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https://github.com/yuzu-emu/yuzu.git
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input_common: Rewrite tas input
This commit is contained in:
parent
395e9a449d
commit
dc3ab9e110
5 changed files with 2 additions and 840 deletions
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@ -5,6 +5,8 @@ add_library(input_common STATIC
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drivers/keyboard.h
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drivers/mouse.cpp
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drivers/mouse.h
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drivers/tas_input.cpp
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drivers/tas_input.h
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drivers/touch_screen.cpp
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drivers/touch_screen.h
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helpers/stick_from_buttons.cpp
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@ -27,10 +29,6 @@ add_library(input_common STATIC
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motion_input.h
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sdl/sdl.cpp
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sdl/sdl.h
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tas/tas_input.cpp
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tas/tas_input.h
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tas/tas_poller.cpp
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tas/tas_poller.h
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udp/client.cpp
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udp/client.h
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udp/udp.cpp
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@ -1,455 +0,0 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <cstring>
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#include <regex>
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#include "common/fs/file.h"
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#include "common/fs/fs_types.h"
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#include "common/fs/path_util.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "input_common/tas/tas_input.h"
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namespace TasInput {
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// Supported keywords and buttons from a TAS file
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constexpr std::array<std::pair<std::string_view, TasButton>, 20> text_to_tas_button = {
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std::pair{"KEY_A", TasButton::BUTTON_A},
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{"KEY_B", TasButton::BUTTON_B},
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{"KEY_X", TasButton::BUTTON_X},
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{"KEY_Y", TasButton::BUTTON_Y},
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{"KEY_LSTICK", TasButton::STICK_L},
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{"KEY_RSTICK", TasButton::STICK_R},
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{"KEY_L", TasButton::TRIGGER_L},
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{"KEY_R", TasButton::TRIGGER_R},
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{"KEY_PLUS", TasButton::BUTTON_PLUS},
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{"KEY_MINUS", TasButton::BUTTON_MINUS},
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{"KEY_DLEFT", TasButton::BUTTON_LEFT},
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{"KEY_DUP", TasButton::BUTTON_UP},
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{"KEY_DRIGHT", TasButton::BUTTON_RIGHT},
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{"KEY_DDOWN", TasButton::BUTTON_DOWN},
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{"KEY_SL", TasButton::BUTTON_SL},
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{"KEY_SR", TasButton::BUTTON_SR},
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{"KEY_CAPTURE", TasButton::BUTTON_CAPTURE},
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{"KEY_HOME", TasButton::BUTTON_HOME},
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{"KEY_ZL", TasButton::TRIGGER_ZL},
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{"KEY_ZR", TasButton::TRIGGER_ZR},
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};
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Tas::Tas() {
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if (!Settings::values.tas_enable) {
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needs_reset = true;
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return;
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}
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LoadTasFiles();
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}
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Tas::~Tas() {
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Stop();
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};
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void Tas::LoadTasFiles() {
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script_length = 0;
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for (size_t i = 0; i < commands.size(); i++) {
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LoadTasFile(i);
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if (commands[i].size() > script_length) {
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script_length = commands[i].size();
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}
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}
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}
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void Tas::LoadTasFile(size_t player_index) {
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if (!commands[player_index].empty()) {
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commands[player_index].clear();
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}
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std::string file =
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Common::FS::ReadStringFromFile(Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) /
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fmt::format("script0-{}.txt", player_index + 1),
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Common::FS::FileType::BinaryFile);
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std::stringstream command_line(file);
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std::string line;
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int frame_no = 0;
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while (std::getline(command_line, line, '\n')) {
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if (line.empty()) {
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continue;
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}
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LOG_DEBUG(Input, "Loading line: {}", line);
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std::smatch m;
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std::stringstream linestream(line);
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std::string segment;
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std::vector<std::string> seglist;
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while (std::getline(linestream, segment, ' ')) {
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seglist.push_back(segment);
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}
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if (seglist.size() < 4) {
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continue;
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}
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while (frame_no < std::stoi(seglist.at(0))) {
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commands[player_index].push_back({});
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frame_no++;
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}
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TASCommand command = {
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.buttons = ReadCommandButtons(seglist.at(1)),
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.l_axis = ReadCommandAxis(seglist.at(2)),
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.r_axis = ReadCommandAxis(seglist.at(3)),
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};
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commands[player_index].push_back(command);
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frame_no++;
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}
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LOG_INFO(Input, "TAS file loaded! {} frames", frame_no);
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}
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void Tas::WriteTasFile(std::u8string file_name) {
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std::string output_text;
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for (size_t frame = 0; frame < record_commands.size(); frame++) {
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if (!output_text.empty()) {
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output_text += "\n";
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}
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const TASCommand& line = record_commands[frame];
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output_text += std::to_string(frame) + " " + WriteCommandButtons(line.buttons) + " " +
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WriteCommandAxis(line.l_axis) + " " + WriteCommandAxis(line.r_axis);
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}
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const auto bytes_written = Common::FS::WriteStringToFile(
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Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) / file_name,
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Common::FS::FileType::TextFile, output_text);
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if (bytes_written == output_text.size()) {
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LOG_INFO(Input, "TAS file written to file!");
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} else {
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LOG_ERROR(Input, "Writing the TAS-file has failed! {} / {} bytes written", bytes_written,
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output_text.size());
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}
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}
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std::pair<float, float> Tas::FlipAxisY(std::pair<float, float> old) {
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auto [x, y] = old;
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return {x, -y};
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}
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void Tas::RecordInput(u32 buttons, const std::array<std::pair<float, float>, 2>& axes) {
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last_input = {buttons, FlipAxisY(axes[0]), FlipAxisY(axes[1])};
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}
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std::tuple<TasState, size_t, size_t> Tas::GetStatus() const {
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TasState state;
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if (is_recording) {
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return {TasState::Recording, 0, record_commands.size()};
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}
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if (is_running) {
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state = TasState::Running;
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} else {
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state = TasState::Stopped;
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}
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return {state, current_command, script_length};
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}
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std::string Tas::DebugButtons(u32 buttons) const {
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return fmt::format("{{ {} }}", TasInput::Tas::ButtonsToString(buttons));
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}
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std::string Tas::DebugJoystick(float x, float y) const {
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return fmt::format("[ {} , {} ]", std::to_string(x), std::to_string(y));
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}
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std::string Tas::DebugInput(const TasData& data) const {
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return fmt::format("{{ {} , {} , {} }}", DebugButtons(data.buttons),
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DebugJoystick(data.axis[0], data.axis[1]),
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DebugJoystick(data.axis[2], data.axis[3]));
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}
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std::string Tas::DebugInputs(const std::array<TasData, PLAYER_NUMBER>& arr) const {
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std::string returns = "[ ";
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for (size_t i = 0; i < arr.size(); i++) {
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returns += DebugInput(arr[i]);
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if (i != arr.size() - 1) {
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returns += " , ";
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}
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}
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return returns + "]";
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}
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std::string Tas::ButtonsToString(u32 button) const {
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std::string returns;
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for (auto [text_button, tas_button] : text_to_tas_button) {
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if ((button & static_cast<u32>(tas_button)) != 0)
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returns += fmt::format(", {}", text_button.substr(4));
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}
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return returns.empty() ? "" : returns.substr(2);
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}
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void Tas::UpdateThread() {
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if (!Settings::values.tas_enable) {
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if (is_running) {
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Stop();
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}
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return;
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}
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if (is_recording) {
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record_commands.push_back(last_input);
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}
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if (needs_reset) {
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current_command = 0;
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needs_reset = false;
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LoadTasFiles();
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LOG_DEBUG(Input, "tas_reset done");
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}
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if (!is_running) {
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tas_data.fill({});
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return;
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}
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if (current_command < script_length) {
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LOG_DEBUG(Input, "Playing TAS {}/{}", current_command, script_length);
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size_t frame = current_command++;
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for (size_t i = 0; i < commands.size(); i++) {
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if (frame < commands[i].size()) {
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TASCommand command = commands[i][frame];
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tas_data[i].buttons = command.buttons;
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auto [l_axis_x, l_axis_y] = command.l_axis;
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tas_data[i].axis[0] = l_axis_x;
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tas_data[i].axis[1] = l_axis_y;
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auto [r_axis_x, r_axis_y] = command.r_axis;
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tas_data[i].axis[2] = r_axis_x;
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tas_data[i].axis[3] = r_axis_y;
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} else {
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tas_data[i] = {};
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}
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}
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} else {
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is_running = Settings::values.tas_loop.GetValue();
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current_command = 0;
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tas_data.fill({});
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if (!is_running) {
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SwapToStoredController();
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}
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}
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LOG_DEBUG(Input, "TAS inputs: {}", DebugInputs(tas_data));
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}
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TasAnalog Tas::ReadCommandAxis(const std::string& line) const {
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std::stringstream linestream(line);
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std::string segment;
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std::vector<std::string> seglist;
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while (std::getline(linestream, segment, ';')) {
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seglist.push_back(segment);
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}
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const float x = std::stof(seglist.at(0)) / 32767.0f;
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const float y = std::stof(seglist.at(1)) / 32767.0f;
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return {x, y};
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}
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u32 Tas::ReadCommandButtons(const std::string& data) const {
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std::stringstream button_text(data);
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std::string line;
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u32 buttons = 0;
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while (std::getline(button_text, line, ';')) {
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for (auto [text, tas_button] : text_to_tas_button) {
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if (text == line) {
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buttons |= static_cast<u32>(tas_button);
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break;
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}
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}
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}
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return buttons;
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}
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std::string Tas::WriteCommandAxis(TasAnalog data) const {
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auto [x, y] = data;
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std::string line;
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line += std::to_string(static_cast<int>(x * 32767));
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line += ";";
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line += std::to_string(static_cast<int>(y * 32767));
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return line;
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}
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std::string Tas::WriteCommandButtons(u32 data) const {
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if (data == 0) {
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return "NONE";
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}
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std::string line;
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u32 index = 0;
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while (data > 0) {
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if ((data & 1) == 1) {
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for (auto [text, tas_button] : text_to_tas_button) {
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if (tas_button == static_cast<TasButton>(1 << index)) {
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if (line.size() > 0) {
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line += ";";
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}
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line += text;
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break;
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}
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}
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}
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index++;
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data >>= 1;
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}
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return line;
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}
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void Tas::StartStop() {
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if (!Settings::values.tas_enable) {
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return;
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}
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if (is_running) {
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Stop();
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} else {
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is_running = true;
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SwapToTasController();
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}
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}
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void Tas::Stop() {
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is_running = false;
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SwapToStoredController();
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}
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void Tas::SwapToTasController() {
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if (!Settings::values.tas_swap_controllers) {
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return;
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}
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auto& players = Settings::values.players.GetValue();
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for (std::size_t index = 0; index < players.size(); index++) {
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auto& player = players[index];
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player_mappings[index] = player;
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// Only swap active controllers
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if (!player.connected) {
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continue;
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}
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Common::ParamPackage tas_param;
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tas_param.Set("pad", static_cast<u8>(index));
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auto button_mapping = GetButtonMappingForDevice(tas_param);
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auto analog_mapping = GetAnalogMappingForDevice(tas_param);
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auto& buttons = player.buttons;
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auto& analogs = player.analogs;
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for (std::size_t i = 0; i < buttons.size(); ++i) {
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buttons[i] = button_mapping[static_cast<Settings::NativeButton::Values>(i)].Serialize();
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}
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for (std::size_t i = 0; i < analogs.size(); ++i) {
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analogs[i] = analog_mapping[static_cast<Settings::NativeAnalog::Values>(i)].Serialize();
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}
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}
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is_old_input_saved = true;
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Settings::values.is_device_reload_pending.store(true);
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}
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void Tas::SwapToStoredController() {
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if (!is_old_input_saved) {
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return;
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}
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auto& players = Settings::values.players.GetValue();
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for (std::size_t index = 0; index < players.size(); index++) {
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players[index] = player_mappings[index];
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}
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is_old_input_saved = false;
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Settings::values.is_device_reload_pending.store(true);
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}
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void Tas::Reset() {
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if (!Settings::values.tas_enable) {
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return;
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}
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needs_reset = true;
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}
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bool Tas::Record() {
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if (!Settings::values.tas_enable) {
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return true;
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}
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is_recording = !is_recording;
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return is_recording;
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}
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void Tas::SaveRecording(bool overwrite_file) {
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if (is_recording) {
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return;
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}
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if (record_commands.empty()) {
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return;
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}
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WriteTasFile(u8"record.txt");
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if (overwrite_file) {
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WriteTasFile(u8"script0-1.txt");
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}
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needs_reset = true;
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record_commands.clear();
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}
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InputCommon::ButtonMapping Tas::GetButtonMappingForDevice(
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const Common::ParamPackage& params) const {
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// This list is missing ZL/ZR since those are not considered buttons.
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// We will add those afterwards
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// This list also excludes any button that can't be really mapped
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static constexpr std::array<std::pair<Settings::NativeButton::Values, TasButton>, 20>
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switch_to_tas_button = {
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std::pair{Settings::NativeButton::A, TasButton::BUTTON_A},
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{Settings::NativeButton::B, TasButton::BUTTON_B},
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{Settings::NativeButton::X, TasButton::BUTTON_X},
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{Settings::NativeButton::Y, TasButton::BUTTON_Y},
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{Settings::NativeButton::LStick, TasButton::STICK_L},
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{Settings::NativeButton::RStick, TasButton::STICK_R},
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{Settings::NativeButton::L, TasButton::TRIGGER_L},
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{Settings::NativeButton::R, TasButton::TRIGGER_R},
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{Settings::NativeButton::Plus, TasButton::BUTTON_PLUS},
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{Settings::NativeButton::Minus, TasButton::BUTTON_MINUS},
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{Settings::NativeButton::DLeft, TasButton::BUTTON_LEFT},
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{Settings::NativeButton::DUp, TasButton::BUTTON_UP},
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{Settings::NativeButton::DRight, TasButton::BUTTON_RIGHT},
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{Settings::NativeButton::DDown, TasButton::BUTTON_DOWN},
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{Settings::NativeButton::SL, TasButton::BUTTON_SL},
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{Settings::NativeButton::SR, TasButton::BUTTON_SR},
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{Settings::NativeButton::Screenshot, TasButton::BUTTON_CAPTURE},
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{Settings::NativeButton::Home, TasButton::BUTTON_HOME},
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{Settings::NativeButton::ZL, TasButton::TRIGGER_ZL},
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{Settings::NativeButton::ZR, TasButton::TRIGGER_ZR},
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};
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InputCommon::ButtonMapping mapping{};
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for (const auto& [switch_button, tas_button] : switch_to_tas_button) {
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Common::ParamPackage button_params({{"engine", "tas"}});
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button_params.Set("pad", params.Get("pad", 0));
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button_params.Set("button", static_cast<int>(tas_button));
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mapping.insert_or_assign(switch_button, std::move(button_params));
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}
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return mapping;
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}
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InputCommon::AnalogMapping Tas::GetAnalogMappingForDevice(
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const Common::ParamPackage& params) const {
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InputCommon::AnalogMapping mapping = {};
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Common::ParamPackage left_analog_params;
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left_analog_params.Set("engine", "tas");
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left_analog_params.Set("pad", params.Get("pad", 0));
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left_analog_params.Set("axis_x", static_cast<int>(TasAxes::StickX));
|
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left_analog_params.Set("axis_y", static_cast<int>(TasAxes::StickY));
|
||||
mapping.insert_or_assign(Settings::NativeAnalog::LStick, std::move(left_analog_params));
|
||||
Common::ParamPackage right_analog_params;
|
||||
right_analog_params.Set("engine", "tas");
|
||||
right_analog_params.Set("pad", params.Get("pad", 0));
|
||||
right_analog_params.Set("axis_x", static_cast<int>(TasAxes::SubstickX));
|
||||
right_analog_params.Set("axis_y", static_cast<int>(TasAxes::SubstickY));
|
||||
mapping.insert_or_assign(Settings::NativeAnalog::RStick, std::move(right_analog_params));
|
||||
return mapping;
|
||||
}
|
||||
|
||||
const TasData& Tas::GetTasState(std::size_t pad) const {
|
||||
return tas_data[pad];
|
||||
}
|
||||
} // namespace TasInput
|
|
@ -1,237 +0,0 @@
|
|||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/settings_input.h"
|
||||
#include "core/frontend/input.h"
|
||||
#include "input_common/main.h"
|
||||
|
||||
/*
|
||||
To play back TAS scripts on Yuzu, select the folder with scripts in the configuration menu below
|
||||
Tools -> Configure TAS. The file itself has normal text format and has to be called script0-1.txt
|
||||
for controller 1, script0-2.txt for controller 2 and so forth (with max. 8 players).
|
||||
|
||||
A script file has the same format as TAS-nx uses, so final files will look like this:
|
||||
|
||||
1 KEY_B 0;0 0;0
|
||||
6 KEY_ZL 0;0 0;0
|
||||
41 KEY_ZL;KEY_Y 0;0 0;0
|
||||
43 KEY_X;KEY_A 32767;0 0;0
|
||||
44 KEY_A 32767;0 0;0
|
||||
45 KEY_A 32767;0 0;0
|
||||
46 KEY_A 32767;0 0;0
|
||||
47 KEY_A 32767;0 0;0
|
||||
|
||||
After placing the file at the correct location, it can be read into Yuzu with the (default) hotkey
|
||||
CTRL+F6 (refresh). In the bottom left corner, it will display the amount of frames the script file
|
||||
has. Playback can be started or stopped using CTRL+F5.
|
||||
|
||||
However, for playback to actually work, the correct input device has to be selected: In the Controls
|
||||
menu, select TAS from the device list for the controller that the script should be played on.
|
||||
|
||||
Recording a new script file is really simple: Just make sure that the proper device (not TAS) is
|
||||
connected on P1, and press CTRL+F7 to start recording. When done, just press the same keystroke
|
||||
again (CTRL+F7). The new script will be saved at the location previously selected, as the filename
|
||||
record.txt.
|
||||
|
||||
For debugging purposes, the common controller debugger can be used (View -> Debugging -> Controller
|
||||
P1).
|
||||
*/
|
||||
|
||||
namespace TasInput {
|
||||
|
||||
constexpr size_t PLAYER_NUMBER = 8;
|
||||
|
||||
using TasAnalog = std::pair<float, float>;
|
||||
|
||||
enum class TasState {
|
||||
Running,
|
||||
Recording,
|
||||
Stopped,
|
||||
};
|
||||
|
||||
enum class TasButton : u32 {
|
||||
BUTTON_A = 1U << 0,
|
||||
BUTTON_B = 1U << 1,
|
||||
BUTTON_X = 1U << 2,
|
||||
BUTTON_Y = 1U << 3,
|
||||
STICK_L = 1U << 4,
|
||||
STICK_R = 1U << 5,
|
||||
TRIGGER_L = 1U << 6,
|
||||
TRIGGER_R = 1U << 7,
|
||||
TRIGGER_ZL = 1U << 8,
|
||||
TRIGGER_ZR = 1U << 9,
|
||||
BUTTON_PLUS = 1U << 10,
|
||||
BUTTON_MINUS = 1U << 11,
|
||||
BUTTON_LEFT = 1U << 12,
|
||||
BUTTON_UP = 1U << 13,
|
||||
BUTTON_RIGHT = 1U << 14,
|
||||
BUTTON_DOWN = 1U << 15,
|
||||
BUTTON_SL = 1U << 16,
|
||||
BUTTON_SR = 1U << 17,
|
||||
BUTTON_HOME = 1U << 18,
|
||||
BUTTON_CAPTURE = 1U << 19,
|
||||
};
|
||||
|
||||
enum class TasAxes : u8 {
|
||||
StickX,
|
||||
StickY,
|
||||
SubstickX,
|
||||
SubstickY,
|
||||
Undefined,
|
||||
};
|
||||
|
||||
struct TasData {
|
||||
u32 buttons{};
|
||||
std::array<float, 4> axis{};
|
||||
};
|
||||
|
||||
class Tas {
|
||||
public:
|
||||
Tas();
|
||||
~Tas();
|
||||
|
||||
// Changes the input status that will be stored in each frame
|
||||
void RecordInput(u32 buttons, const std::array<std::pair<float, float>, 2>& axes);
|
||||
|
||||
// Main loop that records or executes input
|
||||
void UpdateThread();
|
||||
|
||||
// Sets the flag to start or stop the TAS command excecution and swaps controllers profiles
|
||||
void StartStop();
|
||||
|
||||
// Stop the TAS and reverts any controller profile
|
||||
void Stop();
|
||||
|
||||
// Sets the flag to reload the file and start from the begining in the next update
|
||||
void Reset();
|
||||
|
||||
/**
|
||||
* Sets the flag to enable or disable recording of inputs
|
||||
* @return Returns true if the current recording status is enabled
|
||||
*/
|
||||
bool Record();
|
||||
|
||||
// Saves contents of record_commands on a file if overwrite is enabled player 1 will be
|
||||
// overwritten with the recorded commands
|
||||
void SaveRecording(bool overwrite_file);
|
||||
|
||||
/**
|
||||
* Returns the current status values of TAS playback/recording
|
||||
* @return Tuple of
|
||||
* TasState indicating the current state out of Running, Recording or Stopped ;
|
||||
* Current playback progress or amount of frames (so far) for Recording ;
|
||||
* Total length of script file currently loaded or amount of frames (so far) for Recording
|
||||
*/
|
||||
std::tuple<TasState, size_t, size_t> GetStatus() const;
|
||||
|
||||
// Retuns an array of the default button mappings
|
||||
InputCommon::ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) const;
|
||||
|
||||
// Retuns an array of the default analog mappings
|
||||
InputCommon::AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) const;
|
||||
[[nodiscard]] const TasData& GetTasState(std::size_t pad) const;
|
||||
|
||||
private:
|
||||
struct TASCommand {
|
||||
u32 buttons{};
|
||||
TasAnalog l_axis{};
|
||||
TasAnalog r_axis{};
|
||||
};
|
||||
|
||||
// Loads TAS files from all players
|
||||
void LoadTasFiles();
|
||||
|
||||
// Loads TAS file from the specified player
|
||||
void LoadTasFile(size_t player_index);
|
||||
|
||||
// Writes a TAS file from the recorded commands
|
||||
void WriteTasFile(std::u8string file_name);
|
||||
|
||||
/**
|
||||
* Parses a string containing the axis values with the following format "x;y"
|
||||
* X and Y have a range from -32767 to 32767
|
||||
* @return Returns a TAS analog object with axis values with range from -1.0 to 1.0
|
||||
*/
|
||||
TasAnalog ReadCommandAxis(const std::string& line) const;
|
||||
|
||||
/**
|
||||
* Parses a string containing the button values with the following format "a;b;c;d..."
|
||||
* Each button is represented by it's text format specified in text_to_tas_button array
|
||||
* @return Returns a u32 with each bit representing the status of a button
|
||||
*/
|
||||
u32 ReadCommandButtons(const std::string& line) const;
|
||||
|
||||
/**
|
||||
* Converts an u32 containing the button status into the text equivalent
|
||||
* @return Returns a string with the name of the buttons to be written to the file
|
||||
*/
|
||||
std::string WriteCommandButtons(u32 data) const;
|
||||
|
||||
/**
|
||||
* Converts an TAS analog object containing the axis status into the text equivalent
|
||||
* @return Returns a string with the value of the axis to be written to the file
|
||||
*/
|
||||
std::string WriteCommandAxis(TasAnalog data) const;
|
||||
|
||||
// Inverts the Y axis polarity
|
||||
std::pair<float, float> FlipAxisY(std::pair<float, float> old);
|
||||
|
||||
/**
|
||||
* Converts an u32 containing the button status into the text equivalent
|
||||
* @return Returns a string with the name of the buttons to be printed on console
|
||||
*/
|
||||
std::string DebugButtons(u32 buttons) const;
|
||||
|
||||
/**
|
||||
* Converts an TAS analog object containing the axis status into the text equivalent
|
||||
* @return Returns a string with the value of the axis to be printed on console
|
||||
*/
|
||||
std::string DebugJoystick(float x, float y) const;
|
||||
|
||||
/**
|
||||
* Converts the given TAS status into the text equivalent
|
||||
* @return Returns a string with the value of the TAS status to be printed on console
|
||||
*/
|
||||
std::string DebugInput(const TasData& data) const;
|
||||
|
||||
/**
|
||||
* Converts the given TAS status of multiple players into the text equivalent
|
||||
* @return Returns a string with the value of the status of all TAS players to be printed on
|
||||
* console
|
||||
*/
|
||||
std::string DebugInputs(const std::array<TasData, PLAYER_NUMBER>& arr) const;
|
||||
|
||||
/**
|
||||
* Converts an u32 containing the button status into the text equivalent
|
||||
* @return Returns a string with the name of the buttons
|
||||
*/
|
||||
std::string ButtonsToString(u32 button) const;
|
||||
|
||||
// Stores current controller configuration and sets a TAS controller for every active controller
|
||||
// to the current config
|
||||
void SwapToTasController();
|
||||
|
||||
// Sets the stored controller configuration to the current config
|
||||
void SwapToStoredController();
|
||||
|
||||
size_t script_length{0};
|
||||
std::array<TasData, PLAYER_NUMBER> tas_data;
|
||||
bool is_old_input_saved{false};
|
||||
bool is_recording{false};
|
||||
bool is_running{false};
|
||||
bool needs_reset{false};
|
||||
std::array<std::vector<TASCommand>, PLAYER_NUMBER> commands{};
|
||||
std::vector<TASCommand> record_commands{};
|
||||
size_t current_command{0};
|
||||
TASCommand last_input{}; // only used for recording
|
||||
|
||||
// Old settings for swapping controllers
|
||||
std::array<Settings::PlayerInput, 10> player_mappings;
|
||||
};
|
||||
} // namespace TasInput
|
|
@ -1,101 +0,0 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <mutex>
|
||||
#include <utility>
|
||||
|
||||
#include "common/settings.h"
|
||||
#include "common/threadsafe_queue.h"
|
||||
#include "input_common/tas/tas_input.h"
|
||||
#include "input_common/tas/tas_poller.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
class TasButton final : public Input::ButtonDevice {
|
||||
public:
|
||||
explicit TasButton(u32 button_, u32 pad_, const TasInput::Tas* tas_input_)
|
||||
: button(button_), pad(pad_), tas_input(tas_input_) {}
|
||||
|
||||
bool GetStatus() const override {
|
||||
return (tas_input->GetTasState(pad).buttons & button) != 0;
|
||||
}
|
||||
|
||||
private:
|
||||
const u32 button;
|
||||
const u32 pad;
|
||||
const TasInput::Tas* tas_input;
|
||||
};
|
||||
|
||||
TasButtonFactory::TasButtonFactory(std::shared_ptr<TasInput::Tas> tas_input_)
|
||||
: tas_input(std::move(tas_input_)) {}
|
||||
|
||||
std::unique_ptr<Input::ButtonDevice> TasButtonFactory::Create(const Common::ParamPackage& params) {
|
||||
const auto button_id = params.Get("button", 0);
|
||||
const auto pad = params.Get("pad", 0);
|
||||
|
||||
return std::make_unique<TasButton>(button_id, pad, tas_input.get());
|
||||
}
|
||||
|
||||
class TasAnalog final : public Input::AnalogDevice {
|
||||
public:
|
||||
explicit TasAnalog(u32 pad_, u32 axis_x_, u32 axis_y_, const TasInput::Tas* tas_input_)
|
||||
: pad(pad_), axis_x(axis_x_), axis_y(axis_y_), tas_input(tas_input_) {}
|
||||
|
||||
float GetAxis(u32 axis) const {
|
||||
std::lock_guard lock{mutex};
|
||||
return tas_input->GetTasState(pad).axis.at(axis);
|
||||
}
|
||||
|
||||
std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const {
|
||||
float x = GetAxis(analog_axis_x);
|
||||
float y = GetAxis(analog_axis_y);
|
||||
|
||||
// Make sure the coordinates are in the unit circle,
|
||||
// otherwise normalize it.
|
||||
float r = x * x + y * y;
|
||||
if (r > 1.0f) {
|
||||
r = std::sqrt(r);
|
||||
x /= r;
|
||||
y /= r;
|
||||
}
|
||||
|
||||
return {x, y};
|
||||
}
|
||||
|
||||
std::tuple<float, float> GetStatus() const override {
|
||||
return GetAnalog(axis_x, axis_y);
|
||||
}
|
||||
|
||||
Input::AnalogProperties GetAnalogProperties() const override {
|
||||
return {0.0f, 1.0f, 0.5f};
|
||||
}
|
||||
|
||||
private:
|
||||
const u32 pad;
|
||||
const u32 axis_x;
|
||||
const u32 axis_y;
|
||||
const TasInput::Tas* tas_input;
|
||||
mutable std::mutex mutex;
|
||||
};
|
||||
|
||||
/// An analog device factory that creates analog devices from GC Adapter
|
||||
TasAnalogFactory::TasAnalogFactory(std::shared_ptr<TasInput::Tas> tas_input_)
|
||||
: tas_input(std::move(tas_input_)) {}
|
||||
|
||||
/**
|
||||
* Creates analog device from joystick axes
|
||||
* @param params contains parameters for creating the device:
|
||||
* - "port": the nth gcpad on the adapter
|
||||
* - "axis_x": the index of the axis to be bind as x-axis
|
||||
* - "axis_y": the index of the axis to be bind as y-axis
|
||||
*/
|
||||
std::unique_ptr<Input::AnalogDevice> TasAnalogFactory::Create(const Common::ParamPackage& params) {
|
||||
const auto pad = static_cast<u32>(params.Get("pad", 0));
|
||||
const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
|
||||
const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
|
||||
|
||||
return std::make_unique<TasAnalog>(pad, axis_x, axis_y, tas_input.get());
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
|
@ -1,43 +0,0 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include "core/frontend/input.h"
|
||||
#include "input_common/tas/tas_input.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
/**
|
||||
* A button device factory representing a tas bot. It receives tas events and forward them
|
||||
* to all button devices it created.
|
||||
*/
|
||||
class TasButtonFactory final : public Input::Factory<Input::ButtonDevice> {
|
||||
public:
|
||||
explicit TasButtonFactory(std::shared_ptr<TasInput::Tas> tas_input_);
|
||||
|
||||
/**
|
||||
* Creates a button device from a button press
|
||||
* @param params contains parameters for creating the device:
|
||||
* - "code": the code of the key to bind with the button
|
||||
*/
|
||||
std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override;
|
||||
|
||||
private:
|
||||
std::shared_ptr<TasInput::Tas> tas_input;
|
||||
};
|
||||
|
||||
/// An analog device factory that creates analog devices from tas
|
||||
class TasAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
|
||||
public:
|
||||
explicit TasAnalogFactory(std::shared_ptr<TasInput::Tas> tas_input_);
|
||||
|
||||
std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override;
|
||||
|
||||
private:
|
||||
std::shared_ptr<TasInput::Tas> tas_input;
|
||||
};
|
||||
|
||||
} // namespace InputCommon
|
Loading…
Reference in a new issue