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Network: Init Network in SDL and QT
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77677e205e
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2 changed files with 5 additions and 1 deletions
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@ -16,7 +16,7 @@ set(HEADERS
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create_directory_groups(${SRCS} ${HEADERS})
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add_executable(citra ${SRCS} ${HEADERS})
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target_link_libraries(citra PRIVATE common core input_common)
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target_link_libraries(citra PRIVATE common core input_common network)
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target_link_libraries(citra PRIVATE inih glad)
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if (MSVC)
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target_link_libraries(citra PRIVATE getopt)
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@ -16,6 +16,7 @@
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#include "core/settings.h"
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#include "input_common/keyboard.h"
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#include "input_common/main.h"
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#include "network/network.h"
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void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
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TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
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@ -58,6 +59,7 @@ void EmuWindow_SDL2::OnResize() {
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EmuWindow_SDL2::EmuWindow_SDL2() {
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InputCommon::Init();
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Network::Init();
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motion_emu = std::make_unique<Motion::MotionEmu>(*this);
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@ -116,6 +118,8 @@ EmuWindow_SDL2::~EmuWindow_SDL2() {
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SDL_GL_DeleteContext(gl_context);
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SDL_Quit();
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motion_emu = nullptr;
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Network::Shutdown();
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InputCommon::Shutdown();
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}
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