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shader_ir/decode: Implement AOFFI for TEX and TLD4

This commit is contained in:
ReinUsesLisp 2019-03-29 18:36:54 -03:00
parent cf4ecc1945
commit cb68ce7c2f
2 changed files with 94 additions and 27 deletions

View file

@ -7,7 +7,9 @@
#include <fmt/format.h> #include <fmt/format.h>
#include "common/assert.h" #include "common/assert.h"
#include "common/bit_field.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "common/logging/log.h"
#include "video_core/engines/shader_bytecode.h" #include "video_core/engines/shader_bytecode.h"
#include "video_core/shader/shader_ir.h" #include "video_core/shader/shader_ir.h"
@ -41,19 +43,18 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
switch (opcode->get().GetId()) { switch (opcode->get().GetId()) {
case OpCode::Id::TEX: { case OpCode::Id::TEX: {
UNIMPLEMENTED_IF_MSG(instr.tex.UsesMiscMode(TextureMiscMode::AOFFI),
"AOFFI is not implemented");
if (instr.tex.UsesMiscMode(TextureMiscMode::NODEP)) { if (instr.tex.UsesMiscMode(TextureMiscMode::NODEP)) {
LOG_WARNING(HW_GPU, "TEX.NODEP implementation is incomplete"); LOG_WARNING(HW_GPU, "TEX.NODEP implementation is incomplete");
} }
const TextureType texture_type{instr.tex.texture_type}; const TextureType texture_type{instr.tex.texture_type};
const bool is_array = instr.tex.array != 0; const bool is_array = instr.tex.array != 0;
const bool is_aoffi = instr.tex.UsesMiscMode(TextureMiscMode::AOFFI);
const bool depth_compare = instr.tex.UsesMiscMode(TextureMiscMode::DC); const bool depth_compare = instr.tex.UsesMiscMode(TextureMiscMode::DC);
const auto process_mode = instr.tex.GetTextureProcessMode(); const auto process_mode = instr.tex.GetTextureProcessMode();
WriteTexInstructionFloat( WriteTexInstructionFloat(
bb, instr, GetTexCode(instr, texture_type, process_mode, depth_compare, is_array)); bb, instr,
GetTexCode(instr, texture_type, process_mode, depth_compare, is_array, is_aoffi));
break; break;
} }
case OpCode::Id::TEXS: { case OpCode::Id::TEXS: {
@ -78,8 +79,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
} }
case OpCode::Id::TLD4: { case OpCode::Id::TLD4: {
ASSERT(instr.tld4.array == 0); ASSERT(instr.tld4.array == 0);
UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::AOFFI),
"AOFFI is not implemented");
UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::NDV), UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::NDV),
"NDV is not implemented"); "NDV is not implemented");
UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::PTP), UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::PTP),
@ -92,8 +91,9 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
const auto texture_type = instr.tld4.texture_type.Value(); const auto texture_type = instr.tld4.texture_type.Value();
const bool depth_compare = instr.tld4.UsesMiscMode(TextureMiscMode::DC); const bool depth_compare = instr.tld4.UsesMiscMode(TextureMiscMode::DC);
const bool is_array = instr.tld4.array != 0; const bool is_array = instr.tld4.array != 0;
WriteTexInstructionFloat(bb, instr, const bool is_aoffi = instr.tld4.UsesMiscMode(TextureMiscMode::AOFFI);
GetTld4Code(instr, texture_type, depth_compare, is_array)); WriteTexInstructionFloat(
bb, instr, GetTld4Code(instr, texture_type, depth_compare, is_array, is_aoffi));
break; break;
} }
case OpCode::Id::TLD4S: { case OpCode::Id::TLD4S: {
@ -127,7 +127,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
Node4 values; Node4 values;
for (u32 element = 0; element < values.size(); ++element) { for (u32 element = 0; element < values.size(); ++element) {
auto coords_copy = coords; auto coords_copy = coords;
MetaTexture meta{sampler, {}, {}, {}, {}, component, element}; MetaTexture meta{sampler, {}, {}, {}, {}, {}, component, element};
values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy)); values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
} }
@ -152,7 +152,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
if (!instr.txq.IsComponentEnabled(element)) { if (!instr.txq.IsComponentEnabled(element)) {
continue; continue;
} }
MetaTexture meta{sampler, {}, {}, {}, {}, {}, element}; MetaTexture meta{sampler, {}, {}, {}, {}, {}, {}, element};
const Node value = const Node value =
Operation(OperationCode::TextureQueryDimensions, meta, GetRegister(instr.gpr8)); Operation(OperationCode::TextureQueryDimensions, meta, GetRegister(instr.gpr8));
SetTemporal(bb, indexer++, value); SetTemporal(bb, indexer++, value);
@ -202,7 +202,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
for (u32 element = 0; element < 2; ++element) { for (u32 element = 0; element < 2; ++element) {
auto params = coords; auto params = coords;
MetaTexture meta{sampler, {}, {}, {}, {}, {}, element}; MetaTexture meta{sampler, {}, {}, {}, {}, {}, {}, element};
const Node value = Operation(OperationCode::TextureQueryLod, meta, std::move(params)); const Node value = Operation(OperationCode::TextureQueryLod, meta, std::move(params));
SetTemporal(bb, element, value); SetTemporal(bb, element, value);
} }
@ -325,7 +325,8 @@ void ShaderIR::WriteTexsInstructionHalfFloat(NodeBlock& bb, Instruction instr,
Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
TextureProcessMode process_mode, std::vector<Node> coords, TextureProcessMode process_mode, std::vector<Node> coords,
Node array, Node depth_compare, u32 bias_offset) { Node array, Node depth_compare, u32 bias_offset,
std::vector<Node> aoffi) {
const bool is_array = array; const bool is_array = array;
const bool is_shadow = depth_compare; const bool is_shadow = depth_compare;
@ -374,7 +375,7 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
Node4 values; Node4 values;
for (u32 element = 0; element < values.size(); ++element) { for (u32 element = 0; element < values.size(); ++element) {
auto copy_coords = coords; auto copy_coords = coords;
MetaTexture meta{sampler, array, depth_compare, bias, lod, {}, element}; MetaTexture meta{sampler, array, depth_compare, aoffi, bias, lod, {}, element};
values[element] = Operation(read_method, meta, std::move(copy_coords)); values[element] = Operation(read_method, meta, std::move(copy_coords));
} }
@ -382,9 +383,15 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
} }
Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type, Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type,
TextureProcessMode process_mode, bool depth_compare, bool is_array) { TextureProcessMode process_mode, bool depth_compare, bool is_array,
const bool lod_bias_enabled = bool is_aoffi) {
(process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ); const bool lod_bias_enabled{
(process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ)};
u64 parameter_register = instr.gpr20.Value();
if (lod_bias_enabled) {
++parameter_register;
}
const auto [coord_count, total_coord_count] = ValidateAndGetCoordinateElement( const auto [coord_count, total_coord_count] = ValidateAndGetCoordinateElement(
texture_type, depth_compare, is_array, lod_bias_enabled, 4, 5); texture_type, depth_compare, is_array, lod_bias_enabled, 4, 5);
@ -404,15 +411,19 @@ Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type,
const Node array = is_array ? GetRegister(array_register) : nullptr; const Node array = is_array ? GetRegister(array_register) : nullptr;
std::vector<Node> aoffi;
if (is_aoffi) {
aoffi = GetAoffiCoordinates(GetRegister(parameter_register++), coord_count, false);
}
Node dc{}; Node dc{};
if (depth_compare) { if (depth_compare) {
// Depth is always stored in the register signaled by gpr20 or in the next register if lod // Depth is always stored in the register signaled by gpr20 or in the next register if lod
// or bias are used // or bias are used
const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0); dc = GetRegister(parameter_register++);
dc = GetRegister(depth_register);
} }
return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, 0); return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, 0, aoffi);
} }
Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type, Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
@ -448,11 +459,11 @@ Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
dc = GetRegister(depth_register); dc = GetRegister(depth_register);
} }
return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, bias_offset); return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, bias_offset, {});
} }
Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool depth_compare, Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool depth_compare,
bool is_array) { bool is_array, bool is_aoffi) {
const std::size_t coord_count = GetCoordCount(texture_type); const std::size_t coord_count = GetCoordCount(texture_type);
const std::size_t total_coord_count = coord_count + (is_array ? 1 : 0); const std::size_t total_coord_count = coord_count + (is_array ? 1 : 0);
const std::size_t total_reg_count = total_coord_count + (depth_compare ? 1 : 0); const std::size_t total_reg_count = total_coord_count + (depth_compare ? 1 : 0);
@ -463,15 +474,27 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
const u64 coord_register = array_register + (is_array ? 1 : 0); const u64 coord_register = array_register + (is_array ? 1 : 0);
std::vector<Node> coords; std::vector<Node> coords;
for (size_t i = 0; i < coord_count; ++i) for (std::size_t i = 0; i < coord_count; ++i) {
coords.push_back(GetRegister(coord_register + i)); coords.push_back(GetRegister(coord_register + i));
}
u64 parameter_register = instr.gpr20.Value();
std::vector<Node> aoffi;
if (is_aoffi) {
aoffi = GetAoffiCoordinates(GetRegister(parameter_register++), coord_count, true);
}
Node dc{};
if (depth_compare) {
dc = GetRegister(parameter_register++);
}
const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, depth_compare); const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, depth_compare);
Node4 values; Node4 values;
for (u32 element = 0; element < values.size(); ++element) { for (u32 element = 0; element < values.size(); ++element) {
auto coords_copy = coords; auto coords_copy = coords;
MetaTexture meta{sampler, GetRegister(array_register), {}, {}, {}, {}, element}; MetaTexture meta{sampler, GetRegister(array_register), dc, aoffi, {}, {}, {}, element};
values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy)); values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
} }
@ -507,7 +530,7 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is
Node4 values; Node4 values;
for (u32 element = 0; element < values.size(); ++element) { for (u32 element = 0; element < values.size(); ++element) {
auto coords_copy = coords; auto coords_copy = coords;
MetaTexture meta{sampler, array, {}, {}, lod, {}, element}; MetaTexture meta{sampler, array, {}, {}, {}, lod, {}, element};
values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy)); values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
} }
return values; return values;
@ -531,4 +554,45 @@ std::tuple<std::size_t, std::size_t> ShaderIR::ValidateAndGetCoordinateElement(
return {coord_count, total_coord_count}; return {coord_count, total_coord_count};
} }
std::vector<Node> ShaderIR::GetAoffiCoordinates(Node aoffi_reg, std::size_t coord_count,
bool is_tld4) {
const auto [coord_offsets, size, wrap_value,
diff_value] = [is_tld4]() -> std::tuple<std::array<u32, 3>, u32, s32, s32> {
if (is_tld4) {
return {{0, 8, 16}, 6, 32, 64};
} else {
return {{0, 4, 8}, 4, 8, 16};
}
}();
const u32 mask = (1 << size) - 1;
std::vector<Node> aoffi;
aoffi.reserve(coord_count);
const auto aoffi_immediate{
TrackImmediate(aoffi_reg, global_code, static_cast<s64>(global_code.size()))};
if (!aoffi_immediate) {
// Variable access, not supported on AMD.
LOG_WARNING(HW_GPU,
"AOFFI constant folding failed, some hardware might have graphical issues");
for (std::size_t coord = 0; coord < coord_count; ++coord) {
const Node value = BitfieldExtract(aoffi_reg, coord_offsets.at(coord), size);
const Node condition =
Operation(OperationCode::LogicalIGreaterEqual, value, Immediate(wrap_value));
const Node negative = Operation(OperationCode::IAdd, value, Immediate(-diff_value));
aoffi.push_back(Operation(OperationCode::Select, condition, negative, value));
}
return aoffi;
}
for (std::size_t coord = 0; coord < coord_count; ++coord) {
s32 value = (*aoffi_immediate >> coord_offsets.at(coord)) & mask;
if (value >= wrap_value) {
value -= diff_value;
}
aoffi.push_back(Immediate(value));
}
return aoffi;
}
} // namespace VideoCommon::Shader } // namespace VideoCommon::Shader

View file

@ -291,6 +291,7 @@ struct MetaTexture {
const Sampler& sampler; const Sampler& sampler;
Node array{}; Node array{};
Node depth_compare{}; Node depth_compare{};
std::vector<Node> aoffi;
Node bias{}; Node bias{};
Node lod{}; Node lod{};
Node component{}; Node component{};
@ -742,14 +743,14 @@ private:
Node4 GetTexCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, Node4 GetTexCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
Tegra::Shader::TextureProcessMode process_mode, bool depth_compare, Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
bool is_array); bool is_array, bool is_aoffi);
Node4 GetTexsCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, Node4 GetTexsCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
Tegra::Shader::TextureProcessMode process_mode, bool depth_compare, Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
bool is_array); bool is_array);
Node4 GetTld4Code(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, Node4 GetTld4Code(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
bool depth_compare, bool is_array); bool depth_compare, bool is_array, bool is_aoffi);
Node4 GetTldsCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, Node4 GetTldsCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
bool is_array); bool is_array);
@ -758,9 +759,11 @@ private:
Tegra::Shader::TextureType texture_type, bool depth_compare, bool is_array, Tegra::Shader::TextureType texture_type, bool depth_compare, bool is_array,
bool lod_bias_enabled, std::size_t max_coords, std::size_t max_inputs); bool lod_bias_enabled, std::size_t max_coords, std::size_t max_inputs);
std::vector<Node> GetAoffiCoordinates(Node aoffi_reg, std::size_t coord_count, bool is_tld4);
Node4 GetTextureCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, Node4 GetTextureCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
Tegra::Shader::TextureProcessMode process_mode, std::vector<Node> coords, Tegra::Shader::TextureProcessMode process_mode, std::vector<Node> coords,
Node array, Node depth_compare, u32 bias_offset); Node array, Node depth_compare, u32 bias_offset, std::vector<Node> aoffi);
Node GetVideoOperand(Node op, bool is_chunk, bool is_signed, Tegra::Shader::VideoType type, Node GetVideoOperand(Node op, bool is_chunk, bool is_signed, Tegra::Shader::VideoType type,
u64 byte_height); u64 byte_height);