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shader_cache: Implement a generic shader cache

Implement a generic shader cache for fast lookups and invalidations.
Invalidations are cheap but expensive when a shader is invalidated.

Use two mutexes instead of one to avoid locking invalidations for
lookups and vice versa. When a shader has to be removed, lookups are
locked as expected.
This commit is contained in:
ReinUsesLisp 2020-05-22 20:53:27 -03:00
parent 03fd5aa384
commit dc27252352
2 changed files with 229 additions and 0 deletions

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@ -93,6 +93,7 @@ add_library(video_core STATIC
renderer_opengl/utils.h
sampler_cache.cpp
sampler_cache.h
shader_cache.h
shader/decode/arithmetic.cpp
shader/decode/arithmetic_immediate.cpp
shader/decode/bfe.cpp

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@ -0,0 +1,228 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <algorithm>
#include <memory>
#include <mutex>
#include <unordered_map>
#include <utility>
#include <vector>
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/rasterizer_interface.h"
namespace VideoCommon {
template <class T>
class ShaderCache {
static constexpr u64 PAGE_SHIFT = 14;
struct Entry {
VAddr addr_start;
VAddr addr_end;
T* data;
bool is_memory_marked = true;
constexpr bool Overlaps(VAddr start, VAddr end) const noexcept {
return start < addr_end && addr_start < end;
}
};
public:
virtual ~ShaderCache() = default;
/// @brief Removes shaders inside a given region
/// @note Checks for ranges
/// @param addr Start address of the invalidation
/// @param size Number of bytes of the invalidation
void InvalidateRegion(VAddr addr, std::size_t size) {
std::scoped_lock lock{invalidation_mutex};
InvalidatePagesInRegion(addr, size);
RemovePendingShaders();
}
/// @brief Unmarks a memory region as cached and marks it for removal
/// @param addr Start address of the CPU write operation
/// @param size Number of bytes of the CPU write operation
void OnCPUWrite(VAddr addr, std::size_t size) {
std::lock_guard lock{invalidation_mutex};
InvalidatePagesInRegion(addr, size);
}
/// @brief Flushes delayed removal operations
void SyncGuestHost() {
std::scoped_lock lock{invalidation_mutex};
RemovePendingShaders();
}
/// @brief Tries to obtain a cached shader starting in a given address
/// @note Doesn't check for ranges, the given address has to be the start of the shader
/// @param addr Start address of the shader, this doesn't cache for region
/// @return Pointer to a valid shader, nullptr when nothing is found
T* TryGet(VAddr addr) const {
std::scoped_lock lock{lookup_mutex};
const auto it = lookup_cache.find(addr);
if (it == lookup_cache.end()) {
return nullptr;
}
return it->second->data;
}
protected:
explicit ShaderCache(VideoCore::RasterizerInterface& rasterizer_) : rasterizer{rasterizer_} {}
/// @brief Register in the cache a given entry
/// @param data Shader to store in the cache
/// @param addr Start address of the shader that will be registered
/// @param size Size in bytes of the shader
void Register(std::unique_ptr<T> data, VAddr addr, std::size_t size) {
std::scoped_lock lock{invalidation_mutex, lookup_mutex};
const VAddr addr_end = addr + size;
Entry* const entry = NewEntry(addr, addr_end, data.get());
const u64 page_end = addr_end >> PAGE_SHIFT;
for (u64 page = addr >> PAGE_SHIFT; page <= page_end; ++page) {
invalidation_cache[page].push_back(entry);
}
storage.push_back(std::move(data));
rasterizer.UpdatePagesCachedCount(addr, size, 1);
}
/// @brief Called when a shader is going to be removed
/// @param shader Shader that will be removed
/// @pre invalidation_cache is locked
/// @pre lookup_mutex is locked
virtual void OnShaderRemoval([[maybe_unused]] T* shader) {}
private:
/// @brief Invalidate pages in a given region
/// @pre invalidation_mutex is locked
void InvalidatePagesInRegion(VAddr addr, std::size_t size) {
const VAddr addr_end = addr + size;
const u64 page_end = addr_end >> PAGE_SHIFT;
for (u64 page = addr >> PAGE_SHIFT; page <= page_end; ++page) {
const auto it = invalidation_cache.find(page);
if (it == invalidation_cache.end()) {
continue;
}
std::vector<Entry*>& entries = it->second;
InvalidatePageEntries(entries, addr, addr_end);
// If there's nothing else in this page, remove it to avoid overpopulating the hash map.
if (entries.empty()) {
invalidation_cache.erase(it);
}
}
}
/// @brief Remove shaders marked for deletion
/// @pre invalidation_mutex is locked
void RemovePendingShaders() {
if (marked_for_removal.empty()) {
return;
}
std::scoped_lock lock{lookup_mutex};
std::vector<T*> removed_shaders;
removed_shaders.reserve(marked_for_removal.size());
for (Entry* const entry : marked_for_removal) {
if (lookup_cache.erase(entry->addr_start) > 0) {
removed_shaders.push_back(entry->data);
}
}
marked_for_removal.clear();
if (!removed_shaders.empty()) {
RemoveShadersFromStorage(std::move(removed_shaders));
}
}
/// @brief Invalidates entries in a given range for the passed page
/// @param entries Vector of entries in the page, it will be modified on overlaps
/// @param addr Start address of the invalidation
/// @param addr_end Non-inclusive end address of the invalidation
/// @pre invalidation_mutex is locked
void InvalidatePageEntries(std::vector<Entry*>& entries, VAddr addr, VAddr addr_end) {
auto it = entries.begin();
while (it != entries.end()) {
Entry* const entry = *it;
if (!entry->Overlaps(addr, addr_end)) {
++it;
continue;
}
UnmarkMemory(entry);
marked_for_removal.push_back(entry);
it = entries.erase(it);
}
}
/// @brief Unmarks an entry from the rasterizer cache
/// @param entry Entry to unmark from memory
void UnmarkMemory(Entry* entry) {
if (!entry->is_memory_marked) {
return;
}
entry->is_memory_marked = false;
const VAddr addr = entry->addr_start;
const std::size_t size = entry->addr_end - addr;
rasterizer.UpdatePagesCachedCount(addr, size, -1);
}
/// @brief Removes a vector of shaders from a list
/// @param removed_shaders Shaders to be removed from the storage, it can contain duplicates
/// @pre invalidation_mutex is locked
/// @pre lookup_mutex is locked
void RemoveShadersFromStorage(std::vector<T*> removed_shaders) {
// Remove duplicates
std::sort(removed_shaders.begin(), removed_shaders.end());
removed_shaders.erase(std::unique(removed_shaders.begin(), removed_shaders.end()),
removed_shaders.end());
// Now that there are no duplicates, we can notify removals
for (T* const shader : removed_shaders) {
OnShaderRemoval(shader);
}
// Remove them from the cache
const auto is_removed = [&removed_shaders](std::unique_ptr<T>& shader) {
return std::find(removed_shaders.begin(), removed_shaders.end(), shader.get()) !=
removed_shaders.end();
};
storage.erase(std::remove_if(storage.begin(), storage.end(), is_removed), storage.end());
}
/// @brief Creates a new entry in the lookup cache and returns its pointer
/// @pre lookup_mutex is locked
Entry* NewEntry(VAddr addr, VAddr addr_end, T* data) {
auto entry = std::make_unique<Entry>(Entry{addr, addr_end, data});
Entry* const entry_pointer = entry.get();
lookup_cache.emplace(addr, std::move(entry));
return entry_pointer;
}
VideoCore::RasterizerInterface& rasterizer;
mutable std::mutex lookup_mutex;
std::mutex invalidation_mutex;
std::unordered_map<u64, std::unique_ptr<Entry>> lookup_cache;
std::unordered_map<u64, std::vector<Entry*>> invalidation_cache;
std::vector<std::unique_ptr<T>> storage;
std::vector<Entry*> marked_for_removal;
};
} // namespace VideoCommon