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rasterizer: Remove unnecessary 'using' for BlendEquation.

This commit is contained in:
bunnei 2015-05-25 18:39:36 -04:00
parent e6ace38815
commit dcbc653b90

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@ -815,10 +815,9 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
} }
}; };
using BlendEquation = Regs::BlendEquation;
static auto EvaluateBlendEquation = [](const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor, static auto EvaluateBlendEquation = [](const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor,
const Math::Vec4<u8>& dest, const Math::Vec4<u8>& destfactor, const Math::Vec4<u8>& dest, const Math::Vec4<u8>& destfactor,
BlendEquation equation) { Regs::BlendEquation equation) {
Math::Vec4<int> result; Math::Vec4<int> result;
auto src_result = (src * srcfactor).Cast<int>(); auto src_result = (src * srcfactor).Cast<int>();