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Merge pull request #6392 from german77/controller-widget
settings: Disable controller preview if controller is not active
This commit is contained in:
commit
c8b3d92836
3 changed files with 25 additions and 2 deletions
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@ -85,6 +85,8 @@ void PlayerControlPreview::SetConnectedStatus(bool checked) {
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led_color[1] = led_pattern.position2 ? colors.led_on : colors.led_off;
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led_color[1] = led_pattern.position2 ? colors.led_on : colors.led_off;
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led_color[2] = led_pattern.position3 ? colors.led_on : colors.led_off;
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led_color[2] = led_pattern.position3 ? colors.led_on : colors.led_off;
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led_color[3] = led_pattern.position4 ? colors.led_on : colors.led_off;
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led_color[3] = led_pattern.position4 ? colors.led_on : colors.led_off;
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is_enabled = checked;
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ResetInputs();
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}
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}
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void PlayerControlPreview::SetControllerType(const Settings::ControllerType type) {
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void PlayerControlPreview::SetControllerType(const Settings::ControllerType type) {
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@ -108,6 +110,7 @@ void PlayerControlPreview::EndMapping() {
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analog_mapping_index = Settings::NativeAnalog::NumAnalogs;
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analog_mapping_index = Settings::NativeAnalog::NumAnalogs;
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mapping_active = false;
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mapping_active = false;
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blink_counter = 0;
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blink_counter = 0;
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ResetInputs();
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}
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}
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void PlayerControlPreview::UpdateColors() {
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void PlayerControlPreview::UpdateColors() {
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@ -156,7 +159,23 @@ void PlayerControlPreview::UpdateColors() {
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// colors.right = QColor(Settings::values.players.GetValue()[player_index].body_color_right);
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// colors.right = QColor(Settings::values.players.GetValue()[player_index].body_color_right);
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}
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}
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void PlayerControlPreview::ResetInputs() {
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for (std::size_t index = 0; index < button_values.size(); ++index) {
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button_values[index] = false;
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}
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for (std::size_t index = 0; index < axis_values.size(); ++index) {
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axis_values[index].properties = {0, 1, 0};
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axis_values[index].value = {0, 0};
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axis_values[index].raw_value = {0, 0};
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}
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update();
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}
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void PlayerControlPreview::UpdateInput() {
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void PlayerControlPreview::UpdateInput() {
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if (!is_enabled && !mapping_active) {
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return;
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}
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bool input_changed = false;
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bool input_changed = false;
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const auto& button_state = buttons;
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const auto& button_state = buttons;
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for (std::size_t index = 0; index < button_values.size(); ++index) {
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for (std::size_t index = 0; index < button_values.size(); ++index) {
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@ -100,6 +100,7 @@ private:
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static LedPattern GetColorPattern(std::size_t index, bool player_on);
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static LedPattern GetColorPattern(std::size_t index, bool player_on);
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void UpdateColors();
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void UpdateColors();
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void ResetInputs();
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// Draw controller functions
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// Draw controller functions
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void DrawHandheldController(QPainter& p, QPointF center);
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void DrawHandheldController(QPainter& p, QPointF center);
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@ -176,6 +177,7 @@ private:
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using StickArray =
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using StickArray =
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std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID>;
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std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID>;
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bool is_enabled{};
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bool mapping_active{};
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bool mapping_active{};
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int blink_counter{};
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int blink_counter{};
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QColor button_color{};
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QColor button_color{};
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@ -28,6 +28,7 @@ ControllerDialog::ControllerDialog(QWidget* parent) : QWidget(parent, Qt::Dialog
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// Configure focus so that widget is focusable and the dialog automatically forwards focus to
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// Configure focus so that widget is focusable and the dialog automatically forwards focus to
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// it.
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// it.
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setFocusProxy(widget);
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setFocusProxy(widget);
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widget->SetConnectedStatus(false);
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widget->setFocusPolicy(Qt::StrongFocus);
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widget->setFocusPolicy(Qt::StrongFocus);
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widget->setFocus();
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widget->setFocus();
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}
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}
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@ -36,9 +37,8 @@ void ControllerDialog::refreshConfiguration() {
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const auto& players = Settings::values.players.GetValue();
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const auto& players = Settings::values.players.GetValue();
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constexpr std::size_t player = 0;
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constexpr std::size_t player = 0;
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widget->SetPlayerInputRaw(player, players[player].buttons, players[player].analogs);
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widget->SetPlayerInputRaw(player, players[player].buttons, players[player].analogs);
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widget->SetConnectedStatus(players[player].connected);
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widget->SetControllerType(players[player].controller_type);
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widget->SetControllerType(players[player].controller_type);
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widget->repaint();
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widget->SetConnectedStatus(players[player].connected);
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}
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}
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QAction* ControllerDialog::toggleViewAction() {
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QAction* ControllerDialog::toggleViewAction() {
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@ -56,6 +56,7 @@ void ControllerDialog::showEvent(QShowEvent* ev) {
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if (toggle_view_action) {
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if (toggle_view_action) {
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toggle_view_action->setChecked(isVisible());
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toggle_view_action->setChecked(isVisible());
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}
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}
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refreshConfiguration();
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QWidget::showEvent(ev);
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QWidget::showEvent(ev);
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}
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}
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@ -63,5 +64,6 @@ void ControllerDialog::hideEvent(QHideEvent* ev) {
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if (toggle_view_action) {
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if (toggle_view_action) {
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toggle_view_action->setChecked(isVisible());
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toggle_view_action->setChecked(isVisible());
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}
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}
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widget->SetConnectedStatus(false);
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QWidget::hideEvent(ev);
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QWidget::hideEvent(ev);
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}
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}
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