const auto connected = controller->IsConnected() || (index == 0 && handheld->IsConnected());
const auto connected =
controller->IsConnected(true) || (index == 0 && handheld->IsConnected(true));
player_groupboxes[index]->setChecked(connected);
connected_controller_checkboxes[index]->setChecked(connected);
emulated_controllers[index]->setCurrentIndex(
GetIndexFromControllerType(controller->GetNpadStyleIndex(), index));
GetIndexFromControllerType(controller->GetNpadStyleIndex(true), index));
}
UpdateDockedState(handheld->IsConnected());
UpdateDockedState(handheld->IsConnected(true));
ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue());
ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue());
@ -510,8 +515,8 @@ void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index)
const auto player_connected = player_groupboxes[player_index]->isChecked() &&
controller_type != Core::HID::NpadStyleIndex::Handheld;
if (controller->GetNpadStyleIndex() == controller_type &&
controller->IsConnected() == player_connected) {
if (controller->GetNpadStyleIndex(true) == controller_type &&
controller->IsConnected(true) == player_connected) {
// Set vibration devices in the event that the input device has changed.
ConfigureVibration::SetVibrationDevices(player_index);
return;
@ -633,7 +638,7 @@ void QtControllerSelectorDialog::DisableUnsupportedPlayers() {
for (std::size_t index = max_supported_players; index < NUM_PLAYERS; ++index) {
auto* controller = system.HIDCore().GetEmulatedControllerByIndex(index);
// Disconnect any unsupported players here and disable or hide them if applicable.
UpdateController(controller, controller->GetNpadStyleIndex(), false);
UpdateController(controller, controller->GetNpadStyleIndex(true), false);
// Hide the player widgets when max_supported_controllers is less than or equal to 4.
if (max_supported_players <= 4) {
player_widgets[index]->hide();