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audio_manager: move std::functions in SetOutManager/SetInManager

Prevents unnecessary reallocations in the event the captured variables
are larger than the internal std::function buffer.
This commit is contained in:
Lioncash 2022-09-21 09:32:12 -04:00
parent da0fd51642
commit e48e22eb52

View file

@ -25,7 +25,7 @@ Result AudioManager::SetOutManager(BufferEventFunc buffer_func) {
const auto index{events.GetManagerIndex(Event::Type::AudioOutManager)};
if (buffer_events[index] == nullptr) {
buffer_events[index] = buffer_func;
buffer_events[index] = std::move(buffer_func);
needs_update = true;
events.SetAudioEvent(Event::Type::AudioOutManager, true);
}
@ -41,7 +41,7 @@ Result AudioManager::SetInManager(BufferEventFunc buffer_func) {
const auto index{events.GetManagerIndex(Event::Type::AudioInManager)};
if (buffer_events[index] == nullptr) {
buffer_events[index] = buffer_func;
buffer_events[index] = std::move(buffer_func);
needs_update = true;
events.SetAudioEvent(Event::Type::AudioInManager, true);
}