mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
core_timing: Use better reference tracking for EventType. (#3159)
* core_timing: Use better reference tracking for EventType. - Moves ownership of the event to the caller, ensuring we don't fire events for destroyed objects. - Removes need for unique names - we won't be using this for save states anyways.
This commit is contained in:
parent
31daaa7911
commit
ec0ce96c56
17 changed files with 103 additions and 161 deletions
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@ -37,7 +37,7 @@ Stream::Stream(Core::Timing::CoreTiming& core_timing, u32 sample_rate, Format fo
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: sample_rate{sample_rate}, format{format}, release_callback{std::move(release_callback)},
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sink_stream{sink_stream}, core_timing{core_timing}, name{std::move(name_)} {
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release_event = core_timing.RegisterEvent(
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release_event = Core::Timing::CreateEvent(
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name, [this](u64 userdata, s64 cycles_late) { ReleaseActiveBuffer(); });
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}
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@ -98,18 +98,19 @@ private:
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/// Gets the number of core cycles when the specified buffer will be released
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s64 GetBufferReleaseCycles(const Buffer& buffer) const;
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u32 sample_rate; ///< Sample rate of the stream
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Format format; ///< Format of the stream
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float game_volume = 1.0f; ///< The volume the game currently has set
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ReleaseCallback release_callback; ///< Buffer release callback for the stream
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State state{State::Stopped}; ///< Playback state of the stream
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Core::Timing::EventType* release_event{}; ///< Core timing release event for the stream
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BufferPtr active_buffer; ///< Actively playing buffer in the stream
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std::queue<BufferPtr> queued_buffers; ///< Buffers queued to be played in the stream
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std::queue<BufferPtr> released_buffers; ///< Buffers recently released from the stream
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SinkStream& sink_stream; ///< Output sink for the stream
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Core::Timing::CoreTiming& core_timing; ///< Core timing instance.
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std::string name; ///< Name of the stream, must be unique
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u32 sample_rate; ///< Sample rate of the stream
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Format format; ///< Format of the stream
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float game_volume = 1.0f; ///< The volume the game currently has set
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ReleaseCallback release_callback; ///< Buffer release callback for the stream
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State state{State::Stopped}; ///< Playback state of the stream
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std::shared_ptr<Core::Timing::EventType>
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release_event; ///< Core timing release event for the stream
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BufferPtr active_buffer; ///< Actively playing buffer in the stream
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std::queue<BufferPtr> queued_buffers; ///< Buffers queued to be played in the stream
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std::queue<BufferPtr> released_buffers; ///< Buffers recently released from the stream
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SinkStream& sink_stream; ///< Output sink for the stream
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Core::Timing::CoreTiming& core_timing; ///< Core timing instance.
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std::string name; ///< Name of the stream, must be unique
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};
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using StreamPtr = std::shared_ptr<Stream>;
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@ -17,11 +17,15 @@ namespace Core::Timing {
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constexpr int MAX_SLICE_LENGTH = 10000;
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std::shared_ptr<EventType> CreateEvent(std::string name, TimedCallback&& callback) {
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return std::make_shared<EventType>(std::move(callback), std::move(name));
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}
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struct CoreTiming::Event {
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s64 time;
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u64 fifo_order;
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u64 userdata;
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const EventType* type;
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std::weak_ptr<EventType> type;
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// Sort by time, unless the times are the same, in which case sort by
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// the order added to the queue
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@ -54,36 +58,15 @@ void CoreTiming::Initialize() {
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event_fifo_id = 0;
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const auto empty_timed_callback = [](u64, s64) {};
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ev_lost = RegisterEvent("_lost_event", empty_timed_callback);
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ev_lost = CreateEvent("_lost_event", empty_timed_callback);
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}
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void CoreTiming::Shutdown() {
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ClearPendingEvents();
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UnregisterAllEvents();
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}
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EventType* CoreTiming::RegisterEvent(const std::string& name, TimedCallback callback) {
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std::lock_guard guard{inner_mutex};
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// check for existing type with same name.
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// we want event type names to remain unique so that we can use them for serialization.
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ASSERT_MSG(event_types.find(name) == event_types.end(),
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"CoreTiming Event \"{}\" is already registered. Events should only be registered "
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"during Init to avoid breaking save states.",
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name.c_str());
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auto info = event_types.emplace(name, EventType{callback, nullptr});
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EventType* event_type = &info.first->second;
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event_type->name = &info.first->first;
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return event_type;
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}
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void CoreTiming::UnregisterAllEvents() {
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ASSERT_MSG(event_queue.empty(), "Cannot unregister events with events pending");
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event_types.clear();
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}
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void CoreTiming::ScheduleEvent(s64 cycles_into_future, const EventType* event_type, u64 userdata) {
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ASSERT(event_type != nullptr);
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void CoreTiming::ScheduleEvent(s64 cycles_into_future, const std::shared_ptr<EventType>& event_type,
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u64 userdata) {
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std::lock_guard guard{inner_mutex};
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const s64 timeout = GetTicks() + cycles_into_future;
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@ -93,13 +76,15 @@ void CoreTiming::ScheduleEvent(s64 cycles_into_future, const EventType* event_ty
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}
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event_queue.emplace_back(Event{timeout, event_fifo_id++, userdata, event_type});
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std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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}
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void CoreTiming::UnscheduleEvent(const EventType* event_type, u64 userdata) {
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void CoreTiming::UnscheduleEvent(const std::shared_ptr<EventType>& event_type, u64 userdata) {
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std::lock_guard guard{inner_mutex};
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const auto itr = std::remove_if(event_queue.begin(), event_queue.end(), [&](const Event& e) {
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return e.type == event_type && e.userdata == userdata;
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return e.type.lock().get() == event_type.get() && e.userdata == userdata;
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});
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// Removing random items breaks the invariant so we have to re-establish it.
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@ -130,10 +115,12 @@ void CoreTiming::ClearPendingEvents() {
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event_queue.clear();
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}
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void CoreTiming::RemoveEvent(const EventType* event_type) {
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void CoreTiming::RemoveEvent(const std::shared_ptr<EventType>& event_type) {
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std::lock_guard guard{inner_mutex};
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const auto itr = std::remove_if(event_queue.begin(), event_queue.end(),
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[&](const Event& e) { return e.type == event_type; });
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const auto itr = std::remove_if(event_queue.begin(), event_queue.end(), [&](const Event& e) {
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return e.type.lock().get() == event_type.get();
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});
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// Removing random items breaks the invariant so we have to re-establish it.
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if (itr != event_queue.end()) {
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@ -181,7 +168,11 @@ void CoreTiming::Advance() {
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std::pop_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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event_queue.pop_back();
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inner_mutex.unlock();
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evt.type->callback(evt.userdata, global_timer - evt.time);
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if (auto event_type{evt.type.lock()}) {
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event_type->callback(evt.userdata, global_timer - evt.time);
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}
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inner_mutex.lock();
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}
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@ -6,11 +6,12 @@
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#include <chrono>
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <optional>
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include "common/common_types.h"
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#include "common/threadsafe_queue.h"
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@ -21,10 +22,13 @@ using TimedCallback = std::function<void(u64 userdata, s64 cycles_late)>;
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/// Contains the characteristics of a particular event.
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struct EventType {
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EventType(TimedCallback&& callback, std::string&& name)
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: callback{std::move(callback)}, name{std::move(name)} {}
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/// The event's callback function.
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TimedCallback callback;
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/// A pointer to the name of the event.
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const std::string* name;
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const std::string name;
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};
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/**
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@ -57,31 +61,17 @@ public:
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/// Tears down all timing related functionality.
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void Shutdown();
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/// Registers a core timing event with the given name and callback.
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///
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/// @param name The name of the core timing event to register.
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/// @param callback The callback to execute for the event.
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///
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/// @returns An EventType instance representing the registered event.
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///
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/// @pre The name of the event being registered must be unique among all
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/// registered events.
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///
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EventType* RegisterEvent(const std::string& name, TimedCallback callback);
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/// Unregisters all registered events thus far. Note: not thread unsafe
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void UnregisterAllEvents();
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/// After the first Advance, the slice lengths and the downcount will be reduced whenever an
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/// event is scheduled earlier than the current values.
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///
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/// Scheduling from a callback will not update the downcount until the Advance() completes.
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void ScheduleEvent(s64 cycles_into_future, const EventType* event_type, u64 userdata = 0);
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void ScheduleEvent(s64 cycles_into_future, const std::shared_ptr<EventType>& event_type,
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u64 userdata = 0);
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void UnscheduleEvent(const EventType* event_type, u64 userdata);
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void UnscheduleEvent(const std::shared_ptr<EventType>& event_type, u64 userdata);
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/// We only permit one event of each type in the queue at a time.
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void RemoveEvent(const EventType* event_type);
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void RemoveEvent(const std::shared_ptr<EventType>& event_type);
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void ForceExceptionCheck(s64 cycles);
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@ -148,13 +138,18 @@ private:
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std::vector<Event> event_queue;
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u64 event_fifo_id = 0;
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// Stores each element separately as a linked list node so pointers to elements
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// remain stable regardless of rehashes/resizing.
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std::unordered_map<std::string, EventType> event_types;
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EventType* ev_lost = nullptr;
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std::shared_ptr<EventType> ev_lost;
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std::mutex inner_mutex;
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};
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/// Creates a core timing event with the given name and callback.
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///
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/// @param name The name of the core timing event to create.
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/// @param callback The callback to execute for the event.
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///
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/// @returns An EventType instance representing the created event.
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///
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std::shared_ptr<EventType> CreateEvent(std::string name, TimedCallback&& callback);
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} // namespace Core::Timing
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@ -11,13 +11,12 @@
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namespace Core::Hardware {
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InterruptManager::InterruptManager(Core::System& system_in) : system(system_in) {
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gpu_interrupt_event =
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system.CoreTiming().RegisterEvent("GPUInterrupt", [this](u64 message, s64) {
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auto nvdrv = system.ServiceManager().GetService<Service::Nvidia::NVDRV>("nvdrv");
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const u32 syncpt = static_cast<u32>(message >> 32);
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const u32 value = static_cast<u32>(message);
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nvdrv->SignalGPUInterruptSyncpt(syncpt, value);
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});
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gpu_interrupt_event = Core::Timing::CreateEvent("GPUInterrupt", [this](u64 message, s64) {
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auto nvdrv = system.ServiceManager().GetService<Service::Nvidia::NVDRV>("nvdrv");
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const u32 syncpt = static_cast<u32>(message >> 32);
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const u32 value = static_cast<u32>(message);
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nvdrv->SignalGPUInterruptSyncpt(syncpt, value);
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});
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}
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InterruptManager::~InterruptManager() = default;
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@ -4,6 +4,8 @@
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#pragma once
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#include <memory>
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#include "common/common_types.h"
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namespace Core {
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private:
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Core::System& system;
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Core::Timing::EventType* gpu_interrupt_event{};
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std::shared_ptr<Core::Timing::EventType> gpu_interrupt_event;
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};
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} // namespace Core::Hardware
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@ -139,12 +139,12 @@ struct KernelCore::Impl {
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void InitializeThreads() {
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thread_wakeup_event_type =
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system.CoreTiming().RegisterEvent("ThreadWakeupCallback", ThreadWakeupCallback);
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Core::Timing::CreateEvent("ThreadWakeupCallback", ThreadWakeupCallback);
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}
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void InitializePreemption() {
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preemption_event = system.CoreTiming().RegisterEvent(
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"PreemptionCallback", [this](u64 userdata, s64 cycles_late) {
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preemption_event =
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Core::Timing::CreateEvent("PreemptionCallback", [this](u64 userdata, s64 cycles_late) {
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global_scheduler.PreemptThreads();
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s64 time_interval = Core::Timing::msToCycles(std::chrono::milliseconds(10));
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system.CoreTiming().ScheduleEvent(time_interval, preemption_event);
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std::shared_ptr<ResourceLimit> system_resource_limit;
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Core::Timing::EventType* thread_wakeup_event_type = nullptr;
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Core::Timing::EventType* preemption_event = nullptr;
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std::shared_ptr<Core::Timing::EventType> thread_wakeup_event_type;
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std::shared_ptr<Core::Timing::EventType> preemption_event;
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// TODO(yuriks): This can be removed if Thread objects are explicitly pooled in the future,
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// allowing us to simply use a pool index or similar.
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Kernel::HandleTable thread_wakeup_callback_handle_table;
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@ -269,7 +270,7 @@ u64 KernelCore::CreateNewUserProcessID() {
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return impl->next_user_process_id++;
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}
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Core::Timing::EventType* KernelCore::ThreadWakeupCallbackEventType() const {
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const std::shared_ptr<Core::Timing::EventType>& KernelCore::ThreadWakeupCallbackEventType() const {
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return impl->thread_wakeup_event_type;
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}
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u64 CreateNewThreadID();
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/// Retrieves the event type used for thread wakeup callbacks.
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Core::Timing::EventType* ThreadWakeupCallbackEventType() const;
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const std::shared_ptr<Core::Timing::EventType>& ThreadWakeupCallbackEventType() const;
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/// Provides a reference to the thread wakeup callback handle table.
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Kernel::HandleTable& ThreadWakeupCallbackHandleTable();
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GetController<Controller_Stubbed>(HidController::Unknown3).SetCommonHeaderOffset(0x5000);
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// Register update callbacks
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auto& core_timing = system.CoreTiming();
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pad_update_event =
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core_timing.RegisterEvent("HID::UpdatePadCallback", [this](u64 userdata, s64 cycles_late) {
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Core::Timing::CreateEvent("HID::UpdatePadCallback", [this](u64 userdata, s64 cycles_late) {
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UpdateControllers(userdata, cycles_late);
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});
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// TODO(shinyquagsire23): Other update callbacks? (accel, gyro?)
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core_timing.ScheduleEvent(pad_update_ticks, pad_update_event);
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system.CoreTiming().ScheduleEvent(pad_update_ticks, pad_update_event);
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ReloadInputDevices();
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}
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std::shared_ptr<Kernel::SharedMemory> shared_mem;
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Core::Timing::EventType* pad_update_event;
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std::shared_ptr<Core::Timing::EventType> pad_update_event;
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Core::System& system;
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std::array<std::unique_ptr<ControllerBase>, static_cast<size_t>(HidController::MaxControllers)>
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@ -37,8 +37,8 @@ NVFlinger::NVFlinger(Core::System& system) : system(system) {
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displays.emplace_back(4, "Null", system);
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// Schedule the screen composition events
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composition_event = system.CoreTiming().RegisterEvent(
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"ScreenComposition", [this](u64 userdata, s64 cycles_late) {
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composition_event =
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Core::Timing::CreateEvent("ScreenComposition", [this](u64 userdata, s64 cycles_late) {
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Compose();
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const auto ticks =
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Settings::values.force_30fps_mode ? frame_ticks_30fps : GetNextTicks();
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u32 swap_interval = 1;
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/// Event that handles screen composition.
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Core::Timing::EventType* composition_event;
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std::shared_ptr<Core::Timing::EventType> composition_event;
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Core::System& system;
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};
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}
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void CheatEngine::Initialize() {
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event = core_timing.RegisterEvent(
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event = Core::Timing::CreateEvent(
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"CheatEngine::FrameCallback::" + Common::HexToString(metadata.main_nso_build_id),
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[this](u64 userdata, s64 cycles_late) { FrameCallback(userdata, cycles_late); });
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core_timing.ScheduleEvent(CHEAT_ENGINE_TICKS, event);
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@ -5,6 +5,7 @@
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#pragma once
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#include <atomic>
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#include <memory>
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#include <vector>
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#include "common/common_types.h"
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#include "core/memory/dmnt_cheat_types.h"
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std::vector<CheatEntry> cheats;
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std::atomic_bool is_pending_reload{false};
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Core::Timing::EventType* event{};
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std::shared_ptr<Core::Timing::EventType> event;
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Core::Timing::CoreTiming& core_timing;
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Core::System& system;
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};
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@ -54,7 +54,7 @@ void MemoryWriteWidth(u32 width, VAddr addr, u64 value) {
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} // Anonymous namespace
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Freezer::Freezer(Core::Timing::CoreTiming& core_timing) : core_timing(core_timing) {
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event = core_timing.RegisterEvent(
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event = Core::Timing::CreateEvent(
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"MemoryFreezer::FrameCallback",
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[this](u64 userdata, s64 cycles_late) { FrameCallback(userdata, cycles_late); });
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core_timing.ScheduleEvent(MEMORY_FREEZER_TICKS, event);
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#pragma once
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#include <atomic>
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#include <memory>
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#include <mutex>
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#include <optional>
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#include <vector>
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@ -75,7 +76,7 @@ private:
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mutable std::mutex entries_mutex;
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std::vector<Entry> entries;
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Core::Timing::EventType* event;
|
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std::shared_ptr<Core::Timing::EventType> event;
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Core::Timing::CoreTiming& core_timing;
|
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};
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||||
|
||||
|
|
|
@ -7,7 +7,9 @@
|
|||
#include <array>
|
||||
#include <bitset>
|
||||
#include <cstdlib>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
#include "common/file_util.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
|
@ -65,11 +67,16 @@ TEST_CASE("CoreTiming[BasicOrder]", "[core]") {
|
|||
ScopeInit guard;
|
||||
auto& core_timing = guard.core_timing;
|
||||
|
||||
Core::Timing::EventType* cb_a = core_timing.RegisterEvent("callbackA", CallbackTemplate<0>);
|
||||
Core::Timing::EventType* cb_b = core_timing.RegisterEvent("callbackB", CallbackTemplate<1>);
|
||||
Core::Timing::EventType* cb_c = core_timing.RegisterEvent("callbackC", CallbackTemplate<2>);
|
||||
Core::Timing::EventType* cb_d = core_timing.RegisterEvent("callbackD", CallbackTemplate<3>);
|
||||
Core::Timing::EventType* cb_e = core_timing.RegisterEvent("callbackE", CallbackTemplate<4>);
|
||||
std::shared_ptr<Core::Timing::EventType> cb_a =
|
||||
Core::Timing::CreateEvent("callbackA", CallbackTemplate<0>);
|
||||
std::shared_ptr<Core::Timing::EventType> cb_b =
|
||||
Core::Timing::CreateEvent("callbackB", CallbackTemplate<1>);
|
||||
std::shared_ptr<Core::Timing::EventType> cb_c =
|
||||
Core::Timing::CreateEvent("callbackC", CallbackTemplate<2>);
|
||||
std::shared_ptr<Core::Timing::EventType> cb_d =
|
||||
Core::Timing::CreateEvent("callbackD", CallbackTemplate<3>);
|
||||
std::shared_ptr<Core::Timing::EventType> cb_e =
|
||||
Core::Timing::CreateEvent("callbackE", CallbackTemplate<4>);
|
||||
|
||||
// Enter slice 0
|
||||
core_timing.ResetRun();
|
||||
|
@ -99,8 +106,8 @@ TEST_CASE("CoreTiming[FairSharing]", "[core]") {
|
|||
ScopeInit guard;
|
||||
auto& core_timing = guard.core_timing;
|
||||
|
||||
Core::Timing::EventType* empty_callback =
|
||||
core_timing.RegisterEvent("empty_callback", EmptyCallback);
|
||||
std::shared_ptr<Core::Timing::EventType> empty_callback =
|
||||
Core::Timing::CreateEvent("empty_callback", EmptyCallback);
|
||||
|
||||
callbacks_done = 0;
|
||||
u64 MAX_CALLBACKS = 10;
|
||||
|
@ -133,8 +140,10 @@ TEST_CASE("Core::Timing[PredictableLateness]", "[core]") {
|
|||
ScopeInit guard;
|
||||
auto& core_timing = guard.core_timing;
|
||||
|
||||
Core::Timing::EventType* cb_a = core_timing.RegisterEvent("callbackA", CallbackTemplate<0>);
|
||||
Core::Timing::EventType* cb_b = core_timing.RegisterEvent("callbackB", CallbackTemplate<1>);
|
||||
std::shared_ptr<Core::Timing::EventType> cb_a =
|
||||
Core::Timing::CreateEvent("callbackA", CallbackTemplate<0>);
|
||||
std::shared_ptr<Core::Timing::EventType> cb_b =
|
||||
Core::Timing::CreateEvent("callbackB", CallbackTemplate<1>);
|
||||
|
||||
// Enter slice 0
|
||||
core_timing.ResetRun();
|
||||
|
@ -145,60 +154,3 @@ TEST_CASE("Core::Timing[PredictableLateness]", "[core]") {
|
|||
AdvanceAndCheck(core_timing, 0, 0, 10, -10); // (100 - 10)
|
||||
AdvanceAndCheck(core_timing, 1, 1, 50, -50);
|
||||
}
|
||||
|
||||
namespace ChainSchedulingTest {
|
||||
static int reschedules = 0;
|
||||
|
||||
static void RescheduleCallback(Core::Timing::CoreTiming& core_timing, u64 userdata,
|
||||
s64 cycles_late) {
|
||||
--reschedules;
|
||||
REQUIRE(reschedules >= 0);
|
||||
REQUIRE(lateness == cycles_late);
|
||||
|
||||
if (reschedules > 0) {
|
||||
core_timing.ScheduleEvent(1000, reinterpret_cast<Core::Timing::EventType*>(userdata),
|
||||
userdata);
|
||||
}
|
||||
}
|
||||
} // namespace ChainSchedulingTest
|
||||
|
||||
TEST_CASE("CoreTiming[ChainScheduling]", "[core]") {
|
||||
using namespace ChainSchedulingTest;
|
||||
|
||||
ScopeInit guard;
|
||||
auto& core_timing = guard.core_timing;
|
||||
|
||||
Core::Timing::EventType* cb_a = core_timing.RegisterEvent("callbackA", CallbackTemplate<0>);
|
||||
Core::Timing::EventType* cb_b = core_timing.RegisterEvent("callbackB", CallbackTemplate<1>);
|
||||
Core::Timing::EventType* cb_c = core_timing.RegisterEvent("callbackC", CallbackTemplate<2>);
|
||||
Core::Timing::EventType* cb_rs = core_timing.RegisterEvent(
|
||||
"callbackReschedule", [&core_timing](u64 userdata, s64 cycles_late) {
|
||||
RescheduleCallback(core_timing, userdata, cycles_late);
|
||||
});
|
||||
|
||||
// Enter slice 0
|
||||
core_timing.ResetRun();
|
||||
|
||||
core_timing.ScheduleEvent(800, cb_a, CB_IDS[0]);
|
||||
core_timing.ScheduleEvent(1000, cb_b, CB_IDS[1]);
|
||||
core_timing.ScheduleEvent(2200, cb_c, CB_IDS[2]);
|
||||
core_timing.ScheduleEvent(1000, cb_rs, reinterpret_cast<u64>(cb_rs));
|
||||
REQUIRE(800 == core_timing.GetDowncount());
|
||||
|
||||
reschedules = 3;
|
||||
AdvanceAndCheck(core_timing, 0, 0); // cb_a
|
||||
AdvanceAndCheck(core_timing, 1, 1); // cb_b, cb_rs
|
||||
REQUIRE(2 == reschedules);
|
||||
|
||||
core_timing.AddTicks(core_timing.GetDowncount());
|
||||
core_timing.Advance(); // cb_rs
|
||||
core_timing.SwitchContext(3);
|
||||
REQUIRE(1 == reschedules);
|
||||
REQUIRE(200 == core_timing.GetDowncount());
|
||||
|
||||
AdvanceAndCheck(core_timing, 2, 3); // cb_c
|
||||
|
||||
core_timing.AddTicks(core_timing.GetDowncount());
|
||||
core_timing.Advance(); // cb_rs
|
||||
REQUIRE(0 == reschedules);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue