mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
Merge pull request #6426 from lat9nq/context-menu-start
yuzu qt: Start games from context menu
This commit is contained in:
commit
f09c9b5fcc
4 changed files with 23 additions and 3 deletions
|
@ -505,6 +505,10 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
|
|||
void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path) {
|
||||
QAction* favorite = context_menu.addAction(tr("Favorite"));
|
||||
context_menu.addSeparator();
|
||||
QAction* start_game = context_menu.addAction(tr("Start Game"));
|
||||
QAction* start_game_global =
|
||||
context_menu.addAction(tr("Start Game without Custom Configuration"));
|
||||
context_menu.addSeparator();
|
||||
QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
|
||||
QAction* open_mod_location = context_menu.addAction(tr("Open Mod Data Location"));
|
||||
QAction* open_transferable_shader_cache =
|
||||
|
@ -540,6 +544,12 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
|
|||
connect(open_save_location, &QAction::triggered, [this, program_id, path]() {
|
||||
emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData, path);
|
||||
});
|
||||
connect(start_game, &QAction::triggered, [this, path]() {
|
||||
emit BootGame(QString::fromStdString(path), 0, StartGameType::Normal);
|
||||
});
|
||||
connect(start_game_global, &QAction::triggered, [this, path]() {
|
||||
emit BootGame(QString::fromStdString(path), 0, StartGameType::Global);
|
||||
});
|
||||
connect(open_mod_location, &QAction::triggered, [this, program_id, path]() {
|
||||
emit OpenFolderRequested(program_id, GameListOpenTarget::ModData, path);
|
||||
});
|
||||
|
|
|
@ -28,6 +28,7 @@ class GameListWorker;
|
|||
class GameListSearchField;
|
||||
class GameListDir;
|
||||
class GMainWindow;
|
||||
enum class StartGameType;
|
||||
|
||||
namespace FileSys {
|
||||
class ManualContentProvider;
|
||||
|
@ -82,6 +83,7 @@ public:
|
|||
static const QStringList supported_file_extensions;
|
||||
|
||||
signals:
|
||||
void BootGame(const QString& game_path, std::size_t program_index, StartGameType type);
|
||||
void GameChosen(const QString& game_path);
|
||||
void ShouldCancelWorker();
|
||||
void OpenFolderRequested(u64 program_id, GameListOpenTarget target,
|
||||
|
|
|
@ -1094,6 +1094,7 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
|
|||
}
|
||||
|
||||
void GMainWindow::ConnectWidgetEvents() {
|
||||
connect(game_list, &GameList::BootGame, this, &GMainWindow::BootGame);
|
||||
connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
|
||||
connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory);
|
||||
connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
|
||||
|
@ -1320,7 +1321,7 @@ void GMainWindow::SelectAndSetCurrentUser() {
|
|||
Settings::values.current_user = dialog.GetIndex();
|
||||
}
|
||||
|
||||
void GMainWindow::BootGame(const QString& filename, std::size_t program_index) {
|
||||
void GMainWindow::BootGame(const QString& filename, std::size_t program_index, StartGameType type) {
|
||||
LOG_INFO(Frontend, "yuzu starting...");
|
||||
StoreRecentFile(filename); // Put the filename on top of the list
|
||||
|
||||
|
@ -1332,7 +1333,8 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index) {
|
|||
const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData());
|
||||
const auto loader = Loader::GetLoader(system, v_file, program_index);
|
||||
|
||||
if (!(loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success)) {
|
||||
if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success &&
|
||||
type == StartGameType::Normal) {
|
||||
// Load per game settings
|
||||
const auto file_path = std::filesystem::path{filename.toStdU16String()};
|
||||
const auto config_file_name = title_id == 0
|
||||
|
|
|
@ -39,6 +39,11 @@ class GameListPlaceholder;
|
|||
|
||||
class QtSoftwareKeyboardDialog;
|
||||
|
||||
enum class StartGameType {
|
||||
Normal, // Can use custom configuration
|
||||
Global, // Only uses global configuration
|
||||
};
|
||||
|
||||
namespace Core::Frontend {
|
||||
struct ControllerParameters;
|
||||
struct InlineAppearParameters;
|
||||
|
@ -181,7 +186,8 @@ private:
|
|||
void AllowOSSleep();
|
||||
|
||||
bool LoadROM(const QString& filename, std::size_t program_index);
|
||||
void BootGame(const QString& filename, std::size_t program_index = 0);
|
||||
void BootGame(const QString& filename, std::size_t program_index = 0,
|
||||
StartGameType with_config = StartGameType::Normal);
|
||||
void ShutdownGame();
|
||||
|
||||
void ShowTelemetryCallout();
|
||||
|
|
Loading…
Reference in a new issue