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https://github.com/yuzu-emu/yuzu.git
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gl_texture_cache: Migrate BGRCopyPass from util_shaders
The BGR copies no longer use shaders.
This commit is contained in:
parent
7f737b022a
commit
ab808fe7cf
4 changed files with 48 additions and 42 deletions
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@ -473,7 +473,7 @@ void TextureCacheRuntime::EmulateCopyImage(Image& dst, Image& src,
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ASSERT(src.info.type == ImageType::e3D);
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ASSERT(src.info.type == ImageType::e3D);
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util_shaders.CopyBC4(dst, src, copies);
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util_shaders.CopyBC4(dst, src, copies);
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} else if (IsPixelFormatBGR(dst.info.format) || IsPixelFormatBGR(src.info.format)) {
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} else if (IsPixelFormatBGR(dst.info.format) || IsPixelFormatBGR(src.info.format)) {
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util_shaders.CopyBGR(dst, src, copies);
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bgr_copy_pass.CopyBGR(dst, src, copies);
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} else {
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} else {
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UNREACHABLE();
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UNREACHABLE();
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}
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}
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@ -1112,4 +1112,37 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM
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framebuffer.handle = handle;
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framebuffer.handle = handle;
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}
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}
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void BGRCopyPass::CopyBGR(Image& dst_image, Image& src_image,
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std::span<const VideoCommon::ImageCopy> copies) {
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static constexpr VideoCommon::Offset3D zero_offset{0, 0, 0};
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const u32 requested_pbo_size =
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std::max(src_image.unswizzled_size_bytes, dst_image.unswizzled_size_bytes);
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if (bgr_pbo_size < requested_pbo_size) {
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bgr_pbo.Create();
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bgr_pbo_size = requested_pbo_size;
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glNamedBufferData(bgr_pbo.handle, bgr_pbo_size, nullptr, GL_STREAM_COPY);
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}
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for (const ImageCopy& copy : copies) {
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ASSERT(copy.src_offset == zero_offset);
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ASSERT(copy.dst_offset == zero_offset);
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// Copy from source to PBO
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glPixelStorei(GL_PACK_ROW_LENGTH, copy.extent.width);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, bgr_pbo.handle);
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glGetTextureSubImage(src_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height,
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copy.src_subresource.num_layers, src_image.GlFormat(),
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src_image.GlType(), static_cast<GLsizei>(bgr_pbo_size), nullptr);
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// Copy from PBO to destination in desired GL format
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, copy.extent.width);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, bgr_pbo.handle);
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glTextureSubImage3D(dst_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height,
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copy.dst_subresource.num_layers, dst_image.GlFormat(),
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dst_image.GlType(), nullptr);
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}
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}
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} // namespace OpenGL
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} // namespace OpenGL
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@ -47,6 +47,19 @@ struct FormatProperties {
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bool is_compressed;
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bool is_compressed;
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};
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};
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class BGRCopyPass {
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public:
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BGRCopyPass() = default;
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~BGRCopyPass() = default;
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void CopyBGR(Image& dst_image, Image& src_image,
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std::span<const VideoCommon::ImageCopy> copies);
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private:
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OGLBuffer bgr_pbo;
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size_t bgr_pbo_size{};
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};
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class TextureCacheRuntime {
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class TextureCacheRuntime {
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friend Framebuffer;
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friend Framebuffer;
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friend Image;
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friend Image;
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@ -118,6 +131,7 @@ private:
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const Device& device;
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const Device& device;
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StateTracker& state_tracker;
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StateTracker& state_tracker;
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UtilShaders util_shaders;
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UtilShaders util_shaders;
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BGRCopyPass bgr_copy_pass;
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std::array<std::unordered_map<GLenum, FormatProperties>, 3> format_properties;
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std::array<std::unordered_map<GLenum, FormatProperties>, 3> format_properties;
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bool has_broken_texture_view_formats = false;
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bool has_broken_texture_view_formats = false;
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@ -44,11 +44,6 @@ namespace {
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OGLProgram MakeProgram(std::string_view source) {
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OGLProgram MakeProgram(std::string_view source) {
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return CreateProgram(source, GL_COMPUTE_SHADER);
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return CreateProgram(source, GL_COMPUTE_SHADER);
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}
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}
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size_t NumPixelsInCopy(const VideoCommon::ImageCopy& copy) {
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return static_cast<size_t>(copy.extent.width * copy.extent.height *
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copy.src_subresource.num_layers);
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}
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} // Anonymous namespace
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} // Anonymous namespace
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UtilShaders::UtilShaders(ProgramManager& program_manager_)
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UtilShaders::UtilShaders(ProgramManager& program_manager_)
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@ -255,36 +250,6 @@ void UtilShaders::CopyBC4(Image& dst_image, Image& src_image, std::span<const Im
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program_manager.RestoreGuestCompute();
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program_manager.RestoreGuestCompute();
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}
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}
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void UtilShaders::CopyBGR(Image& dst_image, Image& src_image,
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std::span<const VideoCommon::ImageCopy> copies) {
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static constexpr VideoCommon::Offset3D zero_offset{0, 0, 0};
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for (const ImageCopy& copy : copies) {
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ASSERT(copy.src_offset == zero_offset);
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ASSERT(copy.dst_offset == zero_offset);
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if (bgr_pbo_size < dst_image.unswizzled_size_bytes) {
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bgr_pbo.Create();
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bgr_pbo_size = dst_image.unswizzled_size_bytes;
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glNamedBufferData(bgr_pbo.handle, bgr_pbo_size, nullptr, GL_STREAM_COPY);
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}
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// Copy from source to PBO
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glPixelStorei(GL_PACK_ROW_LENGTH, copy.extent.width);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, bgr_pbo.handle);
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glGetTextureSubImage(src_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height,
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copy.src_subresource.num_layers, src_image.GlFormat(),
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src_image.GlType(), static_cast<GLsizei>(bgr_pbo_size), nullptr);
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// Copy from PBO to destination in reverse order
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, copy.extent.width);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, bgr_pbo.handle);
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glTextureSubImage3D(dst_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height,
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copy.dst_subresource.num_layers, dst_image.GlFormat(),
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dst_image.GlType(), nullptr);
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}
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}
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GLenum StoreFormat(u32 bytes_per_block) {
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GLenum StoreFormat(u32 bytes_per_block) {
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switch (bytes_per_block) {
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switch (bytes_per_block) {
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case 1:
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case 1:
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@ -39,9 +39,6 @@ public:
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void CopyBC4(Image& dst_image, Image& src_image,
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void CopyBC4(Image& dst_image, Image& src_image,
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std::span<const VideoCommon::ImageCopy> copies);
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std::span<const VideoCommon::ImageCopy> copies);
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void CopyBGR(Image& dst_image, Image& src_image,
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std::span<const VideoCommon::ImageCopy> copies);
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private:
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private:
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ProgramManager& program_manager;
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ProgramManager& program_manager;
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@ -53,9 +50,6 @@ private:
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OGLProgram pitch_unswizzle_program;
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OGLProgram pitch_unswizzle_program;
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OGLProgram copy_bgra_program;
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OGLProgram copy_bgra_program;
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OGLProgram copy_bc4_program;
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OGLProgram copy_bc4_program;
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OGLBuffer bgr_pbo;
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size_t bgr_pbo_size{};
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};
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};
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GLenum StoreFormat(u32 bytes_per_block);
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GLenum StoreFormat(u32 bytes_per_block);
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