mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
gl_shader_cache: Use std::max() for determining num_workers
Does not allocate more threads than available in the host system for boot-time shader compilation and always allocates at least 1 thread if hardware_concurrency() returns 0.
This commit is contained in:
parent
a8ffe6eee4
commit
e0ff98dd34
1 changed files with 1 additions and 1 deletions
|
@ -403,7 +403,7 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
|
|||
}
|
||||
};
|
||||
|
||||
const auto num_workers{static_cast<std::size_t>(std::thread::hardware_concurrency() + 1ULL)};
|
||||
const std::size_t num_workers{std::max(1U, std::thread::hardware_concurrency())};
|
||||
const std::size_t bucket_size{transferable->size() / num_workers};
|
||||
std::vector<std::unique_ptr<Core::Frontend::GraphicsContext>> contexts(num_workers);
|
||||
std::vector<std::thread> threads(num_workers);
|
||||
|
|
Loading…
Reference in a new issue