2
1
Fork 0
mirror of https://github.com/yuzu-emu/yuzu.git synced 2024-07-04 23:31:19 +01:00

Merge pull request #751 from yuriks/idle-thread

Thread: Remove the idle thread
This commit is contained in:
bunnei 2015-05-11 23:22:47 -04:00
commit ee8da4c356
3 changed files with 21 additions and 46 deletions

View file

@ -24,9 +24,9 @@ ARM_Interface* g_sys_core = nullptr; ///< ARM11 system (OS) core
/// Run the core CPU loop /// Run the core CPU loop
void RunLoop(int tight_loop) { void RunLoop(int tight_loop) {
// If the current thread is an idle thread, then don't execute instructions, // If we don't have a currently active thread then don't execute instructions,
// instead advance to the next event and try to yield to the next thread // instead advance to the next event and try to yield to the next thread
if (Kernel::GetCurrentThread()->IsIdle()) { if (Kernel::GetCurrentThread() == nullptr) {
LOG_TRACE(Core_ARM11, "Idling"); LOG_TRACE(Core_ARM11, "Idling");
CoreTiming::Idle(); CoreTiming::Idle();
CoreTiming::Advance(); CoreTiming::Advance();

View file

@ -158,7 +158,7 @@ static void PriorityBoostStarvedThreads() {
u64 delta = current_ticks - thread->last_running_ticks; u64 delta = current_ticks - thread->last_running_ticks;
if (thread->status == THREADSTATUS_READY && delta > boost_timeout && !thread->idle) { if (thread->status == THREADSTATUS_READY && delta > boost_timeout) {
const s32 priority = std::max(ready_queue.get_first()->current_priority - 1, 0); const s32 priority = std::max(ready_queue.get_first()->current_priority - 1, 0);
thread->BoostPriority(priority); thread->BoostPriority(priority);
} }
@ -170,8 +170,6 @@ static void PriorityBoostStarvedThreads() {
* @param new_thread The thread to switch to * @param new_thread The thread to switch to
*/ */
static void SwitchContext(Thread* new_thread) { static void SwitchContext(Thread* new_thread) {
DEBUG_ASSERT_MSG(new_thread->status == THREADSTATUS_READY, "Thread must be ready to become running.");
Thread* previous_thread = GetCurrentThread(); Thread* previous_thread = GetCurrentThread();
// Save context for previous thread // Save context for previous thread
@ -189,6 +187,8 @@ static void SwitchContext(Thread* new_thread) {
// Load context of new thread // Load context of new thread
if (new_thread) { if (new_thread) {
DEBUG_ASSERT_MSG(new_thread->status == THREADSTATUS_READY, "Thread must be ready to become running.");
current_thread = new_thread; current_thread = new_thread;
ready_queue.remove(new_thread->current_priority, new_thread); ready_queue.remove(new_thread->current_priority, new_thread);
@ -216,6 +216,10 @@ static Thread* PopNextReadyThread() {
// We have to do better than the current thread. // We have to do better than the current thread.
// This call returns null when that's not possible. // This call returns null when that's not possible.
next = ready_queue.pop_first_better(thread->current_priority); next = ready_queue.pop_first_better(thread->current_priority);
if (!next) {
// Otherwise just keep going with the current thread
next = thread;
}
} else { } else {
next = ready_queue.pop_first(); next = ready_queue.pop_first();
} }
@ -452,16 +456,6 @@ void Thread::BoostPriority(s32 priority) {
current_priority = priority; current_priority = priority;
} }
SharedPtr<Thread> SetupIdleThread() {
// We need to pass a few valid values to get around parameter checking in Thread::Create.
// TODO(yuriks): Figure out a way to avoid passing the bogus VAddr parameter
auto thread = Thread::Create("idle", Memory::TLS_AREA_VADDR, THREADPRIO_LOWEST, 0,
THREADPROCESSORID_0, 0).MoveFrom();
thread->idle = true;
return thread;
}
SharedPtr<Thread> SetupMainThread(u32 entry_point, s32 priority) { SharedPtr<Thread> SetupMainThread(u32 entry_point, s32 priority) {
DEBUG_ASSERT(!GetCurrentThread()); DEBUG_ASSERT(!GetCurrentThread());
@ -478,24 +472,25 @@ SharedPtr<Thread> SetupMainThread(u32 entry_point, s32 priority) {
} }
void Reschedule() { void Reschedule() {
Thread* prev = GetCurrentThread();
PriorityBoostStarvedThreads(); PriorityBoostStarvedThreads();
Thread* cur = GetCurrentThread();
Thread* next = PopNextReadyThread(); Thread* next = PopNextReadyThread();
HLE::g_reschedule = false; HLE::g_reschedule = false;
if (next != nullptr) { // Don't bother switching to the same thread
LOG_TRACE(Kernel, "context switch %u -> %u", prev->GetObjectId(), next->GetObjectId()); if (next == cur)
SwitchContext(next); return;
} else {
LOG_TRACE(Kernel, "cannot context switch from %u, no higher priority thread!", prev->GetObjectId());
for (auto& thread : thread_list) { if (cur && next) {
LOG_TRACE(Kernel, "\tid=%u prio=0x%02X, status=0x%08X", thread->GetObjectId(), LOG_TRACE(Kernel, "context switch %u -> %u", cur->GetObjectId(), next->GetObjectId());
thread->current_priority, thread->status); } else if (cur) {
} LOG_TRACE(Kernel, "context switch %u -> idle", cur->GetObjectId());
} else {
LOG_TRACE(Kernel, "context switch idle -> %u", next->GetObjectId());
} }
SwitchContext(next);
} }
void Thread::SetWaitSynchronizationResult(ResultCode result) { void Thread::SetWaitSynchronizationResult(ResultCode result) {
@ -520,9 +515,6 @@ void ThreadingInit() {
thread_list.clear(); thread_list.clear();
ready_queue.clear(); ready_queue.clear();
// Setup the idle thread
SetupIdleThread();
} }
void ThreadingShutdown() { void ThreadingShutdown() {

View file

@ -72,12 +72,6 @@ public:
bool ShouldWait() override; bool ShouldWait() override;
void Acquire() override; void Acquire() override;
/**
* Checks if the thread is an idle (stub) thread
* @return True if the thread is an idle (stub) thread, false otherwise
*/
inline bool IsIdle() const { return idle; }
/** /**
* Gets the thread's current priority * Gets the thread's current priority
* @return The current thread's priority * @return The current thread's priority
@ -170,9 +164,6 @@ public:
std::string name; std::string name;
/// Whether this thread is intended to never actually be executed, i.e. always idle
bool idle = false;
private: private:
Thread(); Thread();
~Thread() override; ~Thread() override;
@ -230,14 +221,6 @@ void WaitCurrentThread_WaitSynchronization(std::vector<SharedPtr<WaitObject>> wa
*/ */
void WaitCurrentThread_ArbitrateAddress(VAddr wait_address); void WaitCurrentThread_ArbitrateAddress(VAddr wait_address);
/**
* Sets up the idle thread, this is a thread that is intended to never execute instructions,
* only to advance the timing. It is scheduled when there are no other ready threads in the thread queue
* and will try to yield on every call.
* @return The handle of the idle thread
*/
SharedPtr<Thread> SetupIdleThread();
/** /**
* Initialize threading * Initialize threading
*/ */