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gl_shader_cache: Remove code unintentionally committed
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@ -266,9 +266,6 @@ std::unique_ptr<GraphicsProgram> ShaderCache::CreateGraphicsProgram(
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infos[stage_index] = &program.info;
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const std::vector<u32> code{EmitSPIRV(profile, program, binding)};
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FILE* file = fopen("D:\\shader.spv", "wb");
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fwrite(code.data(), 4, code.size(), file);
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fclose(file);
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AddShader(Stage(stage_index), gl_program.handle, code);
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}
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LinkProgram(gl_program.handle);
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