mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
rasterizer_cache: Remove files and includes
The rasterizer cache is no longer used. Each cache has its own generic implementation optimized for the cached data.
This commit is contained in:
parent
678f95e4f8
commit
abcea1bb18
7 changed files with 3 additions and 269 deletions
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@ -49,8 +49,6 @@ add_library(video_core STATIC
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query_cache.h
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query_cache.h
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rasterizer_accelerated.cpp
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rasterizer_accelerated.cpp
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rasterizer_accelerated.h
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rasterizer_accelerated.h
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rasterizer_cache.cpp
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rasterizer_cache.h
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rasterizer_interface.h
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rasterizer_interface.h
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renderer_base.cpp
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renderer_base.cpp
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renderer_base.h
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renderer_base.h
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@ -1,7 +0,0 @@
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "video_core/rasterizer_cache.h"
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RasterizerCacheObject::~RasterizerCacheObject() = default;
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@ -1,253 +0,0 @@
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <mutex>
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#include <set>
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#include <unordered_map>
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#include <boost/icl/interval_map.hpp>
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#include <boost/range/iterator_range_core.hpp>
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#include "common/common_types.h"
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#include "core/settings.h"
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#include "video_core/gpu.h"
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#include "video_core/rasterizer_interface.h"
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class RasterizerCacheObject {
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public:
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explicit RasterizerCacheObject(const VAddr cpu_addr) : cpu_addr{cpu_addr} {}
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virtual ~RasterizerCacheObject();
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VAddr GetCpuAddr() const {
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return cpu_addr;
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}
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/// Gets the size of the shader in guest memory, required for cache management
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virtual std::size_t GetSizeInBytes() const = 0;
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/// Sets whether the cached object should be considered registered
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void SetIsRegistered(bool registered) {
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is_registered = registered;
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}
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/// Returns true if the cached object is registered
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bool IsRegistered() const {
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return is_registered;
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}
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/// Returns true if the cached object is dirty
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bool IsDirty() const {
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return is_dirty;
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}
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/// Returns ticks from when this cached object was last modified
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u64 GetLastModifiedTicks() const {
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return last_modified_ticks;
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}
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/// Marks an object as recently modified, used to specify whether it is clean or dirty
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template <class T>
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void MarkAsModified(bool dirty, T& cache) {
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is_dirty = dirty;
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last_modified_ticks = cache.GetModifiedTicks();
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}
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void SetMemoryMarked(bool is_memory_marked_) {
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is_memory_marked = is_memory_marked_;
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}
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bool IsMemoryMarked() const {
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return is_memory_marked;
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}
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void SetSyncPending(bool is_sync_pending_) {
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is_sync_pending = is_sync_pending_;
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}
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bool IsSyncPending() const {
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return is_sync_pending;
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}
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private:
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bool is_registered{}; ///< Whether the object is currently registered with the cache
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bool is_dirty{}; ///< Whether the object is dirty (out of sync with guest memory)
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bool is_memory_marked{}; ///< Whether the object is marking rasterizer memory.
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bool is_sync_pending{}; ///< Whether the object is pending deletion.
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u64 last_modified_ticks{}; ///< When the object was last modified, used for in-order flushing
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VAddr cpu_addr{}; ///< Cpu address memory, unique from emulated virtual address space
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};
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template <class T>
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class RasterizerCache : NonCopyable {
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friend class RasterizerCacheObject;
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public:
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explicit RasterizerCache(VideoCore::RasterizerInterface& rasterizer) : rasterizer{rasterizer} {}
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/// Write any cached resources overlapping the specified region back to memory
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void FlushRegion(VAddr addr, std::size_t size) {
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std::lock_guard lock{mutex};
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const auto& objects{GetSortedObjectsFromRegion(addr, size)};
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for (auto& object : objects) {
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FlushObject(object);
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}
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}
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/// Mark the specified region as being invalidated
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void InvalidateRegion(VAddr addr, u64 size) {
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std::lock_guard lock{mutex};
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const auto& objects{GetSortedObjectsFromRegion(addr, size)};
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for (auto& object : objects) {
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if (!object->IsRegistered()) {
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// Skip duplicates
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continue;
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}
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Unregister(object);
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}
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}
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void OnCPUWrite(VAddr addr, std::size_t size) {
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std::lock_guard lock{mutex};
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for (const auto& object : GetSortedObjectsFromRegion(addr, size)) {
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if (object->IsRegistered()) {
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UnmarkMemory(object);
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object->SetSyncPending(true);
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marked_for_unregister.emplace_back(object);
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}
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}
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}
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void SyncGuestHost() {
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std::lock_guard lock{mutex};
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for (const auto& object : marked_for_unregister) {
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if (object->IsRegistered()) {
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object->SetSyncPending(false);
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Unregister(object);
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}
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}
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marked_for_unregister.clear();
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}
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/// Invalidates everything in the cache
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void InvalidateAll() {
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std::lock_guard lock{mutex};
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while (interval_cache.begin() != interval_cache.end()) {
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Unregister(*interval_cache.begin()->second.begin());
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}
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}
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protected:
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/// Tries to get an object from the cache with the specified cache address
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T TryGet(VAddr addr) const {
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const auto iter = map_cache.find(addr);
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if (iter != map_cache.end())
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return iter->second;
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return nullptr;
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}
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/// Register an object into the cache
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virtual void Register(const T& object) {
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std::lock_guard lock{mutex};
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object->SetIsRegistered(true);
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interval_cache.add({GetInterval(object), ObjectSet{object}});
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map_cache.insert({object->GetCpuAddr(), object});
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rasterizer.UpdatePagesCachedCount(object->GetCpuAddr(), object->GetSizeInBytes(), 1);
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object->SetMemoryMarked(true);
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}
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/// Unregisters an object from the cache
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virtual void Unregister(const T& object) {
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std::lock_guard lock{mutex};
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UnmarkMemory(object);
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object->SetIsRegistered(false);
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if (object->IsSyncPending()) {
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marked_for_unregister.remove(object);
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object->SetSyncPending(false);
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}
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const VAddr addr = object->GetCpuAddr();
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interval_cache.subtract({GetInterval(object), ObjectSet{object}});
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map_cache.erase(addr);
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}
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void UnmarkMemory(const T& object) {
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if (!object->IsMemoryMarked()) {
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return;
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}
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rasterizer.UpdatePagesCachedCount(object->GetCpuAddr(), object->GetSizeInBytes(), -1);
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object->SetMemoryMarked(false);
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}
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/// Returns a ticks counter used for tracking when cached objects were last modified
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u64 GetModifiedTicks() {
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std::lock_guard lock{mutex};
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return ++modified_ticks;
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}
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virtual void FlushObjectInner(const T& object) = 0;
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/// Flushes the specified object, updating appropriate cache state as needed
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void FlushObject(const T& object) {
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std::lock_guard lock{mutex};
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if (!object->IsDirty()) {
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return;
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}
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FlushObjectInner(object);
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object->MarkAsModified(false, *this);
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}
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std::recursive_mutex mutex;
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private:
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/// Returns a list of cached objects from the specified memory region, ordered by access time
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std::vector<T> GetSortedObjectsFromRegion(VAddr addr, u64 size) {
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if (size == 0) {
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return {};
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}
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std::vector<T> objects;
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const ObjectInterval interval{addr, addr + size};
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for (auto& pair : boost::make_iterator_range(interval_cache.equal_range(interval))) {
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for (auto& cached_object : pair.second) {
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if (!cached_object) {
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continue;
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}
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objects.push_back(cached_object);
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}
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}
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std::sort(objects.begin(), objects.end(), [](const T& a, const T& b) -> bool {
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return a->GetLastModifiedTicks() < b->GetLastModifiedTicks();
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});
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return objects;
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}
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using ObjectSet = std::set<T>;
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using ObjectCache = std::unordered_map<VAddr, T>;
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using IntervalCache = boost::icl::interval_map<VAddr, ObjectSet>;
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using ObjectInterval = typename IntervalCache::interval_type;
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static auto GetInterval(const T& object) {
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return ObjectInterval::right_open(object->GetCpuAddr(),
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object->GetCpuAddr() + object->GetSizeInBytes());
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}
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ObjectCache map_cache;
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IntervalCache interval_cache; ///< Cache of objects
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u64 modified_ticks{}; ///< Counter of cache state ticks, used for in-order flushing
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VideoCore::RasterizerInterface& rasterizer;
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std::list<T> marked_for_unregister;
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};
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@ -10,7 +10,6 @@
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "video_core/buffer_cache/buffer_cache.h"
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#include "video_core/buffer_cache/buffer_cache.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/rasterizer_cache.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_stream_buffer.h"
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#include "video_core/renderer_opengl/gl_stream_buffer.h"
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@ -19,7 +19,6 @@
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#include "video_core/engines/const_buffer_info.h"
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#include "video_core/engines/const_buffer_info.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/rasterizer_accelerated.h"
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#include "video_core/rasterizer_accelerated.h"
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#include "video_core/rasterizer_cache.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/renderer_opengl/gl_buffer_cache.h"
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#include "video_core/renderer_opengl/gl_buffer_cache.h"
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#include "video_core/renderer_opengl/gl_device.h"
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#include "video_core/renderer_opengl/gl_device.h"
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@ -8,7 +8,6 @@
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "video_core/buffer_cache/buffer_cache.h"
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#include "video_core/buffer_cache/buffer_cache.h"
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#include "video_core/rasterizer_cache.h"
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#include "video_core/renderer_vulkan/vk_memory_manager.h"
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#include "video_core/renderer_vulkan/vk_memory_manager.h"
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#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
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#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
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#include "video_core/renderer_vulkan/vk_stream_buffer.h"
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#include "video_core/renderer_vulkan/vk_stream_buffer.h"
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@ -335,12 +335,11 @@ VKPipelineCache::DecompileShaders(const GraphicsPipelineCacheKey& key) {
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}
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}
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const GPUVAddr gpu_addr = GetShaderAddress(system, program_enum);
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const GPUVAddr gpu_addr = GetShaderAddress(system, program_enum);
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const auto cpu_addr = memory_manager.GpuToCpuAddress(gpu_addr);
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const std::optional<VAddr> cpu_addr = memory_manager.GpuToCpuAddress(gpu_addr);
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const auto shader = cpu_addr ? TryGet(*cpu_addr) : null_shader;
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Shader* const shader = cpu_addr ? TryGet(*cpu_addr) : null_shader.get();
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ASSERT(shader);
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const std::size_t stage = index == 0 ? 0 : index - 1; // Stage indices are 0 - 5
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const std::size_t stage = index == 0 ? 0 : index - 1; // Stage indices are 0 - 5
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const auto program_type = GetShaderType(program_enum);
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const ShaderType program_type = GetShaderType(program_enum);
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const auto& entries = shader->GetEntries();
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const auto& entries = shader->GetEntries();
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program[stage] = {
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program[stage] = {
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Decompile(device, shader->GetIR(), program_type, shader->GetRegistry(), specialization),
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Decompile(device, shader->GetIR(), program_type, shader->GetRegistry(), specialization),
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