mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
Refactor menu states and shortcuts in GMainWindow. (#7419)
Refactor menu states and shortcuts in GMainWindow. - Removed "Start", since it was always disabled unless it was "Continue" which has now been moved to "Pause". - Allow hotkeys to be used while in fullscreen. - Removed the load amiibo hotkey.
This commit is contained in:
parent
cd6cf0422d
commit
f078d3d212
3 changed files with 173 additions and 235 deletions
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@ -952,158 +952,74 @@ void GMainWindow::InitializeRecentFileMenuActions() {
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UpdateRecentFiles();
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}
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void GMainWindow::LinkActionShortcut(QAction* action, const QString& action_name) {
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static const QString main_window = QStringLiteral("Main Window");
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action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name));
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action->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, action_name));
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this->addAction(action);
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}
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void GMainWindow::InitializeHotkeys() {
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hotkey_registry.LoadHotkeys();
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const QString main_window = QStringLiteral("Main Window");
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const QString load_file = QStringLiteral("Load File");
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const QString load_amiibo = QStringLiteral("Load Amiibo");
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const QString exit_yuzu = QStringLiteral("Exit yuzu");
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const QString restart_emulation = QStringLiteral("Restart Emulation");
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const QString stop_emulation = QStringLiteral("Stop Emulation");
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const QString toggle_filter_bar = QStringLiteral("Toggle Filter Bar");
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const QString toggle_status_bar = QStringLiteral("Toggle Status Bar");
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const QString fullscreen = QStringLiteral("Fullscreen");
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const QString capture_screenshot = QStringLiteral("Capture Screenshot");
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const QString tas_start_stop = QStringLiteral("TAS Start/Stop");
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const QString tas_record = QStringLiteral("TAS Record");
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const QString tas_reset = QStringLiteral("TAS Reset");
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LinkActionShortcut(ui->action_Load_File, QStringLiteral("Load File"));
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LinkActionShortcut(ui->action_Load_Amiibo, QStringLiteral("Load Amiibo"));
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LinkActionShortcut(ui->action_Exit, QStringLiteral("Exit yuzu"));
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LinkActionShortcut(ui->action_Restart, QStringLiteral("Restart Emulation"));
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LinkActionShortcut(ui->action_Pause, QStringLiteral("Continue/Pause Emulation"));
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LinkActionShortcut(ui->action_Stop, QStringLiteral("Stop Emulation"));
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LinkActionShortcut(ui->action_Show_Filter_Bar, QStringLiteral("Toggle Filter Bar"));
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LinkActionShortcut(ui->action_Show_Status_Bar, QStringLiteral("Toggle Status Bar"));
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LinkActionShortcut(ui->action_Fullscreen, QStringLiteral("Fullscreen"));
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LinkActionShortcut(ui->action_Capture_Screenshot, QStringLiteral("Capture Screenshot"));
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LinkActionShortcut(ui->action_TAS_Start, QStringLiteral("TAS Start/Stop"));
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LinkActionShortcut(ui->action_TAS_Record, QStringLiteral("TAS Record"));
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LinkActionShortcut(ui->action_TAS_Reset, QStringLiteral("TAS Reset"));
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ui->action_Load_File->setShortcut(hotkey_registry.GetKeySequence(main_window, load_file));
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ui->action_Load_File->setShortcutContext(
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hotkey_registry.GetShortcutContext(main_window, load_file));
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static const QString main_window = QStringLiteral("Main Window");
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const auto connect_shortcut = [&]<typename Fn>(const QString& action_name, const Fn& function) {
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const QShortcut* hotkey = hotkey_registry.GetHotkey(main_window, action_name, this);
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connect(hotkey, &QShortcut::activated, this, function);
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};
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ui->action_Load_Amiibo->setShortcut(hotkey_registry.GetKeySequence(main_window, load_amiibo));
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ui->action_Load_Amiibo->setShortcutContext(
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hotkey_registry.GetShortcutContext(main_window, load_amiibo));
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ui->action_Exit->setShortcut(hotkey_registry.GetKeySequence(main_window, exit_yuzu));
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ui->action_Exit->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, exit_yuzu));
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ui->action_Restart->setShortcut(hotkey_registry.GetKeySequence(main_window, restart_emulation));
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ui->action_Restart->setShortcutContext(
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hotkey_registry.GetShortcutContext(main_window, restart_emulation));
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ui->action_Stop->setShortcut(hotkey_registry.GetKeySequence(main_window, stop_emulation));
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ui->action_Stop->setShortcutContext(
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hotkey_registry.GetShortcutContext(main_window, stop_emulation));
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ui->action_Show_Filter_Bar->setShortcut(
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hotkey_registry.GetKeySequence(main_window, toggle_filter_bar));
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ui->action_Show_Filter_Bar->setShortcutContext(
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hotkey_registry.GetShortcutContext(main_window, toggle_filter_bar));
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ui->action_Show_Status_Bar->setShortcut(
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hotkey_registry.GetKeySequence(main_window, toggle_status_bar));
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ui->action_Show_Status_Bar->setShortcutContext(
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hotkey_registry.GetShortcutContext(main_window, toggle_status_bar));
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ui->action_Capture_Screenshot->setShortcut(
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hotkey_registry.GetKeySequence(main_window, capture_screenshot));
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ui->action_Capture_Screenshot->setShortcutContext(
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hotkey_registry.GetShortcutContext(main_window, capture_screenshot));
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ui->action_Fullscreen->setShortcut(
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hotkey_registry.GetHotkey(main_window, fullscreen, this)->key());
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ui->action_Fullscreen->setShortcutContext(
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hotkey_registry.GetShortcutContext(main_window, fullscreen));
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ui->action_TAS_Start->setShortcut(hotkey_registry.GetKeySequence(main_window, tas_start_stop));
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ui->action_TAS_Start->setShortcutContext(
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hotkey_registry.GetShortcutContext(main_window, tas_start_stop));
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ui->action_TAS_Record->setShortcut(hotkey_registry.GetKeySequence(main_window, tas_record));
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ui->action_TAS_Record->setShortcutContext(
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hotkey_registry.GetShortcutContext(main_window, tas_record));
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ui->action_TAS_Reset->setShortcut(hotkey_registry.GetKeySequence(main_window, tas_reset));
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ui->action_TAS_Reset->setShortcutContext(
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hotkey_registry.GetShortcutContext(main_window, tas_reset));
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load File"), this),
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&QShortcut::activated, this, &GMainWindow::OnMenuLoadFile);
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connect(
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hotkey_registry.GetHotkey(main_window, QStringLiteral("Continue/Pause Emulation"), this),
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&QShortcut::activated, this, [&] {
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if (emulation_running) {
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if (emu_thread->IsRunning()) {
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OnPauseGame();
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} else {
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OnStartGame();
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}
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}
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});
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Restart Emulation"), this),
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&QShortcut::activated, this, [this] {
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if (!system->IsPoweredOn()) {
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return;
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}
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BootGame(game_path);
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});
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connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window),
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&QShortcut::activated, ui->action_Fullscreen, &QAction::trigger);
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connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window),
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&QShortcut::activatedAmbiguously, ui->action_Fullscreen, &QAction::trigger);
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Exit Fullscreen"), this),
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&QShortcut::activated, this, [&] {
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connect_shortcut(QStringLiteral("Exit Fullscreen"), [&] {
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if (emulation_running && ui->action_Fullscreen->isChecked()) {
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ui->action_Fullscreen->setChecked(false);
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ToggleFullscreen();
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}
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});
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Speed Limit"), this),
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&QShortcut::activated, this, [&] {
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Settings::values.use_speed_limit.SetValue(
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!Settings::values.use_speed_limit.GetValue());
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connect_shortcut(QStringLiteral("Toggle Speed Limit"), [&] {
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Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue());
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UpdateStatusBar();
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});
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constexpr u16 SPEED_LIMIT_STEP = 5;
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Increase Speed Limit"), this),
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&QShortcut::activated, this, [&] {
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connect_shortcut(QStringLiteral("Increase Speed Limit"), [&] {
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if (Settings::values.speed_limit.GetValue() < 9999 - SPEED_LIMIT_STEP) {
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Settings::values.speed_limit.SetValue(SPEED_LIMIT_STEP +
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Settings::values.speed_limit.GetValue());
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UpdateStatusBar();
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}
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});
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Decrease Speed Limit"), this),
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&QShortcut::activated, this, [&] {
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connect_shortcut(QStringLiteral("Decrease Speed Limit"), [&] {
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if (Settings::values.speed_limit.GetValue() > SPEED_LIMIT_STEP) {
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Settings::values.speed_limit.SetValue(Settings::values.speed_limit.GetValue() -
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SPEED_LIMIT_STEP);
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UpdateStatusBar();
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}
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});
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load Amiibo"), this),
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&QShortcut::activated, this, [&] {
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if (ui->action_Load_Amiibo->isEnabled()) {
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OnLoadAmiibo();
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}
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});
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Capture Screenshot"), this),
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&QShortcut::activated, this, [&] {
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if (emu_thread != nullptr && emu_thread->IsRunning()) {
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OnCaptureScreenshot();
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}
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});
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Change Docked Mode"), this),
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&QShortcut::activated, this, [&] {
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Settings::values.use_docked_mode.SetValue(
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!Settings::values.use_docked_mode.GetValue());
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connect_shortcut(QStringLiteral("Change Docked Mode"), [&] {
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Settings::values.use_docked_mode.SetValue(!Settings::values.use_docked_mode.GetValue());
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OnDockedModeChanged(!Settings::values.use_docked_mode.GetValue(),
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Settings::values.use_docked_mode.GetValue(), *system);
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dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
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});
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Mute Audio"), this),
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&QShortcut::activated, this,
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connect_shortcut(QStringLiteral("Mute Audio"),
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[] { Settings::values.audio_muted = !Settings::values.audio_muted; });
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Framerate Limit"), this),
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&QShortcut::activated, this, [] {
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Settings::values.disable_fps_limit.SetValue(
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!Settings::values.disable_fps_limit.GetValue());
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connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] {
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Settings::values.disable_fps_limit.SetValue(!Settings::values.disable_fps_limit.GetValue());
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});
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Mouse Panning"), this),
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&QShortcut::activated, this, [&] {
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connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] {
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Settings::values.mouse_panning = !Settings::values.mouse_panning;
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if (Settings::values.mouse_panning) {
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render_window->installEventFilter(render_window);
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@ -1164,7 +1080,8 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
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(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
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auto_paused = true;
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OnPauseGame();
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} else if (ui->action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) {
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} else if (emulation_running && !emu_thread->IsRunning() && auto_paused &&
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state == Qt::ApplicationActive) {
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auto_paused = false;
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OnStartGame();
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}
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@ -1208,64 +1125,86 @@ void GMainWindow::ConnectWidgetEvents() {
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}
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void GMainWindow::ConnectMenuEvents() {
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const auto connect_menu = [&]<typename Fn>(QAction* action, const Fn& event_fn) {
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connect(action, &QAction::triggered, this, event_fn);
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// Add actions to this window so that hiding menus in fullscreen won't disable them
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addAction(action);
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// Add actions to the render window so that they work outside of single window mode
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render_window->addAction(action);
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};
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// File
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connect(ui->action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile);
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connect(ui->action_Load_Folder, &QAction::triggered, this, &GMainWindow::OnMenuLoadFolder);
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connect(ui->action_Install_File_NAND, &QAction::triggered, this,
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&GMainWindow::OnMenuInstallToNAND);
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connect(ui->action_Exit, &QAction::triggered, this, &QMainWindow::close);
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connect(ui->action_Load_Amiibo, &QAction::triggered, this, &GMainWindow::OnLoadAmiibo);
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connect_menu(ui->action_Load_File, &GMainWindow::OnMenuLoadFile);
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connect_menu(ui->action_Load_Folder, &GMainWindow::OnMenuLoadFolder);
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connect_menu(ui->action_Install_File_NAND, &GMainWindow::OnMenuInstallToNAND);
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connect_menu(ui->action_Exit, &QMainWindow::close);
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connect_menu(ui->action_Load_Amiibo, &GMainWindow::OnLoadAmiibo);
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// Emulation
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connect(ui->action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
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connect(ui->action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame);
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connect(ui->action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
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connect(ui->action_Report_Compatibility, &QAction::triggered, this,
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&GMainWindow::OnMenuReportCompatibility);
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connect(ui->action_Open_Mods_Page, &QAction::triggered, this, &GMainWindow::OnOpenModsPage);
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connect(ui->action_Open_Quickstart_Guide, &QAction::triggered, this,
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&GMainWindow::OnOpenQuickstartGuide);
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connect(ui->action_Open_FAQ, &QAction::triggered, this, &GMainWindow::OnOpenFAQ);
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connect(ui->action_Restart, &QAction::triggered, this,
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[this] { BootGame(QString(game_path)); });
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connect(ui->action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
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connect(ui->action_Configure_Current_Game, &QAction::triggered, this,
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&GMainWindow::OnConfigurePerGame);
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connect_menu(ui->action_Pause, &GMainWindow::OnPauseContinueGame);
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connect_menu(ui->action_Stop, &GMainWindow::OnStopGame);
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connect_menu(ui->action_Report_Compatibility, &GMainWindow::OnMenuReportCompatibility);
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connect_menu(ui->action_Open_Mods_Page, &GMainWindow::OnOpenModsPage);
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connect_menu(ui->action_Open_Quickstart_Guide, &GMainWindow::OnOpenQuickstartGuide);
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connect_menu(ui->action_Open_FAQ, &GMainWindow::OnOpenFAQ);
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connect_menu(ui->action_Restart, &GMainWindow::OnRestartGame);
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connect_menu(ui->action_Configure, &GMainWindow::OnConfigure);
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connect_menu(ui->action_Configure_Current_Game, &GMainWindow::OnConfigurePerGame);
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// View
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connect(ui->action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
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connect(ui->action_Single_Window_Mode, &QAction::triggered, this,
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&GMainWindow::ToggleWindowMode);
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connect(ui->action_Display_Dock_Widget_Headers, &QAction::triggered, this,
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&GMainWindow::OnDisplayTitleBars);
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connect(ui->action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar);
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connect_menu(ui->action_Fullscreen, &GMainWindow::ToggleFullscreen);
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connect_menu(ui->action_Single_Window_Mode, &GMainWindow::ToggleWindowMode);
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connect_menu(ui->action_Display_Dock_Widget_Headers, &GMainWindow::OnDisplayTitleBars);
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connect_menu(ui->action_Show_Filter_Bar, &GMainWindow::OnToggleFilterBar);
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connect(ui->action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
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connect(ui->action_Reset_Window_Size_720, &QAction::triggered, this,
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&GMainWindow::ResetWindowSize720);
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connect(ui->action_Reset_Window_Size_900, &QAction::triggered, this,
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&GMainWindow::ResetWindowSize900);
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connect(ui->action_Reset_Window_Size_1080, &QAction::triggered, this,
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&GMainWindow::ResetWindowSize1080);
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ui->menu_Reset_Window_Size->addAction(ui->action_Reset_Window_Size_720);
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ui->menu_Reset_Window_Size->addAction(ui->action_Reset_Window_Size_900);
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ui->menu_Reset_Window_Size->addAction(ui->action_Reset_Window_Size_1080);
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connect_menu(ui->action_Reset_Window_Size_720, &GMainWindow::ResetWindowSize720);
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connect_menu(ui->action_Reset_Window_Size_900, &GMainWindow::ResetWindowSize900);
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connect_menu(ui->action_Reset_Window_Size_1080, &GMainWindow::ResetWindowSize1080);
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ui->menu_Reset_Window_Size->addActions({ui->action_Reset_Window_Size_720,
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ui->action_Reset_Window_Size_900,
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ui->action_Reset_Window_Size_1080});
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// Tools
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connect(ui->action_Rederive, &QAction::triggered, this,
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std::bind(&GMainWindow::OnReinitializeKeys, this, ReinitializeKeyBehavior::Warning));
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connect(ui->action_Capture_Screenshot, &QAction::triggered, this,
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&GMainWindow::OnCaptureScreenshot);
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connect_menu(ui->action_Rederive, std::bind(&GMainWindow::OnReinitializeKeys, this,
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ReinitializeKeyBehavior::Warning));
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connect_menu(ui->action_Capture_Screenshot, &GMainWindow::OnCaptureScreenshot);
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// TAS
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connect(ui->action_TAS_Start, &QAction::triggered, this, &GMainWindow::OnTasStartStop);
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connect(ui->action_TAS_Record, &QAction::triggered, this, &GMainWindow::OnTasRecord);
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connect(ui->action_TAS_Reset, &QAction::triggered, this, &GMainWindow::OnTasReset);
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connect(ui->action_Configure_Tas, &QAction::triggered, this, &GMainWindow::OnConfigureTas);
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connect_menu(ui->action_TAS_Start, &GMainWindow::OnTasStartStop);
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connect_menu(ui->action_TAS_Record, &GMainWindow::OnTasRecord);
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connect_menu(ui->action_TAS_Reset, &GMainWindow::OnTasReset);
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connect_menu(ui->action_Configure_Tas, &GMainWindow::OnConfigureTas);
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// Help
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connect(ui->action_Open_yuzu_Folder, &QAction::triggered, this, &GMainWindow::OnOpenYuzuFolder);
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connect(ui->action_About, &QAction::triggered, this, &GMainWindow::OnAbout);
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connect_menu(ui->action_Open_yuzu_Folder, &GMainWindow::OnOpenYuzuFolder);
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connect_menu(ui->action_About, &GMainWindow::OnAbout);
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}
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void GMainWindow::UpdateMenuState() {
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const bool is_paused = emu_thread == nullptr || !emu_thread->IsRunning();
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const std::array running_actions{
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ui->action_Stop,
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ui->action_Restart,
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ui->action_Configure_Current_Game,
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ui->action_Report_Compatibility,
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ui->action_Load_Amiibo,
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ui->action_Pause,
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};
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for (QAction* action : running_actions) {
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action->setEnabled(emulation_running);
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}
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ui->action_Capture_Screenshot->setEnabled(emulation_running && !is_paused);
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if (emulation_running && is_paused) {
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ui->action_Pause->setText(tr("&Continue"));
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} else {
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ui->action_Pause->setText(tr("&Pause"));
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}
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}
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void GMainWindow::OnDisplayTitleBars(bool show) {
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@ -1558,15 +1497,8 @@ void GMainWindow::ShutdownGame() {
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disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
||||
|
||||
// Update the GUI
|
||||
ui->action_Start->setEnabled(false);
|
||||
ui->action_Start->setText(tr("Start"));
|
||||
ui->action_Pause->setEnabled(false);
|
||||
ui->action_Stop->setEnabled(false);
|
||||
ui->action_Restart->setEnabled(false);
|
||||
ui->action_Configure_Current_Game->setEnabled(false);
|
||||
ui->action_Report_Compatibility->setEnabled(false);
|
||||
ui->action_Load_Amiibo->setEnabled(false);
|
||||
ui->action_Capture_Screenshot->setEnabled(false);
|
||||
UpdateMenuState();
|
||||
|
||||
render_window->hide();
|
||||
loading_screen->hide();
|
||||
loading_screen->Clear();
|
||||
|
@ -2498,32 +2430,36 @@ void GMainWindow::OnStartGame() {
|
|||
|
||||
connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError);
|
||||
|
||||
ui->action_Start->setEnabled(false);
|
||||
ui->action_Start->setText(tr("&Continue"));
|
||||
|
||||
ui->action_Pause->setEnabled(true);
|
||||
ui->action_Stop->setEnabled(true);
|
||||
ui->action_Restart->setEnabled(true);
|
||||
ui->action_Configure_Current_Game->setEnabled(true);
|
||||
ui->action_Report_Compatibility->setEnabled(true);
|
||||
UpdateMenuState();
|
||||
OnTasStateChanged();
|
||||
|
||||
discord_rpc->Update();
|
||||
ui->action_Load_Amiibo->setEnabled(true);
|
||||
ui->action_Capture_Screenshot->setEnabled(true);
|
||||
}
|
||||
|
||||
void GMainWindow::OnRestartGame() {
|
||||
if (!system->IsPoweredOn()) {
|
||||
return;
|
||||
}
|
||||
// Make a copy since BootGame edits game_path
|
||||
BootGame(QString(game_path));
|
||||
}
|
||||
|
||||
void GMainWindow::OnPauseGame() {
|
||||
emu_thread->SetRunning(false);
|
||||
|
||||
ui->action_Start->setEnabled(true);
|
||||
ui->action_Pause->setEnabled(false);
|
||||
ui->action_Stop->setEnabled(true);
|
||||
ui->action_Capture_Screenshot->setEnabled(false);
|
||||
|
||||
UpdateMenuState();
|
||||
AllowOSSleep();
|
||||
}
|
||||
|
||||
void GMainWindow::OnPauseContinueGame() {
|
||||
if (emulation_running) {
|
||||
if (emu_thread->IsRunning()) {
|
||||
OnPauseGame();
|
||||
} else {
|
||||
OnStartGame();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GMainWindow::OnStopGame() {
|
||||
if (system->GetExitLock() && !ConfirmForceLockedExit()) {
|
||||
return;
|
||||
|
@ -2882,6 +2818,10 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
|
|||
}
|
||||
|
||||
void GMainWindow::OnLoadAmiibo() {
|
||||
if (emu_thread == nullptr || !emu_thread->IsRunning()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const QString extensions{QStringLiteral("*.bin")};
|
||||
const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions);
|
||||
const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), {}, file_filter);
|
||||
|
@ -2945,6 +2885,10 @@ void GMainWindow::OnToggleFilterBar() {
|
|||
}
|
||||
|
||||
void GMainWindow::OnCaptureScreenshot() {
|
||||
if (emu_thread == nullptr || !emu_thread->IsRunning()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const u64 title_id = system->GetCurrentProcessProgramID();
|
||||
const auto screenshot_path =
|
||||
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir));
|
||||
|
@ -3593,9 +3537,6 @@ void GMainWindow::OnLanguageChanged(const QString& locale) {
|
|||
LoadTranslation();
|
||||
ui->retranslateUi(this);
|
||||
UpdateWindowTitle();
|
||||
|
||||
if (emulation_running)
|
||||
ui->action_Start->setText(tr("&Continue"));
|
||||
}
|
||||
|
||||
void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
|
||||
|
|
|
@ -191,6 +191,7 @@ private:
|
|||
|
||||
void ConnectWidgetEvents();
|
||||
void ConnectMenuEvents();
|
||||
void UpdateMenuState();
|
||||
|
||||
void PreventOSSleep();
|
||||
void AllowOSSleep();
|
||||
|
@ -240,7 +241,9 @@ private:
|
|||
|
||||
private slots:
|
||||
void OnStartGame();
|
||||
void OnRestartGame();
|
||||
void OnPauseGame();
|
||||
void OnPauseContinueGame();
|
||||
void OnStopGame();
|
||||
void OnMenuReportCompatibility();
|
||||
void OnOpenModsPage();
|
||||
|
@ -294,6 +297,9 @@ private slots:
|
|||
void OnMouseActivity();
|
||||
|
||||
private:
|
||||
/// Updates an action's shortcut and text to reflect an updated hotkey from the hotkey registry.
|
||||
void LinkActionShortcut(QAction* action, const QString& action_name);
|
||||
|
||||
void RemoveBaseContent(u64 program_id, const QString& entry_type);
|
||||
void RemoveUpdateContent(u64 program_id, const QString& entry_type);
|
||||
void RemoveAddOnContent(u64 program_id, const QString& entry_type);
|
||||
|
|
|
@ -66,7 +66,6 @@
|
|||
<property name="title">
|
||||
<string>&Emulation</string>
|
||||
</property>
|
||||
<addaction name="action_Start"/>
|
||||
<addaction name="action_Pause"/>
|
||||
<addaction name="action_Stop"/>
|
||||
<addaction name="action_Restart"/>
|
||||
|
@ -180,14 +179,6 @@
|
|||
<string>E&xit</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_Start">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>&Start</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_Pause">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
|
|
Loading…
Reference in a new issue