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Fix implicit conversion in mouse input
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e46f0e084c
commit
ece0ae2bfb
1 changed files with 8 additions and 6 deletions
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@ -54,12 +54,13 @@ void Mouse::PressButton(int x, int y, int button_) {
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}
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int button = 1 << button_;
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const auto button_index = static_cast<std::size_t>(button_);
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buttons |= static_cast<u16>(button);
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last_button = static_cast<MouseButton>(button_);
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mouse_info[button_].mouse_origin = Common::MakeVec(x, y);
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mouse_info[button_].last_mouse_position = Common::MakeVec(x, y);
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mouse_info[button_].data.pressed = true;
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mouse_info[button_index].mouse_origin = Common::MakeVec(x, y);
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mouse_info[button_index].last_mouse_position = Common::MakeVec(x, y);
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mouse_info[button_index].data.pressed = true;
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}
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void Mouse::MouseMove(int x, int y) {
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@ -86,11 +87,12 @@ void Mouse::ReleaseButton(int button_) {
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}
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int button = 1 << button_;
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const auto button_index = static_cast<std::size_t>(button_);
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buttons &= static_cast<u16>(0xFF - button);
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mouse_info[button_].tilt_speed = 0;
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mouse_info[button_].data.pressed = false;
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mouse_info[button_].data.axis = {0, 0};
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mouse_info[button_index].tilt_speed = 0;
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mouse_info[button_index].data.pressed = false;
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mouse_info[button_index].data.axis = {0, 0};
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}
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void Mouse::BeginConfiguration() {
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