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gl_shader_decompiler: Don't redeclare gl_VertexID and gl_InstanceID

This commit is contained in:
ReinUsesLisp 2020-03-18 01:28:41 -03:00
parent 5afc397d52
commit f5658a9fda

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@ -639,14 +639,6 @@ private:
code.AddLine("float gl_PointSize;"); code.AddLine("float gl_PointSize;");
} }
if (ir.UsesInstanceId()) {
code.AddLine("int gl_InstanceID;");
}
if (ir.UsesVertexId()) {
code.AddLine("int gl_VertexID;");
}
if (ir.UsesLegacyVaryings()) { if (ir.UsesLegacyVaryings()) {
code.AddLine("vec4 gl_TexCoord[8];"); code.AddLine("vec4 gl_TexCoord[8];");
code.AddLine("vec4 gl_FrontColor;"); code.AddLine("vec4 gl_FrontColor;");