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shader: Implement TMML partially

This commit is contained in:
FernandoS27 2021-03-28 21:25:08 +02:00 committed by ameerj
parent 613b48c4a2
commit be3e94ae55
6 changed files with 137 additions and 13 deletions

View file

@ -135,6 +135,7 @@ add_library(shader_recompiler STATIC
frontend/maxwell/translate/impl/texture_gather.cpp
frontend/maxwell/translate/impl/texture_load_swizzled.cpp
frontend/maxwell/translate/impl/texture_load.cpp
frontend/maxwell/translate/impl/texture_mipmap_level.cpp
frontend/maxwell/translate/impl/texture_query.cpp
frontend/maxwell/translate/impl/video_helper.cpp
frontend/maxwell/translate/impl/video_helper.h

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@ -297,8 +297,8 @@ Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, const IR::Value& i
Id EmitImageQueryLod(EmitContext& ctx, IR::Inst*, const IR::Value& index, Id coords) {
const Id zero{ctx.f32_zero_value};
const Id image{TextureImage(ctx, index)};
return ctx.OpCompositeConstruct(ctx.F32[4], ctx.OpImageQueryLod(ctx.F32[2], image, coords),
const Id sampler{Texture(ctx, index)};
return ctx.OpCompositeConstruct(ctx.F32[4], ctx.OpImageQueryLod(ctx.F32[2], sampler, coords),
zero, zero);
}

View file

@ -1567,10 +1567,10 @@ Value IREmitter::ImageQueryDimension(const Value& handle, const IR::U32& lod) {
return Inst(op, handle, lod);
}
Value IREmitter::ImageQueryLod(const Value& handle, const Value& coords) {
Value IREmitter::ImageQueryLod(const Value& handle, const Value& coords, TextureInstInfo info) {
const Opcode op{handle.IsImmediate() ? Opcode::BoundImageQueryLod
: Opcode::BindlessImageQueryLod};
return Inst(op, handle, coords);
return Inst(op, Flags{info}, handle, coords);
}
U1 IREmitter::VoteAll(const U1& value) {

View file

@ -255,7 +255,8 @@ public:
TextureInstInfo info);
[[nodiscard]] Value ImageQueryDimension(const Value& handle, const IR::U32& lod);
[[nodiscard]] Value ImageQueryLod(const Value& handle, const Value& coords);
[[nodiscard]] Value ImageQueryLod(const Value& handle, const Value& coords,
TextureInstInfo info);
[[nodiscard]] Value ImageGather(const Value& handle, const Value& coords, const Value& offset,
const Value& offset2, TextureInstInfo info);

View file

@ -313,14 +313,6 @@ void TranslatorVisitor::SYNC(u64) {
ThrowNotImplemented(Opcode::SYNC);
}
void TranslatorVisitor::TMML(u64) {
ThrowNotImplemented(Opcode::TMML);
}
void TranslatorVisitor::TMML_b(u64) {
ThrowNotImplemented(Opcode::TMML_b);
}
void TranslatorVisitor::TXA(u64) {
ThrowNotImplemented(Opcode::TXA);
}

View file

@ -0,0 +1,130 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <optional>
#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {
namespace {
enum class TextureType : u64 {
_1D,
ARRAY_1D,
_2D,
ARRAY_2D,
_3D,
ARRAY_3D,
CUBE,
ARRAY_CUBE,
};
Shader::TextureType GetType(TextureType type, bool dc) {
switch (type) {
case TextureType::_1D:
return dc ? Shader::TextureType::Shadow1D : Shader::TextureType::Color1D;
case TextureType::ARRAY_1D:
return dc ? Shader::TextureType::ShadowArray1D : Shader::TextureType::ColorArray1D;
case TextureType::_2D:
return dc ? Shader::TextureType::Shadow2D : Shader::TextureType::Color2D;
case TextureType::ARRAY_2D:
return dc ? Shader::TextureType::ShadowArray2D : Shader::TextureType::ColorArray2D;
case TextureType::_3D:
return dc ? Shader::TextureType::Shadow3D : Shader::TextureType::Color3D;
case TextureType::ARRAY_3D:
throw NotImplementedException("3D array texture type");
case TextureType::CUBE:
return dc ? Shader::TextureType::ShadowCube : Shader::TextureType::ColorCube;
case TextureType::ARRAY_CUBE:
return dc ? Shader::TextureType::ShadowArrayCube : Shader::TextureType::ColorArrayCube;
}
throw NotImplementedException("Invalid texture type {}", type);
}
IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, TextureType type) {
const auto read_array{[&]() -> IR::F32 { return v.ir.ConvertUToF(32, 16, v.X(reg)); }};
switch (type) {
case TextureType::_1D:
return v.F(reg);
case TextureType::ARRAY_1D:
return v.ir.CompositeConstruct(v.F(reg + 1), read_array());
case TextureType::_2D:
return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1));
case TextureType::ARRAY_2D:
return v.ir.CompositeConstruct(v.F(reg + 1), v.F(reg + 2), read_array());
case TextureType::_3D:
return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2));
case TextureType::ARRAY_3D:
throw NotImplementedException("3D array texture type");
case TextureType::CUBE:
return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2));
case TextureType::ARRAY_CUBE:
return v.ir.CompositeConstruct(v.F(reg + 1), v.F(reg + 2), v.F(reg + 3), read_array());
}
throw NotImplementedException("Invalid texture type {}", type);
}
void Impl(TranslatorVisitor& v, u64 insn, bool is_bindless) {
union {
u64 raw;
BitField<49, 1, u64> nodep;
BitField<35, 1, u64> ndv;
BitField<0, 8, IR::Reg> dest_reg;
BitField<8, 8, IR::Reg> coord_reg;
BitField<20, 8, IR::Reg> meta_reg;
BitField<28, 3, TextureType> type;
BitField<31, 4, u64> mask;
BitField<36, 13, u64> cbuf_offset;
} const tmml{insn};
if ((tmml.mask & 0xC) != 0) {
throw NotImplementedException("TMML BA results are not implmented");
}
IR::F32 transform_constant = v.ir.Imm32(256.0f);
const IR::Value coords{MakeCoords(v, tmml.coord_reg, tmml.type)};
IR::U32 handle;
IR::Reg meta_reg{tmml.meta_reg};
if (!is_bindless) {
handle = v.ir.Imm32(static_cast<u32>(tmml.cbuf_offset.Value() * 4));
} else {
handle = v.X(meta_reg++);
}
IR::TextureInstInfo info{};
info.type.Assign(GetType(tmml.type, false));
const IR::Value sample{
[&]() -> IR::Value { return v.ir.ImageQueryLod(handle, coords, info); }()};
const IR::FpControl fp_control{
.no_contraction{false},
.rounding{IR::FpRounding::RP},
.fmz_mode{IR::FmzMode::FTZ},
};
IR::Reg dest_reg{tmml.dest_reg};
for (size_t element = 0; element < 4; ++element) {
if (((tmml.mask >> element) & 1) == 0) {
continue;
}
IR::F32 value = IR::F32{v.ir.CompositeExtract(sample, element)};
v.F(dest_reg,
element < 2 ? IR::F32{v.ir.FPMul(value, transform_constant, fp_control)} : value);
++dest_reg;
}
}
} // Anonymous namespace
void TranslatorVisitor::TMML(u64 insn) {
Impl(*this, insn, false);
}
void TranslatorVisitor::TMML_b(u64 insn) {
Impl(*this, insn, true);
}
} // namespace Shader::Maxwell