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memory_allocator: Remove OpenGL interop

* Appears to be unused atm
This commit is contained in:
GPUCode 2023-05-24 20:32:12 +03:00
parent 6448eade2e
commit c60eed36b7
4 changed files with 8 additions and 67 deletions

View file

@ -89,8 +89,8 @@ RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
Settings::values.renderer_debug.GetValue())),
debug_callback(Settings::values.renderer_debug ? CreateDebugCallback(instance) : nullptr),
surface(CreateSurface(instance, render_window.GetWindowInfo())),
device(CreateDevice(instance, dld, *surface)), memory_allocator(device, false),
state_tracker(), scheduler(device, state_tracker),
device(CreateDevice(instance, dld, *surface)), memory_allocator(device), state_tracker(),
scheduler(device, state_tracker),
swapchain(*surface, device, scheduler, render_window.GetFramebufferLayout().width,
render_window.GetFramebufferLayout().height, false),
present_manager(instance, render_window, device, memory_allocator, scheduler, swapchain,

View file

@ -18,7 +18,7 @@ using namespace Common::Literals;
TurboMode::TurboMode(const vk::Instance& instance, const vk::InstanceDispatch& dld)
#ifndef ANDROID
: m_device{CreateDevice(instance, dld, VK_NULL_HANDLE)}, m_allocator{m_device, false}
: m_device{CreateDevice(instance, dld, VK_NULL_HANDLE)}, m_allocator{m_device}
#endif
{
{

View file

@ -6,8 +6,6 @@
#include <optional>
#include <vector>
#include <glad/glad.h>
#include "common/alignment.h"
#include "common/assert.h"
#include "common/common_types.h"
@ -54,17 +52,6 @@ struct Range {
return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
}
constexpr VkExportMemoryAllocateInfo EXPORT_ALLOCATE_INFO{
.sType = VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO,
.pNext = nullptr,
#ifdef _WIN32
.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT,
#elif __unix__
.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT,
#else
.handleTypes = 0,
#endif
};
} // Anonymous namespace
class MemoryAllocation {
@ -74,14 +61,6 @@ public:
: allocator{allocator_}, memory{std::move(memory_)}, allocation_size{allocation_size_},
property_flags{properties}, shifted_memory_type{1U << type} {}
#if defined(_WIN32) || defined(__unix__)
~MemoryAllocation() {
if (owning_opengl_handle != 0) {
glDeleteMemoryObjectsEXT(1, &owning_opengl_handle);
}
}
#endif
MemoryAllocation& operator=(const MemoryAllocation&) = delete;
MemoryAllocation(const MemoryAllocation&) = delete;
@ -120,31 +99,6 @@ public:
return memory_mapped_span;
}
#ifdef _WIN32
[[nodiscard]] u32 ExportOpenGLHandle() {
if (!owning_opengl_handle) {
glCreateMemoryObjectsEXT(1, &owning_opengl_handle);
glImportMemoryWin32HandleEXT(owning_opengl_handle, allocation_size,
GL_HANDLE_TYPE_OPAQUE_WIN32_EXT,
memory.GetMemoryWin32HandleKHR());
}
return owning_opengl_handle;
}
#elif __unix__
[[nodiscard]] u32 ExportOpenGLHandle() {
if (!owning_opengl_handle) {
glCreateMemoryObjectsEXT(1, &owning_opengl_handle);
glImportMemoryFdEXT(owning_opengl_handle, allocation_size, GL_HANDLE_TYPE_OPAQUE_FD_EXT,
memory.GetMemoryFdKHR());
}
return owning_opengl_handle;
}
#else
[[nodiscard]] u32 ExportOpenGLHandle() {
return 0;
}
#endif
/// Returns whether this allocation is compatible with the arguments.
[[nodiscard]] bool IsCompatible(VkMemoryPropertyFlags flags, u32 type_mask) const {
return (flags & property_flags) == flags && (type_mask & shifted_memory_type) != 0;
@ -182,9 +136,6 @@ private:
const u32 shifted_memory_type; ///< Shifted Vulkan memory type.
std::vector<Range> commits; ///< All commit ranges done from this allocation.
std::span<u8> memory_mapped_span; ///< Memory mapped span. Empty if not queried before.
#if defined(_WIN32) || defined(__unix__)
u32 owning_opengl_handle{}; ///< Owning OpenGL memory object handle.
#endif
};
MemoryCommit::MemoryCommit(MemoryAllocation* allocation_, VkDeviceMemory memory_, u64 begin_,
@ -216,19 +167,14 @@ std::span<u8> MemoryCommit::Map() {
return span;
}
u32 MemoryCommit::ExportOpenGLHandle() const {
return allocation->ExportOpenGLHandle();
}
void MemoryCommit::Release() {
if (allocation) {
allocation->Free(begin);
}
}
MemoryAllocator::MemoryAllocator(const Device& device_, bool export_allocations_)
MemoryAllocator::MemoryAllocator(const Device& device_)
: device{device_}, properties{device_.GetPhysical().GetMemoryProperties().memoryProperties},
export_allocations{export_allocations_},
buffer_image_granularity{
device_.GetPhysical().GetProperties().limits.bufferImageGranularity} {}
@ -271,7 +217,7 @@ bool MemoryAllocator::TryAllocMemory(VkMemoryPropertyFlags flags, u32 type_mask,
const u32 type = FindType(flags, type_mask).value();
vk::DeviceMemory memory = device.GetLogical().TryAllocateMemory({
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.pNext = export_allocations ? &EXPORT_ALLOCATE_INFO : nullptr,
.pNext = nullptr,
.allocationSize = size,
.memoryTypeIndex = type,
});

View file

@ -41,9 +41,6 @@ public:
/// It will map the backing allocation if it hasn't been mapped before.
std::span<u8> Map();
/// Returns an non-owning OpenGL handle, creating one if it doesn't exist.
u32 ExportOpenGLHandle() const;
/// Returns the Vulkan memory handler.
VkDeviceMemory Memory() const {
return memory;
@ -74,11 +71,10 @@ public:
* Construct memory allocator
*
* @param device_ Device to allocate from
* @param export_allocations_ True when allocations have to be exported
*
* @throw vk::Exception on failure
*/
explicit MemoryAllocator(const Device& device_, bool export_allocations_);
explicit MemoryAllocator(const Device& device_);
~MemoryAllocator();
MemoryAllocator& operator=(const MemoryAllocator&) = delete;
@ -117,9 +113,8 @@ private:
/// Returns index to the fastest memory type compatible with the passed requirements.
std::optional<u32> FindType(VkMemoryPropertyFlags flags, u32 type_mask) const;
const Device& device; ///< Device handle.
const VkPhysicalDeviceMemoryProperties properties; ///< Physical device properties.
const bool export_allocations; ///< True when memory allocations have to be exported.
const Device& device; ///< Device handle.
const VkPhysicalDeviceMemoryProperties properties; ///< Physical device properties.
std::vector<std::unique_ptr<MemoryAllocation>> allocations; ///< Current allocations.
VkDeviceSize buffer_image_granularity; // The granularity for adjacent offsets between buffers
// and optimal images