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input_common: Enable virtual amiibo driver

This commit is contained in:
german77 2022-09-24 20:28:27 -05:00
parent e8d71712e7
commit da8864d002
4 changed files with 102 additions and 0 deletions

View file

@ -705,6 +705,47 @@ private:
InputEngine* input_engine;
};
class InputFromNfc final : public Common::Input::InputDevice {
public:
explicit InputFromNfc(PadIdentifier identifier_, InputEngine* input_engine_)
: identifier(identifier_), input_engine(input_engine_) {
UpdateCallback engine_callback{[this]() { OnChange(); }};
const InputIdentifier input_identifier{
.identifier = identifier,
.type = EngineInputType::Nfc,
.index = 0,
.callback = engine_callback,
};
callback_key = input_engine->SetCallback(input_identifier);
}
~InputFromNfc() override {
input_engine->DeleteCallback(callback_key);
}
Common::Input::NfcStatus GetStatus() const {
return input_engine->GetNfc(identifier);
}
void ForceUpdate() override {
OnChange();
}
void OnChange() {
const Common::Input::CallbackStatus status{
.type = Common::Input::InputType::Nfc,
.nfc_status = GetStatus(),
};
TriggerOnChange(status);
}
private:
const PadIdentifier identifier;
int callback_key;
InputEngine* input_engine;
};
class OutputFromIdentifier final : public Common::Input::OutputDevice {
public:
explicit OutputFromIdentifier(PadIdentifier identifier_, InputEngine* input_engine_)
@ -727,6 +768,14 @@ public:
return input_engine->SetCameraFormat(identifier, camera_format);
}
Common::Input::NfcState SupportsNfc() override {
return input_engine->SupportsNfc(identifier);
}
Common::Input::NfcState WriteNfcData(const std::vector<u8>& data) override {
return input_engine->WriteNfcData(identifier, data);
}
private:
const PadIdentifier identifier;
InputEngine* input_engine;
@ -978,6 +1027,18 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateCameraDevice(
return std::make_unique<InputFromCamera>(identifier, input_engine.get());
}
std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateNfcDevice(
const Common::ParamPackage& params) {
const PadIdentifier identifier = {
.guid = Common::UUID{params.Get("guid", "")},
.port = static_cast<std::size_t>(params.Get("port", 0)),
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
};
input_engine->PreSetController(identifier);
return std::make_unique<InputFromNfc>(identifier, input_engine.get());
}
InputFactory::InputFactory(std::shared_ptr<InputEngine> input_engine_)
: input_engine(std::move(input_engine_)) {}
@ -989,6 +1050,9 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::Create(
if (params.Has("camera")) {
return CreateCameraDevice(params);
}
if (params.Has("nfc")) {
return CreateNfcDevice(params);
}
if (params.Has("button") && params.Has("axis")) {
return CreateTriggerDevice(params);
}

View file

@ -222,6 +222,16 @@ private:
std::unique_ptr<Common::Input::InputDevice> CreateCameraDevice(
const Common::ParamPackage& params);
/**
* Creates a nfc device from the parameters given.
* @param params contains parameters for creating the device:
* - "guid": text string for identifying controllers
* - "port": port of the connected device
* - "pad": slot of the connected controller
* @returns a unique input device with the parameters specified
*/
std::unique_ptr<Common::Input::InputDevice> CreateNfcDevice(const Common::ParamPackage& params);
std::shared_ptr<InputEngine> input_engine;
};
} // namespace InputCommon

View file

@ -11,6 +11,7 @@
#include "input_common/drivers/tas_input.h"
#include "input_common/drivers/touch_screen.h"
#include "input_common/drivers/udp_client.h"
#include "input_common/drivers/virtual_amiibo.h"
#include "input_common/helpers/stick_from_buttons.h"
#include "input_common/helpers/touch_from_buttons.h"
#include "input_common/input_engine.h"
@ -87,6 +88,15 @@ struct InputSubsystem::Impl {
Common::Input::RegisterFactory<Common::Input::OutputDevice>(camera->GetEngineName(),
camera_output_factory);
virtual_amiibo = std::make_shared<VirtualAmiibo>("virtual_amiibo");
virtual_amiibo->SetMappingCallback(mapping_callback);
virtual_amiibo_input_factory = std::make_shared<InputFactory>(virtual_amiibo);
virtual_amiibo_output_factory = std::make_shared<OutputFactory>(virtual_amiibo);
Common::Input::RegisterFactory<Common::Input::InputDevice>(virtual_amiibo->GetEngineName(),
virtual_amiibo_input_factory);
Common::Input::RegisterFactory<Common::Input::OutputDevice>(virtual_amiibo->GetEngineName(),
virtual_amiibo_output_factory);
#ifdef HAVE_SDL2
sdl = std::make_shared<SDLDriver>("sdl");
sdl->SetMappingCallback(mapping_callback);
@ -327,6 +337,7 @@ struct InputSubsystem::Impl {
std::shared_ptr<TasInput::Tas> tas_input;
std::shared_ptr<CemuhookUDP::UDPClient> udp_client;
std::shared_ptr<Camera> camera;
std::shared_ptr<VirtualAmiibo> virtual_amiibo;
std::shared_ptr<InputFactory> keyboard_factory;
std::shared_ptr<InputFactory> mouse_factory;
@ -335,6 +346,7 @@ struct InputSubsystem::Impl {
std::shared_ptr<InputFactory> udp_client_input_factory;
std::shared_ptr<InputFactory> tas_input_factory;
std::shared_ptr<InputFactory> camera_input_factory;
std::shared_ptr<InputFactory> virtual_amiibo_input_factory;
std::shared_ptr<OutputFactory> keyboard_output_factory;
std::shared_ptr<OutputFactory> mouse_output_factory;
@ -342,6 +354,7 @@ struct InputSubsystem::Impl {
std::shared_ptr<OutputFactory> udp_client_output_factory;
std::shared_ptr<OutputFactory> tas_output_factory;
std::shared_ptr<OutputFactory> camera_output_factory;
std::shared_ptr<OutputFactory> virtual_amiibo_output_factory;
#ifdef HAVE_SDL2
std::shared_ptr<SDLDriver> sdl;
@ -402,6 +415,14 @@ const Camera* InputSubsystem::GetCamera() const {
return impl->camera.get();
}
VirtualAmiibo* InputSubsystem::GetVirtualAmiibo() {
return impl->virtual_amiibo.get();
}
const VirtualAmiibo* InputSubsystem::GetVirtualAmiibo() const {
return impl->virtual_amiibo.get();
}
std::vector<Common::ParamPackage> InputSubsystem::GetInputDevices() const {
return impl->GetInputDevices();
}

View file

@ -33,6 +33,7 @@ class Camera;
class Keyboard;
class Mouse;
class TouchScreen;
class VirtualAmiibo;
struct MappingData;
} // namespace InputCommon
@ -101,6 +102,12 @@ public:
/// Retrieves the underlying camera input device.
[[nodiscard]] const Camera* GetCamera() const;
/// Retrieves the underlying virtual amiibo input device.
[[nodiscard]] VirtualAmiibo* GetVirtualAmiibo();
/// Retrieves the underlying virtual amiibo input device.
[[nodiscard]] const VirtualAmiibo* GetVirtualAmiibo() const;
/**
* Returns all available input devices that this Factory can create a new device with.
* Each returned ParamPackage should have a `display` field used for display, a `engine` field