mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
main: Avoid stopping emulation when taking a screenshot
This commit is contained in:
parent
bd0e1d3a25
commit
acce512ae8
1 changed files with 2 additions and 5 deletions
|
@ -2814,8 +2814,6 @@ void GMainWindow::OnToggleFilterBar() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::OnCaptureScreenshot() {
|
void GMainWindow::OnCaptureScreenshot() {
|
||||||
OnPauseGame();
|
|
||||||
|
|
||||||
const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
|
const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
|
||||||
const auto screenshot_path =
|
const auto screenshot_path =
|
||||||
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir));
|
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir));
|
||||||
|
@ -2827,23 +2825,22 @@ void GMainWindow::OnCaptureScreenshot() {
|
||||||
.arg(date);
|
.arg(date);
|
||||||
|
|
||||||
if (!Common::FS::CreateDir(screenshot_path.toStdString())) {
|
if (!Common::FS::CreateDir(screenshot_path.toStdString())) {
|
||||||
OnStartGame();
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
if (UISettings::values.enable_screenshot_save_as) {
|
if (UISettings::values.enable_screenshot_save_as) {
|
||||||
|
OnPauseGame();
|
||||||
filename = QFileDialog::getSaveFileName(this, tr("Capture Screenshot"), filename,
|
filename = QFileDialog::getSaveFileName(this, tr("Capture Screenshot"), filename,
|
||||||
tr("PNG Image (*.png)"));
|
tr("PNG Image (*.png)"));
|
||||||
if (filename.isEmpty()) {
|
|
||||||
OnStartGame();
|
OnStartGame();
|
||||||
|
if (filename.isEmpty()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor.GetValue(),
|
render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor.GetValue(),
|
||||||
filename);
|
filename);
|
||||||
OnStartGame();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: Written 2020-10-01: Remove per-game config migration code when it is irrelevant
|
// TODO: Written 2020-10-01: Remove per-game config migration code when it is irrelevant
|
||||||
|
|
Loading…
Reference in a new issue