mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
spirv: Implement Layer stores
This commit is contained in:
parent
ab3831f6cb
commit
d8ec99dada
6 changed files with 30 additions and 9 deletions
|
@ -1050,8 +1050,15 @@ void EmitContext::DefineOutputs(const Info& info) {
|
|||
const Id type{TypeArray(F32[1], Constant(U32[1], 8U))};
|
||||
clip_distances = DefineOutput(*this, type, spv::BuiltIn::ClipDistance);
|
||||
}
|
||||
if (info.stores_layer &&
|
||||
(profile.support_viewport_index_layer_non_geometry || stage == Stage::Geometry)) {
|
||||
if (stage == Stage::Fragment) {
|
||||
throw NotImplementedException("Storing Layer in fragment stage");
|
||||
}
|
||||
layer = DefineOutput(*this, U32[1], spv::BuiltIn::Layer);
|
||||
}
|
||||
if (info.stores_viewport_index &&
|
||||
(profile.support_viewport_index_layer_non_geometry || stage == Shader::Stage::Geometry)) {
|
||||
(profile.support_viewport_index_layer_non_geometry || stage == Stage::Geometry)) {
|
||||
if (stage == Stage::Fragment) {
|
||||
throw NotImplementedException("Storing ViewportIndex in fragment stage");
|
||||
}
|
||||
|
|
|
@ -157,6 +157,7 @@ public:
|
|||
Id front_face{};
|
||||
Id point_coord{};
|
||||
Id clip_distances{};
|
||||
Id layer{};
|
||||
Id viewport_index{};
|
||||
|
||||
Id fswzadd_lut_a{};
|
||||
|
|
|
@ -124,17 +124,17 @@ void DefineEntryPoint(const IR::Program& program, EmitContext& ctx, Id main) {
|
|||
const std::span interfaces(ctx.interfaces.data(), ctx.interfaces.size());
|
||||
spv::ExecutionModel execution_model{};
|
||||
switch (program.stage) {
|
||||
case Shader::Stage::Compute: {
|
||||
case Stage::Compute: {
|
||||
const std::array<u32, 3> workgroup_size{program.workgroup_size};
|
||||
execution_model = spv::ExecutionModel::GLCompute;
|
||||
ctx.AddExecutionMode(main, spv::ExecutionMode::LocalSize, workgroup_size[0],
|
||||
workgroup_size[1], workgroup_size[2]);
|
||||
break;
|
||||
}
|
||||
case Shader::Stage::VertexB:
|
||||
case Stage::VertexB:
|
||||
execution_model = spv::ExecutionModel::Vertex;
|
||||
break;
|
||||
case Shader::Stage::Geometry:
|
||||
case Stage::Geometry:
|
||||
execution_model = spv::ExecutionModel::Geometry;
|
||||
ctx.AddCapability(spv::Capability::Geometry);
|
||||
ctx.AddCapability(spv::Capability::GeometryStreams);
|
||||
|
@ -172,7 +172,7 @@ void DefineEntryPoint(const IR::Program& program, EmitContext& ctx, Id main) {
|
|||
ctx.AddExecutionMode(main, spv::ExecutionMode::OutputVertices, program.output_vertices);
|
||||
ctx.AddExecutionMode(main, spv::ExecutionMode::Invocations, program.invocations);
|
||||
break;
|
||||
case Shader::Stage::Fragment:
|
||||
case Stage::Fragment:
|
||||
execution_model = spv::ExecutionModel::Fragment;
|
||||
ctx.AddExecutionMode(main, spv::ExecutionMode::OriginUpperLeft);
|
||||
if (program.info.stores_frag_depth) {
|
||||
|
@ -258,10 +258,14 @@ void SetupCapabilities(const Profile& profile, const Info& info, EmitContext& ct
|
|||
ctx.AddExtension("SPV_EXT_demote_to_helper_invocation");
|
||||
ctx.AddCapability(spv::Capability::DemoteToHelperInvocationEXT);
|
||||
}
|
||||
if (info.stores_layer) {
|
||||
ctx.AddCapability(spv::Capability::ShaderLayer);
|
||||
}
|
||||
if (info.stores_viewport_index) {
|
||||
ctx.AddCapability(spv::Capability::MultiViewport);
|
||||
if (profile.support_viewport_index_layer_non_geometry &&
|
||||
ctx.stage != Shader::Stage::Geometry) {
|
||||
}
|
||||
if (info.stores_layer || info.stores_viewport_index) {
|
||||
if (profile.support_viewport_index_layer_non_geometry && ctx.stage != Stage::Geometry) {
|
||||
ctx.AddExtension("SPV_EXT_shader_viewport_index_layer");
|
||||
ctx.AddCapability(spv::Capability::ShaderViewportIndexLayerEXT);
|
||||
}
|
||||
|
|
|
@ -76,9 +76,14 @@ std::optional<Id> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
|
|||
const Id clip_num{ctx.Constant(ctx.U32[1], index)};
|
||||
return ctx.OpAccessChain(ctx.output_f32, ctx.clip_distances, clip_num);
|
||||
}
|
||||
case IR::Attribute::Layer:
|
||||
return ctx.profile.support_viewport_index_layer_non_geometry ||
|
||||
ctx.stage == Shader::Stage::Geometry
|
||||
? std::optional<Id>{ctx.layer}
|
||||
: std::nullopt;
|
||||
case IR::Attribute::ViewportIndex:
|
||||
return (ctx.profile.support_viewport_index_layer_non_geometry ||
|
||||
ctx.stage == Shader::Stage::Geometry)
|
||||
return ctx.profile.support_viewport_index_layer_non_geometry ||
|
||||
ctx.stage == Shader::Stage::Geometry
|
||||
? std::optional<Id>{ctx.viewport_index}
|
||||
: std::nullopt;
|
||||
default:
|
||||
|
|
|
@ -83,6 +83,9 @@ void SetAttribute(Info& info, IR::Attribute attribute) {
|
|||
case IR::Attribute::ClipDistance7:
|
||||
info.stores_clip_distance = true;
|
||||
break;
|
||||
case IR::Attribute::Layer:
|
||||
info.stores_layer = true;
|
||||
break;
|
||||
case IR::Attribute::ViewportIndex:
|
||||
info.stores_viewport_index = true;
|
||||
break;
|
||||
|
|
|
@ -109,6 +109,7 @@ struct Info {
|
|||
bool stores_position{};
|
||||
bool stores_point_size{};
|
||||
bool stores_clip_distance{};
|
||||
bool stores_layer{};
|
||||
bool stores_viewport_index{};
|
||||
bool stores_indexed_attributes{};
|
||||
|
||||
|
|
Loading…
Reference in a new issue