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gl_texture_cache: Migrate BGRCopyPass from util_shaders

The BGR copies no longer use shaders.
This commit is contained in:
ameerj 2021-09-15 21:30:35 -04:00
parent 7f737b022a
commit ab808fe7cf
4 changed files with 48 additions and 42 deletions

View file

@ -473,7 +473,7 @@ void TextureCacheRuntime::EmulateCopyImage(Image& dst, Image& src,
ASSERT(src.info.type == ImageType::e3D); ASSERT(src.info.type == ImageType::e3D);
util_shaders.CopyBC4(dst, src, copies); util_shaders.CopyBC4(dst, src, copies);
} else if (IsPixelFormatBGR(dst.info.format) || IsPixelFormatBGR(src.info.format)) { } else if (IsPixelFormatBGR(dst.info.format) || IsPixelFormatBGR(src.info.format)) {
util_shaders.CopyBGR(dst, src, copies); bgr_copy_pass.CopyBGR(dst, src, copies);
} else { } else {
UNREACHABLE(); UNREACHABLE();
} }
@ -1112,4 +1112,37 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM
framebuffer.handle = handle; framebuffer.handle = handle;
} }
void BGRCopyPass::CopyBGR(Image& dst_image, Image& src_image,
std::span<const VideoCommon::ImageCopy> copies) {
static constexpr VideoCommon::Offset3D zero_offset{0, 0, 0};
const u32 requested_pbo_size =
std::max(src_image.unswizzled_size_bytes, dst_image.unswizzled_size_bytes);
if (bgr_pbo_size < requested_pbo_size) {
bgr_pbo.Create();
bgr_pbo_size = requested_pbo_size;
glNamedBufferData(bgr_pbo.handle, bgr_pbo_size, nullptr, GL_STREAM_COPY);
}
for (const ImageCopy& copy : copies) {
ASSERT(copy.src_offset == zero_offset);
ASSERT(copy.dst_offset == zero_offset);
// Copy from source to PBO
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glPixelStorei(GL_PACK_ROW_LENGTH, copy.extent.width);
glBindBuffer(GL_PIXEL_PACK_BUFFER, bgr_pbo.handle);
glGetTextureSubImage(src_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height,
copy.src_subresource.num_layers, src_image.GlFormat(),
src_image.GlType(), static_cast<GLsizei>(bgr_pbo_size), nullptr);
// Copy from PBO to destination in desired GL format
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glPixelStorei(GL_UNPACK_ROW_LENGTH, copy.extent.width);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, bgr_pbo.handle);
glTextureSubImage3D(dst_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height,
copy.dst_subresource.num_layers, dst_image.GlFormat(),
dst_image.GlType(), nullptr);
}
}
} // namespace OpenGL } // namespace OpenGL

View file

@ -47,6 +47,19 @@ struct FormatProperties {
bool is_compressed; bool is_compressed;
}; };
class BGRCopyPass {
public:
BGRCopyPass() = default;
~BGRCopyPass() = default;
void CopyBGR(Image& dst_image, Image& src_image,
std::span<const VideoCommon::ImageCopy> copies);
private:
OGLBuffer bgr_pbo;
size_t bgr_pbo_size{};
};
class TextureCacheRuntime { class TextureCacheRuntime {
friend Framebuffer; friend Framebuffer;
friend Image; friend Image;
@ -118,6 +131,7 @@ private:
const Device& device; const Device& device;
StateTracker& state_tracker; StateTracker& state_tracker;
UtilShaders util_shaders; UtilShaders util_shaders;
BGRCopyPass bgr_copy_pass;
std::array<std::unordered_map<GLenum, FormatProperties>, 3> format_properties; std::array<std::unordered_map<GLenum, FormatProperties>, 3> format_properties;
bool has_broken_texture_view_formats = false; bool has_broken_texture_view_formats = false;

View file

@ -44,11 +44,6 @@ namespace {
OGLProgram MakeProgram(std::string_view source) { OGLProgram MakeProgram(std::string_view source) {
return CreateProgram(source, GL_COMPUTE_SHADER); return CreateProgram(source, GL_COMPUTE_SHADER);
} }
size_t NumPixelsInCopy(const VideoCommon::ImageCopy& copy) {
return static_cast<size_t>(copy.extent.width * copy.extent.height *
copy.src_subresource.num_layers);
}
} // Anonymous namespace } // Anonymous namespace
UtilShaders::UtilShaders(ProgramManager& program_manager_) UtilShaders::UtilShaders(ProgramManager& program_manager_)
@ -255,36 +250,6 @@ void UtilShaders::CopyBC4(Image& dst_image, Image& src_image, std::span<const Im
program_manager.RestoreGuestCompute(); program_manager.RestoreGuestCompute();
} }
void UtilShaders::CopyBGR(Image& dst_image, Image& src_image,
std::span<const VideoCommon::ImageCopy> copies) {
static constexpr VideoCommon::Offset3D zero_offset{0, 0, 0};
for (const ImageCopy& copy : copies) {
ASSERT(copy.src_offset == zero_offset);
ASSERT(copy.dst_offset == zero_offset);
if (bgr_pbo_size < dst_image.unswizzled_size_bytes) {
bgr_pbo.Create();
bgr_pbo_size = dst_image.unswizzled_size_bytes;
glNamedBufferData(bgr_pbo.handle, bgr_pbo_size, nullptr, GL_STREAM_COPY);
}
// Copy from source to PBO
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glPixelStorei(GL_PACK_ROW_LENGTH, copy.extent.width);
glBindBuffer(GL_PIXEL_PACK_BUFFER, bgr_pbo.handle);
glGetTextureSubImage(src_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height,
copy.src_subresource.num_layers, src_image.GlFormat(),
src_image.GlType(), static_cast<GLsizei>(bgr_pbo_size), nullptr);
// Copy from PBO to destination in reverse order
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glPixelStorei(GL_UNPACK_ROW_LENGTH, copy.extent.width);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, bgr_pbo.handle);
glTextureSubImage3D(dst_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height,
copy.dst_subresource.num_layers, dst_image.GlFormat(),
dst_image.GlType(), nullptr);
}
}
GLenum StoreFormat(u32 bytes_per_block) { GLenum StoreFormat(u32 bytes_per_block) {
switch (bytes_per_block) { switch (bytes_per_block) {
case 1: case 1:

View file

@ -39,9 +39,6 @@ public:
void CopyBC4(Image& dst_image, Image& src_image, void CopyBC4(Image& dst_image, Image& src_image,
std::span<const VideoCommon::ImageCopy> copies); std::span<const VideoCommon::ImageCopy> copies);
void CopyBGR(Image& dst_image, Image& src_image,
std::span<const VideoCommon::ImageCopy> copies);
private: private:
ProgramManager& program_manager; ProgramManager& program_manager;
@ -53,9 +50,6 @@ private:
OGLProgram pitch_unswizzle_program; OGLProgram pitch_unswizzle_program;
OGLProgram copy_bgra_program; OGLProgram copy_bgra_program;
OGLProgram copy_bc4_program; OGLProgram copy_bc4_program;
OGLBuffer bgr_pbo;
size_t bgr_pbo_size{};
}; };
GLenum StoreFormat(u32 bytes_per_block); GLenum StoreFormat(u32 bytes_per_block);