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glsl: Add gl_PerVertex in for GS
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1 changed files with 2 additions and 1 deletions
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@ -245,7 +245,8 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
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break;
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break;
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case Stage::Geometry:
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case Stage::Geometry:
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stage_name = "gs";
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stage_name = "gs";
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header += fmt::format("layout({})in;layout({},max_vertices={})out;",
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header += fmt::format("layout({})in;layout({},max_vertices={})out;"
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"in gl_PerVertex{{vec4 gl_Position;}}gl_in[];",
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InputPrimitive(runtime_info.input_topology),
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InputPrimitive(runtime_info.input_topology),
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OutputPrimitive(program.output_topology), program.output_vertices);
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OutputPrimitive(program.output_topology), program.output_vertices);
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break;
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break;
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