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NVDRV: Remove frame limiting as Host Timing already takes care.

This commit is contained in:
Fernando Sahmkow 2020-03-06 09:31:03 -04:00
parent a6bce296ad
commit c43e559734

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@ -41,7 +41,6 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
system.GetPerfStats().EndGameFrame(); system.GetPerfStats().EndGameFrame();
system.GetPerfStats().EndSystemFrame(); system.GetPerfStats().EndSystemFrame();
system.GPU().SwapBuffers(&framebuffer); system.GPU().SwapBuffers(&framebuffer);
system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
system.GetPerfStats().BeginSystemFrame(); system.GetPerfStats().BeginSystemFrame();
} }