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https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
settings: Remove global vibration strength modifier
This will be replaced in favor of per-player vibration strength modifiers.
This commit is contained in:
parent
92fa5257c7
commit
d6a41cfc21
9 changed files with 1 additions and 19 deletions
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@ -684,9 +684,7 @@ bool Controller_NPad::VibrateControllerAtIndex(std::size_t npad_index,
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const auto& button_state = buttons[npad_index];
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const auto& button_state = buttons[npad_index];
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return button_state[A - BUTTON_HID_BEGIN]->SetRumblePlay(
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return button_state[A - BUTTON_HID_BEGIN]->SetRumblePlay(
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vibration_value.amp_low * Settings::values.vibration_strength.GetValue() / 100,
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vibration_value.amp_low, vibration_value.freq_low, vibration_value.amp_high,
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vibration_value.freq_low,
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vibration_value.amp_high * Settings::values.vibration_strength.GetValue() / 100,
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vibration_value.freq_high);
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vibration_value.freq_high);
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}
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}
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@ -150,7 +150,6 @@ void RestoreGlobalState() {
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values.players.SetGlobal(true);
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values.players.SetGlobal(true);
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values.use_docked_mode.SetGlobal(true);
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values.use_docked_mode.SetGlobal(true);
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values.vibration_enabled.SetGlobal(true);
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values.vibration_enabled.SetGlobal(true);
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values.vibration_strength.SetGlobal(true);
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values.motion_enabled.SetGlobal(true);
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values.motion_enabled.SetGlobal(true);
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}
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}
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@ -170,7 +170,6 @@ struct Values {
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Setting<bool> use_docked_mode;
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Setting<bool> use_docked_mode;
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Setting<bool> vibration_enabled;
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Setting<bool> vibration_enabled;
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Setting<int> vibration_strength;
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Setting<bool> motion_enabled;
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Setting<bool> motion_enabled;
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std::string motion_device;
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std::string motion_device;
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@ -266,7 +266,6 @@ void QtControllerSelectorDialog::ApplyConfiguration() {
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OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue());
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OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue());
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Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
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Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
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Settings::values.vibration_strength.SetValue(ui->vibrationSpin->value());
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Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
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Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
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}
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}
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@ -283,7 +282,6 @@ void QtControllerSelectorDialog::LoadConfiguration() {
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UpdateDockedState(Settings::values.players.GetValue()[8].connected);
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UpdateDockedState(Settings::values.players.GetValue()[8].connected);
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ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue());
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ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue());
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ui->vibrationSpin->setValue(Settings::values.vibration_strength.GetValue());
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ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue());
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ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue());
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}
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}
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@ -493,8 +493,6 @@ void Config::ReadControlValues() {
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ReadSettingGlobal(Settings::values.use_docked_mode, QStringLiteral("use_docked_mode"), false);
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ReadSettingGlobal(Settings::values.use_docked_mode, QStringLiteral("use_docked_mode"), false);
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ReadSettingGlobal(Settings::values.vibration_enabled, QStringLiteral("vibration_enabled"),
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ReadSettingGlobal(Settings::values.vibration_enabled, QStringLiteral("vibration_enabled"),
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true);
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true);
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ReadSettingGlobal(Settings::values.vibration_strength, QStringLiteral("vibration_strength"),
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100);
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ReadSettingGlobal(Settings::values.motion_enabled, QStringLiteral("motion_enabled"), true);
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ReadSettingGlobal(Settings::values.motion_enabled, QStringLiteral("motion_enabled"), true);
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qt_config->endGroup();
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qt_config->endGroup();
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@ -1152,8 +1150,6 @@ void Config::SaveControlValues() {
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WriteSettingGlobal(QStringLiteral("use_docked_mode"), Settings::values.use_docked_mode, false);
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WriteSettingGlobal(QStringLiteral("use_docked_mode"), Settings::values.use_docked_mode, false);
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WriteSettingGlobal(QStringLiteral("vibration_enabled"), Settings::values.vibration_enabled,
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WriteSettingGlobal(QStringLiteral("vibration_enabled"), Settings::values.vibration_enabled,
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true);
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true);
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WriteSettingGlobal(QStringLiteral("vibration_strength"), Settings::values.vibration_strength,
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100);
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WriteSettingGlobal(QStringLiteral("motion_enabled"), Settings::values.motion_enabled, true);
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WriteSettingGlobal(QStringLiteral("motion_enabled"), Settings::values.motion_enabled, true);
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WriteSetting(QStringLiteral("motion_device"),
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WriteSetting(QStringLiteral("motion_device"),
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QString::fromStdString(Settings::values.motion_device),
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QString::fromStdString(Settings::values.motion_device),
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@ -186,7 +186,6 @@ void ConfigureInput::ApplyConfiguration() {
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OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue());
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OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue());
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Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
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Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
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Settings::values.vibration_strength.SetValue(ui->vibrationSpin->value());
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Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
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Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
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}
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}
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@ -207,7 +206,6 @@ void ConfigureInput::LoadConfiguration() {
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UpdateDockedState(Settings::values.players.GetValue()[8].connected);
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UpdateDockedState(Settings::values.players.GetValue()[8].connected);
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ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue());
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ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue());
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ui->vibrationSpin->setValue(Settings::values.vibration_strength.GetValue());
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ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue());
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ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue());
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}
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}
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@ -290,8 +290,6 @@ void Config::ReadValues() {
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Settings::values.vibration_enabled.SetValue(
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Settings::values.vibration_enabled.SetValue(
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sdl2_config->GetBoolean("ControlsGeneral", "vibration_enabled", true));
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sdl2_config->GetBoolean("ControlsGeneral", "vibration_enabled", true));
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Settings::values.vibration_strength.SetValue(
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sdl2_config->GetInteger("ControlsGeneral", "vibration_strength", 100));
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Settings::values.motion_enabled.SetValue(
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Settings::values.motion_enabled.SetValue(
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sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true));
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sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true));
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Settings::values.touchscreen.enabled =
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Settings::values.touchscreen.enabled =
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@ -69,9 +69,6 @@ rstick=
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# 0: Disabled, 1 (default): Enabled
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# 0: Disabled, 1 (default): Enabled
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vibration_enabled=
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vibration_enabled=
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# Vibration strength percentage (Default: 100)
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vibration_strength=
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# for motion input, the following devices are available:
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# for motion input, the following devices are available:
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# - "motion_emu" (default) for emulating motion input from mouse input. Required parameters:
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# - "motion_emu" (default) for emulating motion input from mouse input. Required parameters:
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# - "update_period": update period in milliseconds (default to 100)
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# - "update_period": update period in milliseconds (default to 100)
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@ -76,7 +76,6 @@ void Config::ReadValues() {
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}
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}
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Settings::values.vibration_enabled.SetValue(true);
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Settings::values.vibration_enabled.SetValue(true);
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Settings::values.vibration_strength.SetValue(100);
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Settings::values.motion_enabled.SetValue(true);
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Settings::values.motion_enabled.SetValue(true);
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Settings::values.touchscreen.enabled = "";
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Settings::values.touchscreen.enabled = "";
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Settings::values.touchscreen.device = "";
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Settings::values.touchscreen.device = "";
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