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https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
Implement intput and output fixed fnc textures
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parent
a7bbaa4897
commit
d994466a08
4 changed files with 25 additions and 19 deletions
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@ -1206,10 +1206,12 @@ void EmitContext::DefineInputs(const IR::Program& program) {
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Decorate(id, spv::Decoration::Location, static_cast<u32>(11));
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input_front_color = id;
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}
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if (loads.AnyComponent(IR::Attribute::FixedFncTexture0S)) {
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for (size_t index = 0; index < IR::NUM_FIXEDFNCTEXTURE; ++index) {
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if (loads.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
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const Id id{DefineInput(*this, F32[4], true)};
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Decorate(id, spv::Decoration::Location, static_cast<u32>(12));
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input_fixed_fnc_texture = id;
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input_fixed_fnc_textures[index] = id;
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}
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}
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if (loads[IR::Attribute::InstanceId]) {
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if (profile.support_vertex_instance_id) {
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@ -1292,11 +1294,6 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
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if (info.stores.AnyComponent(IR::Attribute::PositionX) || stage == Stage::VertexB) {
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output_position = DefineOutput(*this, F32[4], invocations, spv::BuiltIn::Position);
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}
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if (info.stores.AnyComponent(IR::Attribute::ColorFrontDiffuseR) || stage == Stage::VertexB) {
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const Id id{DefineOutput(*this, F32[4], invocations)};
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Decorate(id, spv::Decoration::Location, static_cast<u32>(11));
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output_front_color = id;
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}
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if (info.stores[IR::Attribute::PointSize] || runtime_info.fixed_state_point_size) {
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if (stage == Stage::Fragment) {
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throw NotImplementedException("Storing PointSize in fragment stage");
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@ -1328,13 +1325,18 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
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viewport_mask = DefineOutput(*this, TypeArray(U32[1], Const(1u)), std::nullopt,
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spv::BuiltIn::ViewportMaskNV);
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}
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if (info.stores.AnyComponent(IR::Attribute::FixedFncTexture0S)) {
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if (info.stores.AnyComponent(IR::Attribute::ColorFrontDiffuseR) || stage == Stage::VertexB) {
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const Id id{DefineOutput(*this, F32[4], invocations)};
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Decorate(id, spv::Decoration::Location, static_cast<u32>(11));
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output_front_color = id;
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}
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for (size_t index = 0; index < IR::NUM_FIXEDFNCTEXTURE; ++index) {
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if (info.stores.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
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const Id id{DefineOutput(*this, F32[4], invocations)};
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Decorate(id, spv::Decoration::Location, static_cast<u32>(12));
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output_fixed_fnc_texture = id;
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output_fixed_fnc_textures[index] = id;
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}
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}
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for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
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if (info.stores.Generic(index)) {
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DefineGenericOutput(*this, index, invocations);
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@ -269,13 +269,13 @@ public:
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Id input_position{};
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Id input_front_color{};
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Id input_fixed_fnc_texture{};
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std::array<Id, 10> input_fixed_fnc_textures{};
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std::array<Id, 32> input_generics{};
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Id output_point_size{};
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Id output_position{};
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Id output_front_color{};
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Id output_fixed_fnc_texture;
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std::array<Id, 10> output_fixed_fnc_textures{};
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std::array<std::array<GenericElementInfo, 4>, 32> output_generics{};
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Id output_tess_level_outer{};
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@ -78,7 +78,8 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
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const u32 index{IR::FixedFncTextureAttributeIndex(attr)};
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const u32 element{IR::FixedFncTextureAttributeElement(attr)};
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const Id element_id{ctx.Const(element)};
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return OutputAccessChain(ctx, ctx.output_f32, ctx.output_fixed_fnc_texture, element_id);
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return OutputAccessChain(ctx, ctx.output_f32, ctx.output_fixed_fnc_textures[index],
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element_id);
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}
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switch (attr) {
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case IR::Attribute::PointSize:
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@ -323,8 +324,9 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
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}
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if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture9Q) {
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const u32 index{IR::FixedFncTextureAttributeIndex(attr)};
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return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_fixed_fnc_texture,
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ctx.Const(element)));
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return ctx.OpLoad(ctx.F32[1],
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AttrPointer(ctx, ctx.input_f32, vertex,
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ctx.input_fixed_fnc_textures[index], ctx.Const(element)));
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}
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switch (attr) {
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case IR::Attribute::PrimitiveId:
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@ -225,6 +225,8 @@ enum class Attribute : u64 {
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constexpr size_t NUM_FIXEDFNCTEXTURE = 10;
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constexpr size_t NUM_GENERICS = 32;
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[[nodiscard]] bool IsFixedFncTexture(Attribute attribute);
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[[nodiscard]] u32 FixedFncTextureAttributeIndex(Attribute attribute);
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[[nodiscard]] u32 FixedFncTextureAttributeElement(Attribute attribute);
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