mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
configuration: Use combobox apply template where possible
We don't need to manually apply this setting now that a template can do this for us.
This commit is contained in:
parent
b11c81cc13
commit
d8b00fd863
2 changed files with 2 additions and 35 deletions
|
@ -65,6 +65,7 @@ void ConfigureCpu::UpdateGroup(int index) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConfigureCpu::ApplyConfiguration() {
|
void ConfigureCpu::ApplyConfiguration() {
|
||||||
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpu_accuracy, ui->accuracy);
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_unfuse_fma,
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_unfuse_fma,
|
||||||
ui->cpuopt_unsafe_unfuse_fma,
|
ui->cpuopt_unsafe_unfuse_fma,
|
||||||
cpuopt_unsafe_unfuse_fma);
|
cpuopt_unsafe_unfuse_fma);
|
||||||
|
@ -80,22 +81,6 @@ void ConfigureCpu::ApplyConfiguration() {
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_fastmem_check,
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_fastmem_check,
|
||||||
ui->cpuopt_unsafe_fastmem_check,
|
ui->cpuopt_unsafe_fastmem_check,
|
||||||
cpuopt_unsafe_fastmem_check);
|
cpuopt_unsafe_fastmem_check);
|
||||||
|
|
||||||
if (Settings::IsConfiguringGlobal()) {
|
|
||||||
// Guard if during game and set to game-specific value
|
|
||||||
if (Settings::values.cpu_accuracy.UsingGlobal()) {
|
|
||||||
Settings::values.cpu_accuracy.SetValue(
|
|
||||||
static_cast<Settings::CPUAccuracy>(ui->accuracy->currentIndex()));
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
if (ui->accuracy->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
|
||||||
Settings::values.cpu_accuracy.SetGlobal(true);
|
|
||||||
} else {
|
|
||||||
Settings::values.cpu_accuracy.SetGlobal(false);
|
|
||||||
Settings::values.cpu_accuracy.SetValue(static_cast<Settings::CPUAccuracy>(
|
|
||||||
ui->accuracy->currentIndex() - ConfigurationShared::USE_GLOBAL_OFFSET));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConfigureCpu::changeEvent(QEvent* event) {
|
void ConfigureCpu::changeEvent(QEvent* event) {
|
||||||
|
|
|
@ -50,11 +50,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConfigureGraphicsAdvanced::ApplyConfiguration() {
|
void ConfigureGraphicsAdvanced::ApplyConfiguration() {
|
||||||
// Subtract 2 if configuring per-game (separator and "use global configuration" take 2 slots)
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.gpu_accuracy, ui->gpu_accuracy);
|
||||||
const auto gpu_accuracy = static_cast<Settings::GPUAccuracy>(
|
|
||||||
ui->gpu_accuracy->currentIndex() -
|
|
||||||
((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
|
|
||||||
|
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
|
||||||
ui->anisotropic_filtering_combobox);
|
ui->anisotropic_filtering_combobox);
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
|
||||||
|
@ -67,20 +63,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
|
||||||
use_caches_gc);
|
use_caches_gc);
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
|
||||||
ui->use_fast_gpu_time, use_fast_gpu_time);
|
ui->use_fast_gpu_time, use_fast_gpu_time);
|
||||||
|
|
||||||
if (Settings::IsConfiguringGlobal()) {
|
|
||||||
// Must guard in case of a during-game configuration when set to be game-specific.
|
|
||||||
if (Settings::values.gpu_accuracy.UsingGlobal()) {
|
|
||||||
Settings::values.gpu_accuracy.SetValue(gpu_accuracy);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
if (ui->gpu_accuracy->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
|
||||||
Settings::values.gpu_accuracy.SetGlobal(true);
|
|
||||||
} else {
|
|
||||||
Settings::values.gpu_accuracy.SetGlobal(false);
|
|
||||||
Settings::values.gpu_accuracy.SetValue(gpu_accuracy);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
|
void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
|
||||||
|
|
Loading…
Reference in a new issue