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gl_rasterizer_cache: Get rid of variable shadowing

Avoids shadowing the members of the struct itself, which results in a
-Wshadow warning.
This commit is contained in:
Lioncash 2019-02-12 16:46:37 -05:00
parent 1d98027a0e
commit e25c464c02

View file

@ -169,20 +169,28 @@ struct SurfaceParams {
} }
u32 MipBlockDepth(u32 mip_level) const { u32 MipBlockDepth(u32 mip_level) const {
if (mip_level == 0) if (mip_level == 0) {
return block_depth; return block_depth;
if (is_layered) }
if (is_layered) {
return 1; return 1;
u32 depth = MipDepth(mip_level); }
const u32 mip_depth = MipDepth(mip_level);
u32 bd = 32; u32 bd = 32;
while (bd > 1 && depth * 2 <= bd) { while (bd > 1 && mip_depth * 2 <= bd) {
bd >>= 1; bd >>= 1;
} }
if (bd == 32) { if (bd == 32) {
u32 bh = MipBlockHeight(mip_level); const u32 bh = MipBlockHeight(mip_level);
if (bh >= 4)
if (bh >= 4) {
return 16; return 16;
}
} }
return bd; return bd;
} }