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https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
yuzu: Update frontend
This commit is contained in:
parent
967cca10ff
commit
c405a19b73
13 changed files with 825 additions and 1013 deletions
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@ -11,7 +11,6 @@
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#include "core/hle/service/acc/profile_manager.h"
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#include "core/hle/service/hid/controllers/npad.h"
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#include "input_common/main.h"
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#include "input_common/udp/client.h"
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#include "yuzu/configuration/config.h"
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namespace FS = Common::FS;
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@ -73,7 +73,7 @@ ConfigureInput::ConfigureInput(Core::System& system_, QWidget* parent)
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ConfigureInput::~ConfigureInput() = default;
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void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
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void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem, Core::System& system,
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std::size_t max_players) {
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player_controllers = {
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new ConfigureInputPlayer(this, 0, ui->consoleInputSettings, input_subsystem, profiles.get(),
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@ -184,22 +184,8 @@ QList<QWidget*> ConfigureInput::GetSubTabs() const {
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void ConfigureInput::ApplyConfiguration() {
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for (auto* controller : player_controllers) {
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controller->ApplyConfiguration();
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controller->TryDisconnectSelectedController();
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}
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// This emulates a delay between disconnecting and reconnecting controllers as some games
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// do not respond to a change in controller type if it was instantaneous.
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using namespace std::chrono_literals;
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std::this_thread::sleep_for(150ms);
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for (auto* controller : player_controllers) {
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controller->TryConnectSelectedController();
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}
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// This emulates a delay between disconnecting and reconnecting controllers as some games
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// do not respond to a change in controller type if it was instantaneous.
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std::this_thread::sleep_for(150ms);
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advanced->ApplyConfiguration();
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const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue();
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@ -42,7 +42,8 @@ public:
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~ConfigureInput() override;
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/// Initializes the input dialog with the given input subsystem.
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void Initialize(InputCommon::InputSubsystem* input_subsystem_, std::size_t max_players = 8);
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void Initialize(InputCommon::InputSubsystem* input_subsystem_, Core::System& system,
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std::size_t max_players = 8);
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/// Save all button configurations to settings file.
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void ApplyConfiguration();
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File diff suppressed because it is too large
Load diff
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@ -38,14 +38,22 @@ class InputSubsystem;
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}
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namespace InputCommon::Polling {
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class DevicePoller;
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enum class DeviceType;
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enum class InputType;
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} // namespace InputCommon::Polling
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namespace Ui {
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class ConfigureInputPlayer;
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}
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namespace Core {
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class System;
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}
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namespace Core::HID {
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class EmulatedController;
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enum class NpadType : u8;
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} // namespace Core::HID
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class ConfigureInputPlayer : public QWidget {
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Q_OBJECT
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@ -59,18 +67,6 @@ public:
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/// Save all button configurations to settings file.
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void ApplyConfiguration();
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/**
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* Attempts to connect the currently selected controller in the HID backend.
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* This function will not do anything if it is not connected in the frontend.
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*/
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void TryConnectSelectedController();
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/**
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* Attempts to disconnect the currently selected controller in the HID backend.
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* This function will not do anything if the configuration has not changed.
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*/
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void TryDisconnectSelectedController();
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/// Set the connection state checkbox (used to sync state).
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void ConnectPlayer(bool connected);
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@ -104,6 +100,10 @@ protected:
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void showEvent(QShowEvent* event) override;
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private:
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QString ButtonToText(const Common::ParamPackage& param);
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QString AnalogToText(const Common::ParamPackage& param, const std::string& dir);
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void changeEvent(QEvent* event) override;
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void RetranslateUI();
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@ -113,7 +113,7 @@ private:
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/// Called when the button was pressed.
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void HandleClick(QPushButton* button, std::size_t button_id,
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std::function<void(const Common::ParamPackage&)> new_input_setter,
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InputCommon::Polling::DeviceType type);
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InputCommon::Polling::InputType type);
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/// Finish polling and configure input using the input_setter.
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void SetPollingResult(const Common::ParamPackage& params, bool abort);
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@ -134,17 +134,14 @@ private:
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void SetConnectableControllers();
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/// Gets the Controller Type for a given controller combobox index.
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Settings::ControllerType GetControllerTypeFromIndex(int index) const;
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Core::HID::NpadType GetControllerTypeFromIndex(int index) const;
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/// Gets the controller combobox index for a given Controller Type.
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int GetIndexFromControllerType(Settings::ControllerType type) const;
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int GetIndexFromControllerType(Core::HID::NpadType type) const;
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/// Update the available input devices.
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void UpdateInputDevices();
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/// Update the current controller icon.
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void UpdateControllerIcon();
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/// Hides and disables controller settings based on the current controller type.
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void UpdateControllerAvailableButtons();
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@ -185,7 +182,7 @@ private:
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std::unique_ptr<QTimer> poll_timer;
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/// Stores a pair of "Connected Controllers" combobox index and Controller Type enum.
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std::vector<std::pair<int, Settings::ControllerType>> index_controller_type_pairs;
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std::vector<std::pair<int, Core::HID::NpadType>> index_controller_type_pairs;
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static constexpr int PLAYER_COUNT = 8;
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std::array<QCheckBox*, PLAYER_COUNT> player_connected_checkbox;
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@ -193,9 +190,7 @@ private:
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/// This will be the the setting function when an input is awaiting configuration.
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std::optional<std::function<void(const Common::ParamPackage&)>> input_setter;
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std::array<Common::ParamPackage, Settings::NativeButton::NumButtons> buttons_param;
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std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs> analogs_param;
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std::array<Common::ParamPackage, Settings::NativeMotion::NumMotions> motions_param;
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Core::HID::EmulatedController* emulated_controller;
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static constexpr int ANALOG_SUB_BUTTONS_NUM = 4;
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@ -221,15 +216,9 @@ private:
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static const std::array<std::string, ANALOG_SUB_BUTTONS_NUM> analog_sub_buttons;
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std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers;
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/// A flag to indicate that the "Map Analog Stick" pop-up has been shown and accepted once.
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bool map_analog_stick_accepted{};
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/// A flag to indicate if keyboard keys are okay when configuring an input. If this is false,
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/// keyboard events are ignored.
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bool want_keyboard_mouse{};
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/// List of physical devices users can map with. If a SDL backed device is selected, then you
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/// can use this device to get a default mapping.
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std::vector<Common::ParamPackage> input_devices;
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@ -148,16 +148,6 @@
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<height>21</height>
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</size>
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</property>
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<item>
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<property name="text">
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<string>Any</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Keyboard/Mouse</string>
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</property>
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</item>
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</widget>
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</item>
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<item>
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File diff suppressed because it is too large
Load diff
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@ -7,9 +7,10 @@
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#include <array>
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#include <QFrame>
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#include <QPointer>
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#include "common/input.h"
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#include "common/settings.h"
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#include "core/frontend/input.h"
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#include "yuzu/debugger/controller.h"
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#include "core/hid/hid_core.h"
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#include "core/hid/hid_types.h"
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class QLabel;
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explicit PlayerControlPreview(QWidget* parent);
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~PlayerControlPreview() override;
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void SetPlayerInput(std::size_t index, const ButtonParam& buttons_param,
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const AnalogParam& analogs_param);
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void SetPlayerInputRaw(std::size_t index, const Settings::ButtonsRaw& buttons_,
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Settings::AnalogsRaw analogs_);
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void SetConnectedStatus(bool checked);
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void SetControllerType(Settings::ControllerType type);
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void SetController(Core::HID::EmulatedController* controller);
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void BeginMappingButton(std::size_t button_id);
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void BeginMappingAnalog(std::size_t button_id);
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void EndMapping();
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void ControllerUpdate(Core::HID::ControllerTriggerType type);
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void UpdateInput();
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void SetCallBack(ControllerCallback callback_);
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protected:
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void paintEvent(QPaintEvent* event) override;
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SR,
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};
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struct AxisValue {
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QPointF value{};
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QPointF raw_value{};
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Input::AnalogProperties properties{};
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int size{};
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QPoint offset{};
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bool active{};
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};
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struct LedPattern {
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bool position1;
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bool position2;
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void DrawGCBody(QPainter& p, QPointF center);
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// Draw triggers functions
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void DrawProTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed);
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void DrawGCTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed);
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void DrawHandheldTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed);
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void DrawDualTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed);
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void DrawDualTriggersTopView(QPainter& p, QPointF center, bool left_pressed,
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bool right_pressed);
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void DrawDualZTriggersTopView(QPainter& p, QPointF center, bool left_pressed,
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bool right_pressed);
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void DrawLeftTriggers(QPainter& p, QPointF center, bool left_pressed);
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void DrawLeftZTriggers(QPainter& p, QPointF center, bool left_pressed);
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void DrawLeftTriggersTopView(QPainter& p, QPointF center, bool left_pressed);
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void DrawLeftZTriggersTopView(QPainter& p, QPointF center, bool left_pressed);
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void DrawRightTriggers(QPainter& p, QPointF center, bool right_pressed);
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void DrawRightZTriggers(QPainter& p, QPointF center, bool right_pressed);
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void DrawRightTriggersTopView(QPainter& p, QPointF center, bool right_pressed);
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void DrawRightZTriggersTopView(QPainter& p, QPointF center, bool right_pressed);
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void DrawProTriggers(QPainter& p, QPointF center, const Input::ButtonStatus& left_pressed,
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const Input::ButtonStatus& right_pressed);
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void DrawGCTriggers(QPainter& p, QPointF center, Input::TriggerStatus left_trigger,
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Input::TriggerStatus right_trigger);
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void DrawHandheldTriggers(QPainter& p, QPointF center, const Input::ButtonStatus& left_pressed,
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const Input::ButtonStatus& right_pressed);
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void DrawDualTriggers(QPainter& p, QPointF center, const Input::ButtonStatus& left_pressed,
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const Input::ButtonStatus& right_pressed);
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void DrawDualTriggersTopView(QPainter& p, QPointF center,
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const Input::ButtonStatus& left_pressed,
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const Input::ButtonStatus& right_pressed);
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void DrawDualZTriggersTopView(QPainter& p, QPointF center,
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const Input::ButtonStatus& left_pressed,
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const Input::ButtonStatus& right_pressed);
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void DrawLeftTriggers(QPainter& p, QPointF center, const Input::ButtonStatus& left_pressed);
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void DrawLeftZTriggers(QPainter& p, QPointF center, const Input::ButtonStatus& left_pressed);
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void DrawLeftTriggersTopView(QPainter& p, QPointF center,
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const Input::ButtonStatus& left_pressed);
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void DrawLeftZTriggersTopView(QPainter& p, QPointF center,
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const Input::ButtonStatus& left_pressed);
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void DrawRightTriggers(QPainter& p, QPointF center, const Input::ButtonStatus& right_pressed);
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void DrawRightZTriggers(QPainter& p, QPointF center, const Input::ButtonStatus& right_pressed);
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void DrawRightTriggersTopView(QPainter& p, QPointF center,
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const Input::ButtonStatus& right_pressed);
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void DrawRightZTriggersTopView(QPainter& p, QPointF center,
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const Input::ButtonStatus& right_pressed);
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// Draw joystick functions
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void DrawJoystick(QPainter& p, QPointF center, float size, bool pressed);
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void DrawJoystickSideview(QPainter& p, QPointF center, float angle, float size, bool pressed);
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void DrawJoystick(QPainter& p, QPointF center, float size, const Input::ButtonStatus& pressed);
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void DrawJoystickSideview(QPainter& p, QPointF center, float angle, float size,
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const Input::ButtonStatus& pressed);
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void DrawRawJoystick(QPainter& p, QPointF center_left, QPointF center_right);
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void DrawJoystickProperties(QPainter& p, QPointF center,
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const Input::AnalogProperties& properties);
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void DrawJoystickDot(QPainter& p, QPointF center, QPointF value,
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const Input::AnalogProperties& properties);
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void DrawProJoystick(QPainter& p, QPointF center, QPointF offset, float scalar, bool pressed);
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void DrawGCJoystick(QPainter& p, QPointF center, bool pressed);
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void DrawJoystickDot(QPainter& p, QPointF center, const Input::StickStatus& stick, bool raw);
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void DrawProJoystick(QPainter& p, QPointF center, QPointF offset, float scalar,
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const Input::ButtonStatus& pressed);
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void DrawGCJoystick(QPainter& p, QPointF center, const Input::ButtonStatus& pressed);
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// Draw button functions
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void DrawCircleButton(QPainter& p, QPointF center, bool pressed, float button_size);
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void DrawRoundButton(QPainter& p, QPointF center, bool pressed, float width, float height,
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Direction direction = Direction::None, float radius = 2);
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void DrawMinusButton(QPainter& p, QPointF center, bool pressed, int button_size);
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void DrawPlusButton(QPainter& p, QPointF center, bool pressed, int button_size);
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void DrawGCButtonX(QPainter& p, QPointF center, bool pressed);
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void DrawGCButtonY(QPainter& p, QPointF center, bool pressed);
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void DrawGCButtonZ(QPainter& p, QPointF center, bool pressed);
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void DrawCircleButton(QPainter& p, QPointF center, const Input::ButtonStatus& pressed,
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float button_size);
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void DrawRoundButton(QPainter& p, QPointF center, const Input::ButtonStatus& pressed,
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float width, float height, Direction direction = Direction::None,
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float radius = 2);
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void DrawMinusButton(QPainter& p, QPointF center, const Input::ButtonStatus& pressed,
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int button_size);
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void DrawPlusButton(QPainter& p, QPointF center, const Input::ButtonStatus& pressed,
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int button_size);
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void DrawGCButtonX(QPainter& p, QPointF center, const Input::ButtonStatus& pressed);
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void DrawGCButtonY(QPainter& p, QPointF center, const Input::ButtonStatus& pressed);
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void DrawGCButtonZ(QPainter& p, QPointF center, const Input::ButtonStatus& pressed);
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void DrawArrowButtonOutline(QPainter& p, const QPointF center, float size = 1.0f);
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void DrawArrowButton(QPainter& p, QPointF center, Direction direction, bool pressed,
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float size = 1.0f);
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void DrawTriggerButton(QPainter& p, QPointF center, Direction direction, bool pressed);
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void DrawArrowButton(QPainter& p, QPointF center, Direction direction,
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const Input::ButtonStatus& pressed, float size = 1.0f);
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void DrawTriggerButton(QPainter& p, QPointF center, Direction direction,
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const Input::ButtonStatus& pressed);
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// Draw battery functions
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void DrawBattery(QPainter& p, QPointF center, Input::BatteryLevel battery);
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// Draw icon functions
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void DrawSymbol(QPainter& p, QPointF center, Symbol symbol, float icon_size);
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void SetTextFont(QPainter& p, float text_size,
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const QString& font_family = QStringLiteral("sans-serif"));
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using ButtonArray =
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std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::BUTTON_NS_END>;
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using StickArray =
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std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID>;
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bool is_controller_set{};
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bool is_connected{};
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bool needs_redraw{};
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Core::HID::NpadType controller_type;
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ControllerCallback controller_callback;
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bool is_enabled{};
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bool mapping_active{};
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int blink_counter{};
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int callback_key;
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QColor button_color{};
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ColorMapping colors{};
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std::array<QColor, 4> led_color{};
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ButtonArray buttons{};
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StickArray sticks{};
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std::size_t player_index{};
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std::size_t button_mapping_index{Settings::NativeButton::BUTTON_NS_END};
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std::size_t analog_mapping_index{Settings::NativeAnalog::NUM_STICKS_HID};
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std::array<AxisValue, Settings::NativeAnalog::NUM_STICKS_HID> axis_values{};
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std::array<bool, Settings::NativeButton::NumButtons> button_values{};
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Settings::ControllerType controller_type{Settings::ControllerType::ProController};
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Core::HID::EmulatedController* controller;
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std::size_t button_mapping_index{Settings::NativeButton::NumButtons};
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std::size_t analog_mapping_index{Settings::NativeAnalog::NumAnalogs};
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Core::HID::ButtonValues button_values{};
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Core::HID::SticksValues stick_values{};
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Core::HID::TriggerValues trigger_values{};
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Core::HID::BatteryValues battery_values{};
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};
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "input_common/drivers/udp_client.h"
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#include "input_common/helpers/udp_protocol.h"
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#include "input_common/main.h"
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#include "input_common/udp/client.h"
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#include "input_common/udp/udp.h"
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#include "ui_configure_motion_touch.h"
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#include "yuzu/configuration/configure_motion_touch.h"
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#include "yuzu/configuration/configure_touch_from_button.h"
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#include "common/assert.h"
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#include "common/param_package.h"
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#include "input_common/drivers/keyboard.h"
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#include "input_common/drivers/mouse.h"
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#include "input_common/main.h"
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#include "ui_configure_mouse_advanced.h"
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#include "yuzu/bootmanager.h"
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#include "yuzu/configuration/config.h"
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#include "yuzu/configuration/configure_mouse_advanced.h"
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@ -101,7 +104,7 @@ ConfigureMouseAdvanced::ConfigureMouseAdvanced(QWidget* parent,
|
|||
[=, this](const Common::ParamPackage& params) {
|
||||
buttons_param[button_id] = params;
|
||||
},
|
||||
InputCommon::Polling::DeviceType::Button);
|
||||
InputCommon::Polling::InputType::Button);
|
||||
});
|
||||
connect(button, &QPushButton::customContextMenuRequested,
|
||||
[=, this](const QPoint& menu_location) {
|
||||
|
@ -127,13 +130,10 @@ ConfigureMouseAdvanced::ConfigureMouseAdvanced(QWidget* parent,
|
|||
connect(timeout_timer.get(), &QTimer::timeout, [this] { SetPollingResult({}, true); });
|
||||
|
||||
connect(poll_timer.get(), &QTimer::timeout, [this] {
|
||||
Common::ParamPackage params;
|
||||
for (auto& poller : device_pollers) {
|
||||
params = poller->GetNextInput();
|
||||
if (params.Has("engine")) {
|
||||
SetPollingResult(params, false);
|
||||
return;
|
||||
}
|
||||
const auto& params = input_subsystem->GetNextInput();
|
||||
if (params.Has("engine")) {
|
||||
SetPollingResult(params, false);
|
||||
return;
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -196,26 +196,13 @@ void ConfigureMouseAdvanced::UpdateButtonLabels() {
|
|||
|
||||
void ConfigureMouseAdvanced::HandleClick(
|
||||
QPushButton* button, std::function<void(const Common::ParamPackage&)> new_input_setter,
|
||||
InputCommon::Polling::DeviceType type) {
|
||||
InputCommon::Polling::InputType type) {
|
||||
button->setText(tr("[press key]"));
|
||||
button->setFocus();
|
||||
|
||||
// Keyboard keys or mouse buttons can only be used as button devices
|
||||
want_keyboard_mouse = type == InputCommon::Polling::DeviceType::Button;
|
||||
if (want_keyboard_mouse) {
|
||||
const auto iter = std::find(button_map.begin(), button_map.end(), button);
|
||||
ASSERT(iter != button_map.end());
|
||||
const auto index = std::distance(button_map.begin(), iter);
|
||||
ASSERT(index < Settings::NativeButton::NumButtons && index >= 0);
|
||||
}
|
||||
|
||||
input_setter = new_input_setter;
|
||||
|
||||
device_pollers = input_subsystem->GetPollers(type);
|
||||
|
||||
for (auto& poller : device_pollers) {
|
||||
poller->Start();
|
||||
}
|
||||
input_subsystem->BeginMapping(type);
|
||||
|
||||
QWidget::grabMouse();
|
||||
QWidget::grabKeyboard();
|
||||
|
@ -227,9 +214,7 @@ void ConfigureMouseAdvanced::HandleClick(
|
|||
void ConfigureMouseAdvanced::SetPollingResult(const Common::ParamPackage& params, bool abort) {
|
||||
timeout_timer->stop();
|
||||
poll_timer->stop();
|
||||
for (auto& poller : device_pollers) {
|
||||
poller->Stop();
|
||||
}
|
||||
input_subsystem->StopMapping();
|
||||
|
||||
QWidget::releaseMouse();
|
||||
QWidget::releaseKeyboard();
|
||||
|
@ -247,15 +232,8 @@ void ConfigureMouseAdvanced::mousePressEvent(QMouseEvent* event) {
|
|||
return;
|
||||
}
|
||||
|
||||
if (want_keyboard_mouse) {
|
||||
SetPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->button())},
|
||||
false);
|
||||
} else {
|
||||
// We don't want any mouse buttons, so don't stop polling
|
||||
return;
|
||||
}
|
||||
|
||||
SetPollingResult({}, true);
|
||||
const auto button = GRenderWindow::QtButtonToMouseButton(event->button());
|
||||
input_subsystem->GetMouse()->PressButton(0, 0, 0, 0, button);
|
||||
}
|
||||
|
||||
void ConfigureMouseAdvanced::keyPressEvent(QKeyEvent* event) {
|
||||
|
@ -264,13 +242,6 @@ void ConfigureMouseAdvanced::keyPressEvent(QKeyEvent* event) {
|
|||
}
|
||||
|
||||
if (event->key() != Qt::Key_Escape) {
|
||||
if (want_keyboard_mouse) {
|
||||
SetPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->key())},
|
||||
false);
|
||||
} else {
|
||||
// Escape key wasn't pressed and we don't want any keyboard keys, so don't stop polling
|
||||
return;
|
||||
}
|
||||
input_subsystem->GetKeyboard()->PressKey(event->key());
|
||||
}
|
||||
SetPollingResult({}, true);
|
||||
}
|
||||
|
|
|
@ -46,7 +46,7 @@ private:
|
|||
/// Called when the button was pressed.
|
||||
void HandleClick(QPushButton* button,
|
||||
std::function<void(const Common::ParamPackage&)> new_input_setter,
|
||||
InputCommon::Polling::DeviceType type);
|
||||
InputCommon::Polling::InputType type);
|
||||
|
||||
/// Finish polling and configure input using the input_setter
|
||||
void SetPollingResult(const Common::ParamPackage& params, bool abort);
|
||||
|
@ -67,12 +67,6 @@ private:
|
|||
std::array<QPushButton*, Settings::NativeMouseButton::NumMouseButtons> button_map;
|
||||
std::array<Common::ParamPackage, Settings::NativeMouseButton::NumMouseButtons> buttons_param;
|
||||
|
||||
std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers;
|
||||
|
||||
std::unique_ptr<QTimer> timeout_timer;
|
||||
std::unique_ptr<QTimer> poll_timer;
|
||||
|
||||
/// A flag to indicate if keyboard keys are okay when configuring an input. If this is false,
|
||||
/// keyboard events are ignored.
|
||||
bool want_keyboard_mouse = false;
|
||||
};
|
||||
|
|
|
@ -163,13 +163,10 @@ void ConfigureTouchFromButton::ConnectEvents() {
|
|||
connect(timeout_timer.get(), &QTimer::timeout, [this]() { SetPollingResult({}, true); });
|
||||
|
||||
connect(poll_timer.get(), &QTimer::timeout, [this]() {
|
||||
Common::ParamPackage params;
|
||||
for (auto& poller : device_pollers) {
|
||||
params = poller->GetNextInput();
|
||||
if (params.Has("engine")) {
|
||||
SetPollingResult(params, false);
|
||||
return;
|
||||
}
|
||||
const auto& params = input_subsystem->GetNextInput();
|
||||
if (params.Has("engine")) {
|
||||
SetPollingResult(params, false);
|
||||
return;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -248,11 +245,7 @@ void ConfigureTouchFromButton::GetButtonInput(const int row_index, const bool is
|
|||
}
|
||||
};
|
||||
|
||||
device_pollers = input_subsystem->GetPollers(InputCommon::Polling::DeviceType::Button);
|
||||
|
||||
for (auto& poller : device_pollers) {
|
||||
poller->Start();
|
||||
}
|
||||
input_subsystem->BeginMapping(InputCommon::Polling::InputType::Button);
|
||||
|
||||
grabKeyboard();
|
||||
grabMouse();
|
||||
|
@ -365,14 +358,14 @@ void ConfigureTouchFromButton::SetCoordinates(const int dot_id, const QPoint& po
|
|||
|
||||
void ConfigureTouchFromButton::SetPollingResult(const Common::ParamPackage& params,
|
||||
const bool cancel) {
|
||||
timeout_timer->stop();
|
||||
poll_timer->stop();
|
||||
input_subsystem->StopMapping();
|
||||
|
||||
releaseKeyboard();
|
||||
releaseMouse();
|
||||
qApp->restoreOverrideCursor();
|
||||
timeout_timer->stop();
|
||||
poll_timer->stop();
|
||||
for (auto& poller : device_pollers) {
|
||||
poller->Stop();
|
||||
}
|
||||
|
||||
if (input_setter) {
|
||||
(*input_setter)(params, cancel);
|
||||
input_setter.reset();
|
||||
|
|
|
@ -24,10 +24,6 @@ namespace InputCommon {
|
|||
class InputSubsystem;
|
||||
}
|
||||
|
||||
namespace InputCommon::Polling {
|
||||
class DevicePoller;
|
||||
}
|
||||
|
||||
namespace Settings {
|
||||
struct TouchFromButtonMap;
|
||||
}
|
||||
|
@ -85,7 +81,6 @@ private:
|
|||
|
||||
std::unique_ptr<QTimer> timeout_timer;
|
||||
std::unique_ptr<QTimer> poll_timer;
|
||||
std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers;
|
||||
std::optional<std::function<void(const Common::ParamPackage&, bool)>> input_setter;
|
||||
|
||||
static constexpr int DataRoleDot = Qt::ItemDataRole::UserRole + 2;
|
||||
|
|
Loading…
Reference in a new issue