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Replace QPoint with QPointF where applicable

Previously, floats were implicitly cast to integers
This commit is contained in:
Valeri 2021-08-19 22:43:39 +03:00 committed by v1993
parent 151ab86204
commit d82fc52cea
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@ -647,18 +647,18 @@ void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF cen
// Face buttons // Face buttons
p.setPen(colors.outline); p.setPen(colors.outline);
button_color = colors.button; button_color = colors.button;
DrawCircleButton(p, face_center + QPoint(face_distance, 0), button_values[A], face_radius); DrawCircleButton(p, face_center + QPointF(face_distance, 0), button_values[A], face_radius);
DrawCircleButton(p, face_center + QPoint(0, face_distance), button_values[B], face_radius); DrawCircleButton(p, face_center + QPointF(0, face_distance), button_values[B], face_radius);
DrawCircleButton(p, face_center + QPoint(0, -face_distance), button_values[X], face_radius); DrawCircleButton(p, face_center + QPointF(0, -face_distance), button_values[X], face_radius);
DrawCircleButton(p, face_center + QPoint(-face_distance, 0), button_values[Y], face_radius); DrawCircleButton(p, face_center + QPointF(-face_distance, 0), button_values[Y], face_radius);
// Face buttons text // Face buttons text
p.setPen(colors.transparent); p.setPen(colors.transparent);
p.setBrush(colors.font); p.setBrush(colors.font);
DrawSymbol(p, face_center + QPoint(face_distance, 0), Symbol::A, text_size); DrawSymbol(p, face_center + QPointF(face_distance, 0), Symbol::A, text_size);
DrawSymbol(p, face_center + QPoint(0, face_distance), Symbol::B, text_size); DrawSymbol(p, face_center + QPointF(0, face_distance), Symbol::B, text_size);
DrawSymbol(p, face_center + QPoint(0, -face_distance), Symbol::X, text_size); DrawSymbol(p, face_center + QPointF(0, -face_distance), Symbol::X, text_size);
DrawSymbol(p, face_center + QPoint(-face_distance, 1), Symbol::Y, text_size); DrawSymbol(p, face_center + QPointF(-face_distance, 1), Symbol::Y, text_size);
// D-pad constants // D-pad constants
const QPointF dpad_center = center + QPoint(-171, 8); const QPointF dpad_center = center + QPoint(-171, 8);
@ -669,18 +669,20 @@ void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF cen
// D-pad buttons // D-pad buttons
p.setPen(colors.outline); p.setPen(colors.outline);
button_color = colors.button; button_color = colors.button;
DrawCircleButton(p, dpad_center + QPoint(dpad_distance, 0), button_values[DRight], dpad_radius); DrawCircleButton(p, dpad_center + QPointF(dpad_distance, 0), button_values[DRight],
DrawCircleButton(p, dpad_center + QPoint(0, dpad_distance), button_values[DDown], dpad_radius); dpad_radius);
DrawCircleButton(p, dpad_center + QPoint(0, -dpad_distance), button_values[DUp], dpad_radius); DrawCircleButton(p, dpad_center + QPointF(0, dpad_distance), button_values[DDown], dpad_radius);
DrawCircleButton(p, dpad_center + QPoint(-dpad_distance, 0), button_values[DLeft], dpad_radius); DrawCircleButton(p, dpad_center + QPointF(0, -dpad_distance), button_values[DUp], dpad_radius);
DrawCircleButton(p, dpad_center + QPointF(-dpad_distance, 0), button_values[DLeft],
dpad_radius);
// D-pad arrows // D-pad arrows
p.setPen(colors.font2); p.setPen(colors.font2);
p.setBrush(colors.font2); p.setBrush(colors.font2);
DrawArrow(p, dpad_center + QPoint(dpad_distance, 0), Direction::Right, dpad_arrow_size); DrawArrow(p, dpad_center + QPointF(dpad_distance, 0), Direction::Right, dpad_arrow_size);
DrawArrow(p, dpad_center + QPoint(0, dpad_distance), Direction::Down, dpad_arrow_size); DrawArrow(p, dpad_center + QPointF(0, dpad_distance), Direction::Down, dpad_arrow_size);
DrawArrow(p, dpad_center + QPoint(0, -dpad_distance), Direction::Up, dpad_arrow_size); DrawArrow(p, dpad_center + QPointF(0, -dpad_distance), Direction::Up, dpad_arrow_size);
DrawArrow(p, dpad_center + QPoint(-dpad_distance, 0), Direction::Left, dpad_arrow_size); DrawArrow(p, dpad_center + QPointF(-dpad_distance, 0), Direction::Left, dpad_arrow_size);
// ZL and ZR buttons // ZL and ZR buttons
p.setPen(colors.outline); p.setPen(colors.outline);