mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
shader: Implement delegation of Exit to dispatcher on CFG
This commit is contained in:
parent
f4b82b8dd7
commit
da936d6ad8
2 changed files with 47 additions and 3 deletions
|
@ -185,8 +185,20 @@ Function::Function(ObjectPool<Block>& block_pool, Location start_address)
|
|||
label.block->branch_false = nullptr;
|
||||
}
|
||||
|
||||
CFG::CFG(Environment& env_, ObjectPool<Block>& block_pool_, Location start_address)
|
||||
: env{env_}, block_pool{block_pool_}, program_start{start_address} {
|
||||
CFG::CFG(Environment& env_, ObjectPool<Block>& block_pool_, Location start_address,
|
||||
bool exits_to_dispatcher_)
|
||||
: env{env_}, block_pool{block_pool_}, program_start{start_address}, exits_to_dispatcher{
|
||||
exits_to_dispatcher_} {
|
||||
if (exits_to_dispatcher) {
|
||||
dispatch_block = block_pool.Create(Block{});
|
||||
dispatch_block->begin = {};
|
||||
dispatch_block->end = {};
|
||||
dispatch_block->end_class = EndClass::Exit;
|
||||
dispatch_block->cond = IR::Condition(true);
|
||||
dispatch_block->stack = {};
|
||||
dispatch_block->branch_true = nullptr;
|
||||
dispatch_block->branch_false = nullptr;
|
||||
}
|
||||
functions.emplace_back(block_pool, start_address);
|
||||
for (FunctionId function_id = 0; function_id < functions.size(); ++function_id) {
|
||||
while (!functions[function_id].labels.empty()) {
|
||||
|
@ -196,6 +208,12 @@ CFG::CFG(Environment& env_, ObjectPool<Block>& block_pool_, Location start_addre
|
|||
AnalyzeLabel(function_id, label);
|
||||
}
|
||||
}
|
||||
if (exits_to_dispatcher) {
|
||||
const auto it = functions[0].blocks.rbegin();
|
||||
dispatch_block->begin = it->end + 1;
|
||||
dispatch_block->end = it->end + 1;
|
||||
functions[0].blocks.insert(*dispatch_block);
|
||||
}
|
||||
}
|
||||
|
||||
void CFG::AnalyzeLabel(FunctionId function_id, Label& label) {
|
||||
|
@ -462,11 +480,22 @@ CFG::AnalysisState CFG::AnalyzeEXIT(Block* block, FunctionId function_id, Locati
|
|||
// EXIT will never be taken
|
||||
return AnalysisState::Continue;
|
||||
}
|
||||
if (exits_to_dispatcher && function_id != 0) {
|
||||
throw NotImplementedException("Dispatch EXIT on external function.");
|
||||
}
|
||||
if (pred != Predicate{true} || flow_test != IR::FlowTest::T) {
|
||||
if (block->stack.Peek(Token::PEXIT).has_value()) {
|
||||
throw NotImplementedException("Conditional EXIT with PEXIT token");
|
||||
}
|
||||
const IR::Condition cond{flow_test, static_cast<IR::Pred>(pred.index), pred.negated};
|
||||
if (exits_to_dispatcher) {
|
||||
block->end = pc;
|
||||
block->branch_true = dispatch_block;
|
||||
block->end_class = EndClass::Branch;
|
||||
block->cond = cond;
|
||||
block->branch_false = AddLabel(block, block->stack, pc + 1, function_id);
|
||||
return AnalysisState::Branch;
|
||||
}
|
||||
AnalyzeCondInst(block, function_id, pc, EndClass::Exit, cond);
|
||||
return AnalysisState::Branch;
|
||||
}
|
||||
|
@ -477,6 +506,14 @@ CFG::AnalysisState CFG::AnalyzeEXIT(Block* block, FunctionId function_id, Locati
|
|||
block->branch_false = nullptr;
|
||||
return AnalysisState::Branch;
|
||||
}
|
||||
if (exits_to_dispatcher) {
|
||||
block->cond = IR::Condition{true};
|
||||
block->end = pc;
|
||||
block->end_class = EndClass::Branch;
|
||||
block->branch_true = dispatch_block;
|
||||
block->branch_false = nullptr;
|
||||
return AnalysisState::Branch;
|
||||
}
|
||||
block->end = pc + 1;
|
||||
block->end_class = EndClass::Exit;
|
||||
return AnalysisState::Branch;
|
||||
|
|
|
@ -111,7 +111,8 @@ class CFG {
|
|||
};
|
||||
|
||||
public:
|
||||
explicit CFG(Environment& env, ObjectPool<Block>& block_pool, Location start_address);
|
||||
explicit CFG(Environment& env, ObjectPool<Block>& block_pool, Location start_address,
|
||||
bool exits_to_dispatcher = false);
|
||||
|
||||
CFG& operator=(const CFG&) = delete;
|
||||
CFG(const CFG&) = delete;
|
||||
|
@ -128,6 +129,10 @@ public:
|
|||
return std::span(functions.data(), functions.size());
|
||||
}
|
||||
|
||||
[[nodiscard]] bool ExitsToDispatcher() const {
|
||||
return exits_to_dispatcher;
|
||||
}
|
||||
|
||||
private:
|
||||
void AnalyzeLabel(FunctionId function_id, Label& label);
|
||||
|
||||
|
@ -158,6 +163,8 @@ private:
|
|||
boost::container::small_vector<Function, 1> functions;
|
||||
FunctionId current_function_id{0};
|
||||
Location program_start;
|
||||
bool exits_to_dispatcher{};
|
||||
Block* dispatch_block{};
|
||||
};
|
||||
|
||||
} // namespace Shader::Maxwell::Flow
|
||||
|
|
Loading…
Reference in a new issue