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OpenGL: value-initialize variables which cause uninitialised access otherwise

This commit is contained in:
Jannik Vogel 2016-05-14 10:16:06 +02:00
parent 18b517e236
commit f8a11a664f

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@ -413,7 +413,7 @@ private:
UniformData data; UniformData data;
bool lut_dirty[6]; bool lut_dirty[6];
bool dirty; bool dirty;
} uniform_block_data; } uniform_block_data = {};
std::array<SamplerInfo, 3> texture_samplers; std::array<SamplerInfo, 3> texture_samplers;
OGLVertexArray vertex_array; OGLVertexArray vertex_array;
@ -422,5 +422,5 @@ private:
OGLFramebuffer framebuffer; OGLFramebuffer framebuffer;
std::array<OGLTexture, 6> lighting_luts; std::array<OGLTexture, 6> lighting_luts;
std::array<std::array<GLvec4, 256>, 6> lighting_lut_data; std::array<std::array<GLvec4, 256>, 6> lighting_lut_data{};
}; };