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input_common: Add property to invert an axis button

This commit is contained in:
Narr the Reg 2023-05-05 17:11:53 -06:00
parent 46e835f2d6
commit f017335fef
6 changed files with 15 additions and 3 deletions

View file

@ -111,6 +111,8 @@ struct AnalogProperties {
float offset{};
// Invert direction of the sensor data
bool inverted{};
// Invert the state if it's converted to a button
bool inverted_button{};
// Press once to activate, press again to release
bool toggle{};
};

View file

@ -265,7 +265,7 @@ public:
z = std::sin(roll) * temp + std::cos(roll) * z;
temp = x;
x = std::cosf(pitch) * x + std::sin(pitch) * z;
x = std::cos(pitch) * x + std::sin(pitch) * z;
z = -std::sin(pitch) * temp + std::cos(pitch) * z;
temp = x;

View file

@ -54,6 +54,7 @@ Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatu
case Common::Input::InputType::Analog:
status.value = TransformToTrigger(callback).pressed.value;
status.toggle = callback.analog_status.properties.toggle;
status.inverted = callback.analog_status.properties.inverted_button;
break;
case Common::Input::InputType::Trigger:
status.value = TransformToTrigger(callback).pressed.value;

View file

@ -58,6 +58,8 @@ void InputEngine::SetHatButton(const PadIdentifier& identifier, int button, u8 v
}
void InputEngine::SetAxis(const PadIdentifier& identifier, int axis, f32 value) {
value /= 2.0f;
value -= 0.5f;
{
std::scoped_lock lock{mutex};
ControllerData& controller = controller_list.at(identifier);

View file

@ -939,6 +939,7 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateAnalogDevice(
.threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f),
.offset = std::clamp(params.Get("offset", 0.0f), -1.0f, 1.0f),
.inverted = params.Get("invert", "+") == "-",
.inverted_button = params.Get("inverted", false) != 0,
.toggle = params.Get("toggle", false) != 0,
};
input_engine->PreSetController(identifier);

View file

@ -206,7 +206,7 @@ QString ConfigureInputPlayer::ButtonToText(const Common::ParamPackage& param) {
}
if (param.Has("axis")) {
const QString axis = QString::fromStdString(param.Get("axis", ""));
return QObject::tr("%1%2Axis %3").arg(toggle, invert, axis);
return QObject::tr("%1%2%3Axis %4").arg(toggle, inverted, invert, axis);
}
if (param.Has("axis_x") && param.Has("axis_y") && param.Has("axis_z")) {
const QString axis_x = QString::fromStdString(param.Get("axis_x", ""));
@ -229,7 +229,7 @@ QString ConfigureInputPlayer::ButtonToText(const Common::ParamPackage& param) {
return QObject::tr("%1%2%3Hat %4").arg(turbo, toggle, inverted, button_name);
}
if (param.Has("axis")) {
return QObject::tr("%1%2Axis %3").arg(toggle, inverted, button_name);
return QObject::tr("%1%2%3Axis %4").arg(toggle, inverted, invert, button_name);
}
if (param.Has("motion")) {
return QObject::tr("%1%2Axis %3").arg(toggle, inverted, button_name);
@ -410,6 +410,12 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
button_map[button_id]->setText(ButtonToText(param));
emulated_controller->SetButtonParam(button_id, param);
});
context_menu.addAction(tr("Invert button"), [&] {
const bool invert_value = !param.Get("inverted", false);
param.Set("inverted", invert_value);
button_map[button_id]->setText(ButtonToText(param));
emulated_controller->SetButtonParam(button_id, param);
});
context_menu.addAction(tr("Set threshold"), [&] {
const int button_threshold =
static_cast<int>(param.Get("threshold", 0.5f) * 100.0f);