mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
Merge pull request #11792 from boludoz/new-shortcut
Improved shortcut: add games in applist for Windows, question for sta…
This commit is contained in:
commit
c08da2d6ad
5 changed files with 260 additions and 209 deletions
|
@ -567,9 +567,10 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
|
|||
QAction* verify_integrity = context_menu.addAction(tr("Verify Integrity"));
|
||||
QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard"));
|
||||
QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
|
||||
// TODO: Implement shortcut creation for macOS
|
||||
#if !defined(__APPLE__)
|
||||
QMenu* shortcut_menu = context_menu.addMenu(tr("Create Shortcut"));
|
||||
QAction* create_desktop_shortcut = shortcut_menu->addAction(tr("Add to Desktop"));
|
||||
#ifndef WIN32
|
||||
QAction* create_applications_menu_shortcut =
|
||||
shortcut_menu->addAction(tr("Add to Applications Menu"));
|
||||
#endif
|
||||
|
@ -647,10 +648,11 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
|
|||
connect(navigate_to_gamedb_entry, &QAction::triggered, [this, program_id]() {
|
||||
emit NavigateToGamedbEntryRequested(program_id, compatibility_list);
|
||||
});
|
||||
// TODO: Implement shortcut creation for macOS
|
||||
#if !defined(__APPLE__)
|
||||
connect(create_desktop_shortcut, &QAction::triggered, [this, program_id, path]() {
|
||||
emit CreateShortcut(program_id, path, GameListShortcutTarget::Desktop);
|
||||
});
|
||||
#ifndef WIN32
|
||||
connect(create_applications_menu_shortcut, &QAction::triggered, [this, program_id, path]() {
|
||||
emit CreateShortcut(program_id, path, GameListShortcutTarget::Applications);
|
||||
});
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include <thread>
|
||||
#include "core/loader/nca.h"
|
||||
#include "core/tools/renderdoc.h"
|
||||
|
||||
#ifdef __APPLE__
|
||||
#include <unistd.h> // for chdir
|
||||
#endif
|
||||
|
@ -2847,170 +2848,259 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
|
|||
QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory));
|
||||
}
|
||||
|
||||
bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path,
|
||||
const std::string& comment,
|
||||
const std::filesystem::path& icon_path,
|
||||
const std::filesystem::path& command,
|
||||
const std::string& arguments, const std::string& categories,
|
||||
const std::string& keywords, const std::string& name) try {
|
||||
#if defined(__linux__) || defined(__FreeBSD__) // Linux and FreeBSD
|
||||
std::filesystem::path shortcut_path_full = shortcut_path / (name + ".desktop");
|
||||
std::ofstream shortcut_stream(shortcut_path_full, std::ios::binary | std::ios::trunc);
|
||||
if (!shortcut_stream.is_open()) {
|
||||
LOG_ERROR(Frontend, "Failed to create shortcut");
|
||||
return false;
|
||||
}
|
||||
// TODO: Migrate fmt::print to std::print in futures STD C++ 23.
|
||||
fmt::print(shortcut_stream, "[Desktop Entry]\n");
|
||||
fmt::print(shortcut_stream, "Type=Application\n");
|
||||
fmt::print(shortcut_stream, "Version=1.0\n");
|
||||
fmt::print(shortcut_stream, "Name={}\n", name);
|
||||
if (!comment.empty()) {
|
||||
fmt::print(shortcut_stream, "Comment={}\n", comment);
|
||||
}
|
||||
if (std::filesystem::is_regular_file(icon_path)) {
|
||||
fmt::print(shortcut_stream, "Icon={}\n", icon_path.string());
|
||||
}
|
||||
fmt::print(shortcut_stream, "TryExec={}\n", command.string());
|
||||
fmt::print(shortcut_stream, "Exec={} {}\n", command.string(), arguments);
|
||||
if (!categories.empty()) {
|
||||
fmt::print(shortcut_stream, "Categories={}\n", categories);
|
||||
}
|
||||
if (!keywords.empty()) {
|
||||
fmt::print(shortcut_stream, "Keywords={}\n", keywords);
|
||||
}
|
||||
return true;
|
||||
#elif defined(_WIN32) // Windows
|
||||
HRESULT hr = CoInitialize(nullptr);
|
||||
if (FAILED(hr)) {
|
||||
LOG_ERROR(Frontend, "CoInitialize failed");
|
||||
return false;
|
||||
}
|
||||
SCOPE_EXIT({ CoUninitialize(); });
|
||||
IShellLinkW* ps1 = nullptr;
|
||||
IPersistFile* persist_file = nullptr;
|
||||
SCOPE_EXIT({
|
||||
if (persist_file != nullptr) {
|
||||
persist_file->Release();
|
||||
}
|
||||
if (ps1 != nullptr) {
|
||||
ps1->Release();
|
||||
}
|
||||
});
|
||||
HRESULT hres = CoCreateInstance(CLSID_ShellLink, nullptr, CLSCTX_INPROC_SERVER, IID_IShellLinkW,
|
||||
reinterpret_cast<void**>(&ps1));
|
||||
if (FAILED(hres)) {
|
||||
LOG_ERROR(Frontend, "Failed to create IShellLinkW instance");
|
||||
return false;
|
||||
}
|
||||
hres = ps1->SetPath(command.c_str());
|
||||
if (FAILED(hres)) {
|
||||
LOG_ERROR(Frontend, "Failed to set path");
|
||||
return false;
|
||||
}
|
||||
if (!arguments.empty()) {
|
||||
hres = ps1->SetArguments(Common::UTF8ToUTF16W(arguments).data());
|
||||
if (FAILED(hres)) {
|
||||
LOG_ERROR(Frontend, "Failed to set arguments");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if (!comment.empty()) {
|
||||
hres = ps1->SetDescription(Common::UTF8ToUTF16W(comment).data());
|
||||
if (FAILED(hres)) {
|
||||
LOG_ERROR(Frontend, "Failed to set description");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if (std::filesystem::is_regular_file(icon_path)) {
|
||||
hres = ps1->SetIconLocation(icon_path.c_str(), 0);
|
||||
if (FAILED(hres)) {
|
||||
LOG_ERROR(Frontend, "Failed to set icon location");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
hres = ps1->QueryInterface(IID_IPersistFile, reinterpret_cast<void**>(&persist_file));
|
||||
if (FAILED(hres)) {
|
||||
LOG_ERROR(Frontend, "Failed to get IPersistFile interface");
|
||||
return false;
|
||||
}
|
||||
hres = persist_file->Save(std::filesystem::path{shortcut_path / (name + ".lnk")}.c_str(), TRUE);
|
||||
if (FAILED(hres)) {
|
||||
LOG_ERROR(Frontend, "Failed to save shortcut");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
#else // Unsupported platform
|
||||
return false;
|
||||
#endif
|
||||
} catch (const std::exception& e) {
|
||||
LOG_ERROR(Frontend, "Failed to create shortcut: {}", e.what());
|
||||
return false;
|
||||
}
|
||||
// Messages in pre-defined message boxes for less code spaghetti
|
||||
bool GMainWindow::CreateShortcutMessagesGUI(QWidget* parent, int imsg, const QString& game_title) {
|
||||
int result = 0;
|
||||
QMessageBox::StandardButtons buttons;
|
||||
switch (imsg) {
|
||||
case GMainWindow::CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES:
|
||||
buttons = QMessageBox::Yes | QMessageBox::No;
|
||||
result =
|
||||
QMessageBox::information(parent, tr("Create Shortcut"),
|
||||
tr("Do you want to launch the game in fullscreen?"), buttons);
|
||||
return result == QMessageBox::Yes;
|
||||
case GMainWindow::CREATE_SHORTCUT_MSGBOX_SUCCESS:
|
||||
QMessageBox::information(parent, tr("Create Shortcut"),
|
||||
tr("Successfully created a shortcut to %1").arg(game_title));
|
||||
return false;
|
||||
case GMainWindow::CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING:
|
||||
buttons = QMessageBox::StandardButton::Ok | QMessageBox::StandardButton::Cancel;
|
||||
result =
|
||||
QMessageBox::warning(this, tr("Create Shortcut"),
|
||||
tr("This will create a shortcut to the current AppImage. This may "
|
||||
"not work well if you update. Continue?"),
|
||||
buttons);
|
||||
return result == QMessageBox::Ok;
|
||||
default:
|
||||
buttons = QMessageBox::Ok;
|
||||
QMessageBox::critical(parent, tr("Create Shortcut"),
|
||||
tr("Failed to create a shortcut to %1").arg(game_title), buttons);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool GMainWindow::MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name,
|
||||
std::filesystem::path& out_icon_path) {
|
||||
// Get path to Yuzu icons directory & icon extension
|
||||
std::string ico_extension = "png";
|
||||
#if defined(_WIN32)
|
||||
out_icon_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::IconsDir);
|
||||
ico_extension = "ico";
|
||||
#elif defined(__linux__) || defined(__FreeBSD__)
|
||||
out_icon_path = Common::FS::GetDataDirectory("XDG_DATA_HOME") / "icons/hicolor/256x256";
|
||||
#endif
|
||||
// Create icons directory if it doesn't exist
|
||||
if (!Common::FS::CreateDirs(out_icon_path)) {
|
||||
QMessageBox::critical(
|
||||
this, tr("Create Icon"),
|
||||
tr("Cannot create icon file. Path \"%1\" does not exist and cannot be created.")
|
||||
.arg(QString::fromStdString(out_icon_path.string())),
|
||||
QMessageBox::StandardButton::Ok);
|
||||
out_icon_path.clear();
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create icon file path
|
||||
out_icon_path /= (program_id == 0 ? fmt::format("yuzu-{}.{}", game_file_name, ico_extension)
|
||||
: fmt::format("yuzu-{:016X}.{}", program_id, ico_extension));
|
||||
return true;
|
||||
}
|
||||
|
||||
void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
|
||||
GameListShortcutTarget target) {
|
||||
std::string game_title;
|
||||
QString qt_game_title;
|
||||
std::filesystem::path out_icon_path;
|
||||
// Get path to yuzu executable
|
||||
const QStringList args = QApplication::arguments();
|
||||
std::filesystem::path yuzu_command = args[0].toStdString();
|
||||
|
||||
// If relative path, make it an absolute path
|
||||
if (yuzu_command.c_str()[0] == '.') {
|
||||
yuzu_command = Common::FS::GetCurrentDir() / yuzu_command;
|
||||
}
|
||||
|
||||
// Shortcut path
|
||||
std::filesystem::path shortcut_path{};
|
||||
if (target == GameListShortcutTarget::Desktop) {
|
||||
shortcut_path =
|
||||
QStandardPaths::writableLocation(QStandardPaths::DesktopLocation).toStdString();
|
||||
} else if (target == GameListShortcutTarget::Applications) {
|
||||
shortcut_path =
|
||||
QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation).toStdString();
|
||||
}
|
||||
// Icon path and title
|
||||
if (std::filesystem::exists(shortcut_path)) {
|
||||
// Get title from game file
|
||||
const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
|
||||
system->GetContentProvider()};
|
||||
const auto control = pm.GetControlMetadata();
|
||||
const auto loader =
|
||||
Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read));
|
||||
game_title = fmt::format("{:016X}", program_id);
|
||||
if (control.first != nullptr) {
|
||||
game_title = control.first->GetApplicationName();
|
||||
} else {
|
||||
loader->ReadTitle(game_title);
|
||||
}
|
||||
// Delete illegal characters from title
|
||||
const std::string illegal_chars = "<>:\"/\\|?*.";
|
||||
for (auto it = game_title.rbegin(); it != game_title.rend(); ++it) {
|
||||
if (illegal_chars.find(*it) != std::string::npos) {
|
||||
game_title.erase(it.base() - 1);
|
||||
}
|
||||
}
|
||||
qt_game_title = QString::fromStdString(game_title);
|
||||
// Get icon from game file
|
||||
std::vector<u8> icon_image_file{};
|
||||
if (control.second != nullptr) {
|
||||
icon_image_file = control.second->ReadAllBytes();
|
||||
} else if (loader->ReadIcon(icon_image_file) != Loader::ResultStatus::Success) {
|
||||
LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path);
|
||||
}
|
||||
QImage icon_data =
|
||||
QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size()));
|
||||
if (GMainWindow::MakeShortcutIcoPath(program_id, game_title, out_icon_path)) {
|
||||
if (!SaveIconToFile(out_icon_path, icon_data)) {
|
||||
LOG_ERROR(Frontend, "Could not write icon to file");
|
||||
}
|
||||
}
|
||||
} else {
|
||||
GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR,
|
||||
qt_game_title);
|
||||
LOG_ERROR(Frontend, "Invalid shortcut target");
|
||||
return;
|
||||
}
|
||||
#if defined(__linux__)
|
||||
// Special case for AppImages
|
||||
// Warn once if we are making a shortcut to a volatile AppImage
|
||||
const std::string appimage_ending =
|
||||
std::string(Common::g_scm_rev).substr(0, 9).append(".AppImage");
|
||||
if (yuzu_command.string().ends_with(appimage_ending) &&
|
||||
!UISettings::values.shortcut_already_warned) {
|
||||
if (QMessageBox::warning(this, tr("Create Shortcut"),
|
||||
tr("This will create a shortcut to the current AppImage. This may "
|
||||
"not work well if you update. Continue?"),
|
||||
QMessageBox::StandardButton::Ok |
|
||||
QMessageBox::StandardButton::Cancel) ==
|
||||
QMessageBox::StandardButton::Cancel) {
|
||||
if (GMainWindow::CreateShortcutMessagesGUI(
|
||||
this, GMainWindow::CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING, qt_game_title)) {
|
||||
return;
|
||||
}
|
||||
UISettings::values.shortcut_already_warned = true;
|
||||
}
|
||||
#endif // __linux__
|
||||
|
||||
std::filesystem::path target_directory{};
|
||||
|
||||
switch (target) {
|
||||
case GameListShortcutTarget::Desktop: {
|
||||
const QString desktop_path =
|
||||
QStandardPaths::writableLocation(QStandardPaths::DesktopLocation);
|
||||
target_directory = desktop_path.toUtf8().toStdString();
|
||||
break;
|
||||
// Create shortcut
|
||||
std::string arguments = fmt::format("-g \"{:s}\"", game_path);
|
||||
if (GMainWindow::CreateShortcutMessagesGUI(
|
||||
this, GMainWindow::CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES, qt_game_title)) {
|
||||
arguments = "-f " + arguments;
|
||||
}
|
||||
case GameListShortcutTarget::Applications: {
|
||||
const QString applications_path =
|
||||
QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation);
|
||||
if (applications_path.isEmpty()) {
|
||||
const char* home = std::getenv("HOME");
|
||||
if (home != nullptr) {
|
||||
target_directory = std::filesystem::path(home) / ".local/share/applications";
|
||||
}
|
||||
} else {
|
||||
target_directory = applications_path.toUtf8().toStdString();
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
const QDir dir(QString::fromStdString(target_directory.generic_string()));
|
||||
if (!dir.exists()) {
|
||||
QMessageBox::critical(this, tr("Create Shortcut"),
|
||||
tr("Cannot create shortcut. Path \"%1\" does not exist.")
|
||||
.arg(QString::fromStdString(target_directory.generic_string())),
|
||||
QMessageBox::StandardButton::Ok);
|
||||
return;
|
||||
}
|
||||
|
||||
const std::string game_file_name = std::filesystem::path(game_path).filename().string();
|
||||
// Determine full paths for icon and shortcut
|
||||
#if defined(__linux__) || defined(__FreeBSD__) || defined(__APPLE__)
|
||||
const char* home = std::getenv("HOME");
|
||||
const std::filesystem::path home_path = (home == nullptr ? "~" : home);
|
||||
const char* xdg_data_home = std::getenv("XDG_DATA_HOME");
|
||||
|
||||
std::filesystem::path system_icons_path =
|
||||
(xdg_data_home == nullptr ? home_path / ".local/share/"
|
||||
: std::filesystem::path(xdg_data_home)) /
|
||||
"icons/hicolor/256x256";
|
||||
if (!Common::FS::CreateDirs(system_icons_path)) {
|
||||
QMessageBox::critical(
|
||||
this, tr("Create Icon"),
|
||||
tr("Cannot create icon file. Path \"%1\" does not exist and cannot be created.")
|
||||
.arg(QString::fromStdString(system_icons_path)),
|
||||
QMessageBox::StandardButton::Ok);
|
||||
return;
|
||||
}
|
||||
std::filesystem::path icon_path =
|
||||
system_icons_path / (program_id == 0 ? fmt::format("yuzu-{}.png", game_file_name)
|
||||
: fmt::format("yuzu-{:016X}.png", program_id));
|
||||
const std::filesystem::path shortcut_path =
|
||||
target_directory / (program_id == 0 ? fmt::format("yuzu-{}.desktop", game_file_name)
|
||||
: fmt::format("yuzu-{:016X}.desktop", program_id));
|
||||
#elif defined(WIN32)
|
||||
std::filesystem::path icons_path =
|
||||
Common::FS::GetYuzuPathString(Common::FS::YuzuPath::IconsDir);
|
||||
std::filesystem::path icon_path =
|
||||
icons_path / ((program_id == 0 ? fmt::format("yuzu-{}.ico", game_file_name)
|
||||
: fmt::format("yuzu-{:016X}.ico", program_id)));
|
||||
#else
|
||||
std::string icon_extension;
|
||||
#endif
|
||||
|
||||
// Get title from game file
|
||||
const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
|
||||
system->GetContentProvider()};
|
||||
const auto control = pm.GetControlMetadata();
|
||||
const auto loader = Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read));
|
||||
|
||||
std::string title{fmt::format("{:016X}", program_id)};
|
||||
|
||||
if (control.first != nullptr) {
|
||||
title = control.first->GetApplicationName();
|
||||
} else {
|
||||
loader->ReadTitle(title);
|
||||
}
|
||||
|
||||
// Get icon from game file
|
||||
std::vector<u8> icon_image_file{};
|
||||
if (control.second != nullptr) {
|
||||
icon_image_file = control.second->ReadAllBytes();
|
||||
} else if (loader->ReadIcon(icon_image_file) != Loader::ResultStatus::Success) {
|
||||
LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path);
|
||||
}
|
||||
|
||||
QImage icon_data =
|
||||
QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size()));
|
||||
#if defined(__linux__) || defined(__FreeBSD__) || defined(__APPLE__)
|
||||
// Convert and write the icon as a PNG
|
||||
if (!icon_data.save(QString::fromStdString(icon_path.string()))) {
|
||||
LOG_ERROR(Frontend, "Could not write icon as PNG to file");
|
||||
} else {
|
||||
LOG_INFO(Frontend, "Wrote an icon to {}", icon_path.string());
|
||||
}
|
||||
#elif defined(WIN32)
|
||||
if (!SaveIconToFile(icon_path.string(), icon_data)) {
|
||||
LOG_ERROR(Frontend, "Could not write icon to file");
|
||||
return;
|
||||
}
|
||||
#endif // __linux__
|
||||
|
||||
#ifdef _WIN32
|
||||
// Replace characters that are illegal in Windows filenames by a dash
|
||||
const std::string illegal_chars = "<>:\"/\\|?*";
|
||||
for (char c : illegal_chars) {
|
||||
std::replace(title.begin(), title.end(), c, '_');
|
||||
}
|
||||
const std::filesystem::path shortcut_path = target_directory / (title + ".lnk").c_str();
|
||||
#endif
|
||||
|
||||
const std::string comment =
|
||||
tr("Start %1 with the yuzu Emulator").arg(QString::fromStdString(title)).toStdString();
|
||||
const std::string arguments = fmt::format("-g \"{:s}\"", game_path);
|
||||
const std::string comment = fmt::format("Start {:s} with the yuzu Emulator", game_title);
|
||||
const std::string categories = "Game;Emulator;Qt;";
|
||||
const std::string keywords = "Switch;Nintendo;";
|
||||
|
||||
if (!CreateShortcut(shortcut_path.string(), title, comment, icon_path.string(),
|
||||
yuzu_command.string(), arguments, categories, keywords)) {
|
||||
QMessageBox::critical(this, tr("Create Shortcut"),
|
||||
tr("Failed to create a shortcut at %1")
|
||||
.arg(QString::fromStdString(shortcut_path.string())));
|
||||
if (GMainWindow::CreateShortcutLink(shortcut_path, comment, out_icon_path, yuzu_command,
|
||||
arguments, categories, keywords, game_title)) {
|
||||
GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_SUCCESS,
|
||||
qt_game_title);
|
||||
return;
|
||||
}
|
||||
|
||||
LOG_INFO(Frontend, "Wrote a shortcut to {}", shortcut_path.string());
|
||||
QMessageBox::information(
|
||||
this, tr("Create Shortcut"),
|
||||
tr("Successfully created a shortcut to %1").arg(QString::fromStdString(title)));
|
||||
GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR,
|
||||
qt_game_title);
|
||||
}
|
||||
|
||||
void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
|
||||
|
@ -4005,66 +4095,6 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
|
|||
}
|
||||
}
|
||||
|
||||
bool GMainWindow::CreateShortcut(const std::string& shortcut_path, const std::string& title,
|
||||
const std::string& comment, const std::string& icon_path,
|
||||
const std::string& command, const std::string& arguments,
|
||||
const std::string& categories, const std::string& keywords) {
|
||||
#if defined(__linux__) || defined(__FreeBSD__) || defined(__APPLE__)
|
||||
// This desktop file template was writing referencing
|
||||
// https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-1.0.html
|
||||
std::string shortcut_contents{};
|
||||
shortcut_contents.append("[Desktop Entry]\n");
|
||||
shortcut_contents.append("Type=Application\n");
|
||||
shortcut_contents.append("Version=1.0\n");
|
||||
shortcut_contents.append(fmt::format("Name={:s}\n", title));
|
||||
shortcut_contents.append(fmt::format("Comment={:s}\n", comment));
|
||||
shortcut_contents.append(fmt::format("Icon={:s}\n", icon_path));
|
||||
shortcut_contents.append(fmt::format("TryExec={:s}\n", command));
|
||||
shortcut_contents.append(fmt::format("Exec={:s} {:s}\n", command, arguments));
|
||||
shortcut_contents.append(fmt::format("Categories={:s}\n", categories));
|
||||
shortcut_contents.append(fmt::format("Keywords={:s}\n", keywords));
|
||||
|
||||
std::ofstream shortcut_stream(shortcut_path);
|
||||
if (!shortcut_stream.is_open()) {
|
||||
LOG_WARNING(Common, "Failed to create file {:s}", shortcut_path);
|
||||
return false;
|
||||
}
|
||||
shortcut_stream << shortcut_contents;
|
||||
shortcut_stream.close();
|
||||
|
||||
return true;
|
||||
#elif defined(WIN32)
|
||||
IShellLinkW* shell_link;
|
||||
auto hres = CoCreateInstance(CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER, IID_IShellLinkW,
|
||||
(void**)&shell_link);
|
||||
if (FAILED(hres)) {
|
||||
return false;
|
||||
}
|
||||
shell_link->SetPath(
|
||||
Common::UTF8ToUTF16W(command).data()); // Path to the object we are referring to
|
||||
shell_link->SetArguments(Common::UTF8ToUTF16W(arguments).data());
|
||||
shell_link->SetDescription(Common::UTF8ToUTF16W(comment).data());
|
||||
shell_link->SetIconLocation(Common::UTF8ToUTF16W(icon_path).data(), 0);
|
||||
|
||||
IPersistFile* persist_file;
|
||||
hres = shell_link->QueryInterface(IID_IPersistFile, (void**)&persist_file);
|
||||
if (FAILED(hres)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
hres = persist_file->Save(Common::UTF8ToUTF16W(shortcut_path).data(), TRUE);
|
||||
if (FAILED(hres)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
persist_file->Release();
|
||||
shell_link->Release();
|
||||
|
||||
return true;
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
void GMainWindow::OnLoadAmiibo() {
|
||||
if (emu_thread == nullptr || !emu_thread->IsRunning()) {
|
||||
return;
|
||||
|
@ -4103,7 +4133,6 @@ void GMainWindow::OnLoadAmiibo() {
|
|||
bool GMainWindow::question(QWidget* parent, const QString& title, const QString& text,
|
||||
QMessageBox::StandardButtons buttons,
|
||||
QMessageBox::StandardButton defaultButton) {
|
||||
|
||||
QMessageBox* box_dialog = new QMessageBox(parent);
|
||||
box_dialog->setWindowTitle(title);
|
||||
box_dialog->setText(text);
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include <memory>
|
||||
#include <optional>
|
||||
|
||||
#include <filesystem>
|
||||
#include <QMainWindow>
|
||||
#include <QMessageBox>
|
||||
#include <QPushButton>
|
||||
|
@ -174,6 +175,13 @@ class GMainWindow : public QMainWindow {
|
|||
UI_EMU_STOPPING,
|
||||
};
|
||||
|
||||
enum {
|
||||
CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES,
|
||||
CREATE_SHORTCUT_MSGBOX_SUCCESS,
|
||||
CREATE_SHORTCUT_MSGBOX_ERROR,
|
||||
CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING,
|
||||
};
|
||||
|
||||
public:
|
||||
void filterBarSetChecked(bool state);
|
||||
void UpdateUITheme();
|
||||
|
@ -456,11 +464,14 @@ private:
|
|||
bool ConfirmShutdownGame();
|
||||
|
||||
QString GetTasStateDescription() const;
|
||||
bool CreateShortcut(const std::string& shortcut_path, const std::string& title,
|
||||
const std::string& comment, const std::string& icon_path,
|
||||
const std::string& command, const std::string& arguments,
|
||||
const std::string& categories, const std::string& keywords);
|
||||
|
||||
bool CreateShortcutMessagesGUI(QWidget* parent, int imsg, const QString& game_title);
|
||||
bool MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name,
|
||||
std::filesystem::path& out_icon_path);
|
||||
bool CreateShortcutLink(const std::filesystem::path& shortcut_path, const std::string& comment,
|
||||
const std::filesystem::path& icon_path,
|
||||
const std::filesystem::path& command, const std::string& arguments,
|
||||
const std::string& categories, const std::string& keywords,
|
||||
const std::string& name);
|
||||
/**
|
||||
* Mimic the behavior of QMessageBox::question but link controller navigation to the dialog
|
||||
* The only difference is that it returns a boolean.
|
||||
|
|
|
@ -42,7 +42,7 @@ QPixmap CreateCirclePixmapFromColor(const QColor& color) {
|
|||
return circle_pixmap;
|
||||
}
|
||||
|
||||
bool SaveIconToFile(const std::string_view path, const QImage& image) {
|
||||
bool SaveIconToFile(const std::filesystem::path& icon_path, const QImage& image) {
|
||||
#if defined(WIN32)
|
||||
#pragma pack(push, 2)
|
||||
struct IconDir {
|
||||
|
@ -73,7 +73,7 @@ bool SaveIconToFile(const std::string_view path, const QImage& image) {
|
|||
.id_count = static_cast<WORD>(scale_sizes.size()),
|
||||
};
|
||||
|
||||
Common::FS::IOFile icon_file(path, Common::FS::FileAccessMode::Write,
|
||||
Common::FS::IOFile icon_file(icon_path.string(), Common::FS::FileAccessMode::Write,
|
||||
Common::FS::FileType::BinaryFile);
|
||||
if (!icon_file.IsOpen()) {
|
||||
return false;
|
||||
|
@ -134,6 +134,14 @@ bool SaveIconToFile(const std::string_view path, const QImage& image) {
|
|||
}
|
||||
icon_file.Close();
|
||||
|
||||
return true;
|
||||
#elif defined(__linux__) || defined(__FreeBSD__)
|
||||
// Convert and write the icon as a PNG
|
||||
if (!image.save(QString::fromStdString(icon_path.string()))) {
|
||||
LOG_ERROR(Frontend, "Could not write icon as PNG to file");
|
||||
} else {
|
||||
LOG_INFO(Frontend, "Wrote an icon to {}", icon_path.string());
|
||||
}
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
#include <QFont>
|
||||
#include <QString>
|
||||
|
||||
|
@ -25,4 +26,4 @@
|
|||
* @param image The image to save
|
||||
* @return bool If the operation succeeded
|
||||
*/
|
||||
[[nodiscard]] bool SaveIconToFile(const std::string_view path, const QImage& image);
|
||||
[[nodiscard]] bool SaveIconToFile(const std::filesystem::path& icon_path, const QImage& image);
|
||||
|
|
Loading…
Reference in a new issue