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input_interpreter: Fix button hold being interpreted incorrectly on init
We reset all the button states to 0 except the first index (which has all the buttons as pressed) to prevent a button hold being interpreted as a button that was pressed once on the first poll.
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2 changed files with 17 additions and 1 deletions
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@ -12,7 +12,9 @@ InputInterpreter::InputInterpreter(Core::System& system)
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: npad{system.ServiceManager()
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: npad{system.ServiceManager()
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.GetService<Service::HID::Hid>("hid")
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.GetService<Service::HID::Hid>("hid")
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->GetAppletResource()
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->GetAppletResource()
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->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad)} {}
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->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad)} {
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ResetButtonStates();
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}
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InputInterpreter::~InputInterpreter() = default;
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InputInterpreter::~InputInterpreter() = default;
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@ -25,6 +27,17 @@ void InputInterpreter::PollInput() {
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button_states[current_index] = button_state;
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button_states[current_index] = button_state;
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}
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}
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void InputInterpreter::ResetButtonStates() {
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previous_index = 0;
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current_index = 0;
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button_states[0] = 0xFFFFFFFF;
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for (std::size_t i = 1; i < button_states.size(); ++i) {
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button_states[i] = 0;
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}
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}
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bool InputInterpreter::IsButtonPressed(HIDButton button) const {
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bool InputInterpreter::IsButtonPressed(HIDButton button) const {
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return (button_states[current_index] & (1U << static_cast<u8>(button))) != 0;
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return (button_states[current_index] & (1U << static_cast<u8>(button))) != 0;
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}
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}
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@ -66,6 +66,9 @@ public:
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/// Gets a button state from HID and inserts it into the array of button states.
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/// Gets a button state from HID and inserts it into the array of button states.
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void PollInput();
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void PollInput();
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/// Resets all the button states to their defaults.
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void ResetButtonStates();
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/**
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/**
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* Checks whether the button is pressed.
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* Checks whether the button is pressed.
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*
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*
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