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VideoCore/Shader: Add constness to methods

This commit is contained in:
Yuri Kunde Schlesner 2016-12-16 22:32:35 -08:00
parent 1e1f939817
commit bd82cffd0b
2 changed files with 4 additions and 4 deletions

View file

@ -120,7 +120,7 @@ void ShaderSetup::Setup() {
MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240)); MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240));
void ShaderSetup::Run(UnitState& state, unsigned int entry_point) { void ShaderSetup::Run(UnitState& state, unsigned int entry_point) const {
ASSERT(entry_point < 1024); ASSERT(entry_point < 1024);
MICROPROFILE_SCOPE(GPU_Shader); MICROPROFILE_SCOPE(GPU_Shader);
@ -139,7 +139,7 @@ void ShaderSetup::Run(UnitState& state, unsigned int entry_point) {
} }
DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_attributes, DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_attributes,
unsigned int entry_point) { unsigned int entry_point) const {
ASSERT(entry_point < 1024); ASSERT(entry_point < 1024);
UnitState state; UnitState state;

View file

@ -191,7 +191,7 @@ struct ShaderSetup {
* Runs the currently setup shader * Runs the currently setup shader
* @param state Shader unit state, must be setup per shader and per shader unit * @param state Shader unit state, must be setup per shader and per shader unit
*/ */
void Run(UnitState& state, unsigned int entry_point); void Run(UnitState& state, unsigned int entry_point) const;
/** /**
* Produce debug information based on the given shader and input vertex * Produce debug information based on the given shader and input vertex
@ -201,7 +201,7 @@ struct ShaderSetup {
* @return Debug information for this shader with regards to the given vertex * @return Debug information for this shader with regards to the given vertex
*/ */
DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes,
unsigned int entry_point); unsigned int entry_point) const;
}; };
} // namespace Shader } // namespace Shader