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shader: Fix rasterizer integration order issues
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parent
17063d16a3
commit
ec005be99d
3 changed files with 6 additions and 7 deletions
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@ -139,7 +139,6 @@ void GraphicsPipeline::Configure(bool is_indexed) {
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static_vector<VkSampler, max_images_elements> samplers;
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texture_cache->SynchronizeGraphicsDescriptors();
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texture_cache->UpdateRenderTargets(false);
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const auto& regs{maxwell3d->regs};
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const bool via_header_index{regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex};
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@ -181,13 +180,17 @@ void GraphicsPipeline::Configure(bool is_indexed) {
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PushImageDescriptors(stage_infos[stage], samplers.data(), image_view_ids.data(),
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*texture_cache, *update_descriptor_queue, index);
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}
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texture_cache->UpdateRenderTargets(false);
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scheduler->RequestRenderpass(texture_cache->GetFramebuffer());
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scheduler->BindGraphicsPipeline(*pipeline);
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if (!descriptor_set_layout) {
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return;
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}
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const VkDescriptorSet descriptor_set{descriptor_allocator.Commit()};
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update_descriptor_queue->Send(*descriptor_update_template, descriptor_set);
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scheduler->BindGraphicsPipeline(*pipeline);
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scheduler->Record([descriptor_set, layout = *pipeline_layout](vk::CommandBuffer cmdbuf) {
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cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
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nullptr);
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@ -178,7 +178,6 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
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BeginTransformFeedback();
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scheduler.RequestRenderpass(texture_cache.GetFramebuffer());
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UpdateDynamicStates();
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const auto& regs{maxwell3d.regs};
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@ -56,15 +56,12 @@ VkRenderPass RenderPassCache::Get(const RenderPassKey& key) {
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return *pair->second;
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}
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boost::container::static_vector<VkAttachmentDescription, 9> descriptions;
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u32 num_images{0};
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for (size_t index = 0; index < key.color_formats.size(); ++index) {
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const PixelFormat format{key.color_formats[index]};
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if (format == PixelFormat::Invalid) {
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continue;
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}
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descriptions.push_back(AttachmentDescription(*device, format, key.samples));
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++num_images;
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}
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const size_t num_colors{descriptions.size()};
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const VkAttachmentReference* depth_attachment{};
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@ -89,7 +86,7 @@ VkRenderPass RenderPassCache::Get(const RenderPassKey& key) {
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.pNext = nullptr,
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.flags = 0,
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.attachmentCount = static_cast<u32>(descriptions.size()),
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.pAttachments = descriptions.data(),
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.pAttachments = descriptions.empty() ? nullptr : descriptions.data(),
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.subpassCount = 1,
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.pSubpasses = &subpass,
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.dependencyCount = 0,
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